Skyrim Special Edition
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hsoju

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hsoju

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17 comments

  1. OmecaOne
    OmecaOne
    • member
    • 182 kudos
    this is EXACTLY what I was looking for
  2. xiaobaitu
    xiaobaitu
    • member
    • 0 kudos
    Some Event can be registered for  an Animation Event,  somes cannot, why?
    1. hsoju
      hsoju
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      • 24 kudos
      You may have misspelled the event, or used a lowercase letter when you should've used an uppercase letter, or something similar

      Tell me which events do not work & I'll test them myself
    2. xiaobaitu
      xiaobaitu
      • member
      • 0 kudos
      "SoundPlay.NPCWerewolfFeeding"
      is logged, and cannot be registered
  3. SuperSailorGloom
    SuperSailorGloom
    • supporter
    • 30 kudos
    Hmm I'm locking on to an enemy and its still only recording Player animations?
    -EDIT nevermind, updating TDM fixed it. didnt realize i was so out of date
  4. Mookeylama
    Mookeylama
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    • 88 kudos
    looks great, thank u. is there something like this for oldrim? there's a couple animations i hate that i can't figure out what files they are to replace
    1. hsoju
      hsoju
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      • 24 kudos
      Animation Catcher, but if you're looking for specific .hkx files & not events you're probably out of luck
    2. Mookeylama
      Mookeylama
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      • 88 kudos
      thanks! would u happen to know how to find specific .hkx files? i seem to recall reading years ago that there was a way
    3. hsoju
      hsoju
      • member
      • 24 kudos
       Maxsu's show animation command can do that, but only on SE; not sure if there's a similar mod for LE
  5. Akira1364
    Akira1364
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    • 56 kudos
    Am I correct in assuming the DLL here is NGified, then?
    1. hsoju
      hsoju
      • member
      • 24 kudos
      It is, though it hasn't been play-tested on every version, let me know if it works on whatever you're using, if not I'll fix it
    2. Akira1364
      Akira1364
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      • 56 kudos
      Seems to work just fine on 1.6.353. Thanks!
  6. gh6st
    gh6st
    • supporter
    • 13 kudos
    i'm trying to find which animation is making me sprint with a sword holding animation when I am unarmed. Will this help log which animation is triggered when I sprint
    1. hsoju
      hsoju
      • member
      • 24 kudos
      If you want to find specific animations instead of events, I strongly suggest you use maxsu's show animation command
    2. gh6st
      gh6st
      • supporter
      • 13 kudos
      Thanks will try it out
  7. Fedorovych
    Fedorovych
    • member
    • 4 kudos
    Oh this is awesome!!!

    Would it be perhaps possible to release a similar mod but for logging active player's keywords and/or magic effect keywords? ... IFPV can detect these for dynamic camera

    Spoiler:  
    Show

    Custom profile keyword
    Activate custom profile where camera position and rotation is equal to character's head. Profile is only activated if character has this keyword on them. If empty then disabled. Type: (string)

    CustomPassengerKeyword = ""

    Custom profile magic effect keyword
    Activate custom profile where camera position and rotation is equal to character's head. Profile is only activated f character has magic effect with this keyword on them. If empty then disabled. Type: (string)

    CustomPassengerMagicKeyword = ""

    1. hsoju
      hsoju
      • member
      • 24 kudos
      Think More Informative Console might be better for this, feels like it would need polling, which personally not a fan of most times