Since the vanilla Windhelm ferry that sails were added to by Ferries of Skyrim is disabled by CFTO (0009A389), perhaps sails could instead be added to one of the other nearby boats, such as 0009A38A.
The patch on this page is seemingly designed for an older (pre-4.0) version of Garbage Loot, which had the "Garbage Loot.esp" name instead of the newer "Garbage Loot Standalone.esp" name. It is not compatible with the current version, since the form IDs in Garbage Loot Standalone.esp have all changed.
Hey just a quick question or two, when using the DTA - Narrative Loot patch, is it normal to have so many items from NL per crate? I'm getting maybe 15 - 20 items per crate and it's making it pretty easy to make money quickly, just wanted to know if there's a way to minimize the odds of each type and amount of items per crate?
when i activate the Dynamic Things Alternative - Narrative Loot Patch i immediately get CTD before main menu. i think it's because i'm using the Base Object Swapper Version
I wanted to use your KA Recipe Fix, but it requires Complete Crafting Overhaul_Remastered as a master, which I do not use. It is not mentioned in your description, so you may want to add that.
fixed, so when I make a patch I usually copy all the relevant stuff into the patch plugin to make it easier to find everything. Sometimes that adds unnecessary masters that need to be cleaned and i forget that step. :)
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Since the vanilla Windhelm ferry that sails were added to by Ferries of Skyrim is disabled by CFTO (0009A389), perhaps sails could instead be added to one of the other nearby boats, such as 0009A38A.
I love that dragon on the mod image :D