Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Spoops

Uploaded by

rotomfan123

Virus scan

Safe to use

Tags for this mod

About this mod

Gives armours, depending on it's material, different set bonuses. Hopefully to help enable a wider variety of armour options for your builds.
Requires SPID

Requirements
Permissions and credits
Changelogs
Armour Material Set Bonuses
Working on this mod isn't fun anymore and won't receive updates. Please don't ask for support.


This mod gives almost all armours, based on their material, a set bonus to the player and NPCs. Starting strong and generically good at early armour sets and weaker/more specific at late game armour sets.

To receive a set bonus you need to equip 3 or more armour pieces with matching materials, this mod was balanced with the equipment limits of 4 armour pieces, 1 ring and 1 amulet. This mod was also made with Simonrim in mind but doesn't require it.

I'd recommend using this with my other mod Weapon Material Properties


Compatibility
This mod makes no changes to any vanilla content and so should be compatible with any mod, All it does is give the player and npcs a perk on game start. This mod checks the "ArmorMaterial" tag on armour pieces, if the armour you're wearing isn't giving the correct set bonus, or none at all it's most likely the fault of the armour itself, either having incorrect tags or no tags.

Credits

Thanks to Shekhinaga for the script that adds the perk to the player. Wouldn't have been possible without it :D
Thanks to
BasPeeter1 for adding in SPID support! 

List of Armour Set Effects

Spoiler:  
Show
Iron - Resist 50% of incoming stagger. You block 25% more damage.

Leather - Power Attacks cost 25% less stamina.

Hide - Movement Speed is increased by 20%.

Vampire - Drain 10 Health on Melee Attacks.

Steel - Bows deal 25% less damage to you.

Forsworn - Movement Speed is increased by 10%, Power Attacks cost 10% less Stamina.

Falmer - Enemies in melee range take 5 poison damage per second.

Cloth/Unarmored - All Spells cost 15% less magicka. (Only available if you're not wearing any armoured armour.)

Orcish - Power Attacks are 25% stronger.

Elven - Spells have a 10% chance to be absorbed.

Stormcloak - Stamina is increased by 25, Stamina Regen is increased by 25%. (Can't mix Stormcloak and Stormcloak officer sets)

Imperial - Health is increased by 25, Health Regen is increased by 25%. (Can't mix heavy and light sets.)

Dwarven - Carry Weight is increased by 50. (100 if you have the Ancient Knowledge perk)

Glass - Magic Resist is increased by 10%.

Bonemold - Health is increased by 50.

Chitin - Disease resist is increased by 50%, Poison resist is increased by 25%. (Can't mix, Light, Heavy and Morag Tong)

Steel Plate - Bladed weapons (Swords, Greatswords, Daggers, War Axe, Battleaxe) deal 10% less damage to you.

Scaled - Blunt weapons (maces, warhammers) deal 25% less damage to you.

Nordic - Health regeneration is increased by 40%.

Stalhrim - Melee attacks deal 10 frost damage to health and stamina.

Dragon - Shout cooldown is reduced by 10%.

Daedric - Lowers nearby enemy fire resistance by 10%.

Ebony - Your stamina and magicka regeneration is increased by 20%.

Madness - you reflect 50% of incoming melee damage.

Golden Saint - Your Fire, Shock and Frost Resistance is increased by 15%.

Dark Seducer - Your Armor Rating is increased by 75.

Amber - Restore 3 health every second.