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Changelogs
Version 1.3
-Blocking now prevents some effects. So blocking isn't brutally punishing against most everything now.
-Fixed Iron's stamina regen debuff stacking.
-Dragonbone now only ignores 25% of enemy armor rating.
Version 1.2
Active Effects no longer shows the effect of your weapon. I'd rather a clean Active Effect list then a messy, buggy one.
Falmer - Lowered to 1 extra attack for poisons.
Daedric - Now absorbs 5 health.
Iron - Now also lowers Stamina Regen by 100% for 2 seconds.
Glass - Absorbs magicka again lol lmao.
Draugr - Now bleeds every hit but lowered to 2 damage a second for 5 seconds.
Version 1.1
Iron - Now only does 10 stamina damage.
Steel - Lowered to 10% crit chance.
Glass - No longer absorbs, now just does 10 magicka damage.
Ebony - Lowered to 10% reduced attack damage.
Elven - Lowered to 25% extra damage to daedra and conjured creatures.
Stalhrim - Lowered to 10% reduced frost resistance.
Dragur - Lowered to 3 damage a second for 5 seconds.
Dwarven - Lowered to 50 less armor rating.
Version 1.0
Initial Release
Weapon Material Properties Working on this mod isn't fun anymore and won't receive updates. Please don't ask for support.
This mod gives weapons, based on their material, different properties. This extends to not just you but NPCs aswell. Some examples include Iron weapons dealing stamina damage, Elven weapons doing more damage to the daedra and poisons on Falmer weapons lasting an additional hit.
Compatibility This mod makes no changes to any vanilla content and so should be compatible with any mod, All it does is give the player and NPCs 1 perk on game start. This mod checks the "WeapMaterial" keyword on weapons, if your weapon is giving the wrong or no weapon properties it is most likely the fault of the weapon itself having no or incorrect keywords.