Skyrim Special Edition

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Created by

cyberrumor

Uploaded by

CyberRumor

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About this mod

Make lights in Dwemer dungeons have a warmer hue. Requires Base Object Swapper

Requirements
Permissions and credits
Changelogs
Features
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- Make lights in Dwemer dungeons have a warm hue
- Removes tons of fake lights

Locations modified
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-AlftandLocation
-AvanchnzelLocation
-BronzeWaterCaveLocation
-BthardamzLocation
-DLC1ArkngthamzLocation
-DLC1BthalftAetheriumForgeLocation
-DLC2FahlbtharzLocation
-DLC2KagrumezLocation
-DLC2NchardakLocation
-IrkngthandLocation
-KagrenzelLocation
-LiarsRetreatLocation
-MzinchaleftLocation
-MzulftLocation
-NchuandZelLocation
-RaldbtharLocation
-ReachwindEyrieLocation

Does not effect MarkarthLoction or BlackreachLocation. This is because both would require reference swaps instead of form swaps, which takes a long time to edit.

Installation
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Extract to your skyrim Data folder or install with a mod manager.

Compatibility
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Lux - Incompatible. If you make a patch, tell me and I will link to it on this page.
Relighting Skyrim - Compatible, supported. Let me know if you see issues and I'll get them fixed.
ELFX - Untested
RLO - Untested
Eternal Flames - Compatible, supported.

Requirements
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Requires Base Object Swapper and all of its dependencies.
Requires Standard Lighting Templates

Not required, but I highly recommend Dwemer Pipe Reworked.

If you like this mod, check out a similar mod but for ancient ruins, Eternal Flames

If you see any blue/green lights that look weird with the surroundings, please drop a comment and I'll get it fixed. If you are skilled with nifskope and are feeling charitable, I would love for dwemer flame meshes that burn orange or red instead of green.