About this mod
For dynamic animation casting + other stuff
- Requirements
- Permissions and credits
- Changelogs
source
Was getting annoyed trying to find some decently well-hidden events, (like the 1's from DMCO), so decided to make a CLib-based version of Anim Catcher
Instructions:
In the console type:
to turn logging on & off. Events for the player will be shown through the console & in "/Documents/My Games/Skyrim Special Edition/SKSE/AnimationEventLogger.log". If using True Directional Movement, whenever you lock on to a target, it's events will be shown in the console instead
Usage:
If you type in the console:
#1 = any animation event
#2 = either "L", "R", or nothing at all
The mod will allow you to temporarily see what a sample event with DAC will look like; e.g. typing "RecvAnimEvent HitFrame L" with firebolt in your left hand will cause firebolt to be cast every time you swing a weapon (just like with Dynamic Animation Casting)
+ Has extra support for DAC-NG (if #2 = nothing, then the spell cast will be the current spell in your left hand, right hand, or 1 of the spells in your favorites menu = ["@OFFHAND", "@FAVOURITE"]) & also copies the entire event to your clipboard, so you can paste it into a .toml file ready to test it quickly
Sidenote:
Config:
bAutoEnabled: Automatically logs animation events on startup (Default=false)
bShowNames: Shows each character's name next to animation event (Default=false)
bTrackMount: Also logs the currently ridden horse/mount's animation events (Default=false)
Soft Requirements:
True Directional Movement - For tracking other NPC's animation events
Compatibility:
Everything (if you're lucky at least)
Recommended:
Skyrim Souls RE - Updated
Credit:
Doodlezoid for dead-simple repo's
verteiron for animation catcher
Ershin for tdm api
Erthanese for anim event hook
maxsu2017 for console rewriting
powerofthree for clipboard access
Was getting annoyed trying to find some decently well-hidden events, (like the 1's from DMCO), so decided to make a CLib-based version of Anim Catcher
Instructions:
In the console type:
RecvAnimEvent On
RecvAnimEvent Off
to turn logging on & off. Events for the player will be shown through the console & in "/Documents/My Games/Skyrim Special Edition/SKSE/AnimationEventLogger.log". If using True Directional Movement, whenever you lock on to a target, it's events will be shown in the console instead
Usage:
If you type in the console:
RecvAnimEvent #1 #2
#1 = any animation event
#2 = either "L", "R", or nothing at all
The mod will allow you to temporarily see what a sample event with DAC will look like; e.g. typing "RecvAnimEvent HitFrame L" with firebolt in your left hand will cause firebolt to be cast every time you swing a weapon (just like with Dynamic Animation Casting)
+ Has extra support for DAC-NG (if #2 = nothing, then the spell cast will be the current spell in your left hand, right hand, or 1 of the spells in your favorites menu = ["@OFFHAND", "@FAVOURITE"]) & also copies the entire event to your clipboard, so you can paste it into a .toml file ready to test it quickly
Sidenote:
Spoiler:
Show
Dynamic Animation Casting - NG is receiving rapid updates at the moment, so do not expect copying/pasting to immediately offer the result you're looking for; the original Dynamic Animation Casting will be 1-to-1 though
Config:
bAutoEnabled: Automatically logs animation events on startup (Default=false)
bShowNames: Shows each character's name next to animation event (Default=false)
bTrackMount: Also logs the currently ridden horse/mount's animation events (Default=false)
Soft Requirements:
True Directional Movement - For tracking other NPC's animation events
Compatibility:
Everything (if you're lucky at least)
Recommended:
Skyrim Souls RE - Updated
Credit:
Doodlezoid for dead-simple repo's
verteiron for animation catcher
Ershin for tdm api
Erthanese for anim event hook
maxsu2017 for console rewriting
powerofthree for clipboard access