Skyrim Special Edition

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AndrealphusVIII

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AndrealphusVIII

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82 comments

  1. copticprincess
    copticprincess
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    Hi AndrealphusVIII. Is there a chance you could make a patch between Bittercup and Skyrim Sewers? Both occupy the same spot in Markarth Warrens causing overlap.
    1. AndrealphusVIII
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      I'll consider it. Thanks for letting me know.
    2. copticprincess
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      You're welcome. ^^
    3. marob307
      marob307
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      I support this request.
  2. Robathon
    Robathon
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    I realize this has very little to do with your mod, but do you happen to have the original cell ID for Giant's Tooth?  I have to "coc" there because Harlaug is bugged out.  He doesn't have the text to travel there.  I had to advance the quest in console, but I can't find the cell ID anywhere. 

    FYI: I can't save the funclist to search it.  The command crashes my game.
    1. AndrealphusVIII
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      Try:
      cow ccKRTSSE001QNWorld 0 0

      Instead of coc, use cow.
    2. Robathon
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      Thank you kindly.  I ended up beneath the map, and the island was a hot mess with giants halfway under the map as well, but I managed to do what needed done and clear the quest.  I very much appreciate that!
  3. nlmiller0064
    nlmiller0064
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    Just did some testing and everything worked perfectly cant believe Bethesda left so many Daedric equipment all over CC content 
    1. AndrealphusVIII
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      I know, right...
  4. BlazingBarrager
    BlazingBarrager
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    So I'm getting this error whenever I try to go to Giant's Tooth.
    1. AndrealphusVIII
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      You either installed this mod midsave, or have another mod overwriting my edits.

      If you installed midsave, try this mod on a new save to see if you still have the issue.

      Do you have any other mods for the CC Bittercup Creation? You can check this by going into xEdit to see which of your mods is overwriting mine.
    2. BlazingBarrager
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      The only mod I have affecting Bittercup aside from this is the Unofficial Creation Club Patch. Maybe that's the issue?

      Edit: dumbass me didn't read the mod page fully and wasn't aware this had to be loaded after UCCP.
    3. AndrealphusVIII
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      Ah, no worries. Glad you figured it out.
  5. BeranabusBarnes
    BeranabusBarnes
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    I was trying to make a patch for Rebalancing Anniversary Edition. I think the two main conflicts is the note is disabled and the forced reference is removed from the quest. Seems innocuous enough, but just wanted to ask if you think that'd affect this mod?
    1. AndrealphusVIII
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      Could you link that mod? I'll have a look at it.
    2. BeranabusBarnes
      BeranabusBarnes
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      https://www.nexusmods.com/skyrimspecialedition/mods/61004
    3. AndrealphusVIII
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      A patch has been uploaded in the optional downloads.
  6. Magink666
    Magink666
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    navmesh ctd when fighting with grand champion in pit
    1. AndrealphusVIII
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      Can you link me your crash log?
    2. Magink666
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      I also test without ur mod and she still ctd from cc plugin's navmesh. probably not problem from ur mod.

      this is the crash log when urs enabled. https://justpaste.it/bwte3

      I managed to fix it. it is a mod that changes the grand champion causing troubles.
  7. Astachura11
    Astachura11
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    compatible with The Choice is Yours - Bittercup patch?
    1. AndrealphusVIII
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      Could you link that, please?
    2. Astachura11
      Astachura11
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      https://www.nexusmods.com/skyrimspecialedition/mods/19518

      From kryptopyr's patch hub

      edit: Found changelog in the zip "CHANGES-Reading "Mysterious Altar" will now present the player with a choice to investigate the story further or ignore it. If the player chooses to ignore it, a subsequent reading of the book will again offer the choice."
    3. AndrealphusVIII
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      I'll take a look at it later.
    4. AndrealphusVIII
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      I checked. It should be compatible, yes.
    5. Astachura11
      Astachura11
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      Thank you, I appreciate the time 
  8. kmr6324
    kmr6324
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    I haven't experienced any issues with the 1.1.2 version yet (including DynDOLOD error) but would it still be good to update to the latest version??
    1. AndrealphusVIII
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      Not on an existing save. Only update on a new save.
    2. markdf
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      I encountered a DynDoLod error but it turned out to be caused by the Lux patch to this mod.
    3. AndrealphusVIII
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      Could you link to that patch?
    4. zinghunt
      zinghunt
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      It's in the Lux installer and was made by AgentW. I've reported the issue and they'll have a look.
      Here's the error message : 
      " Worldspace Editor ID changed from ccKRTSSE001QNWorld to DELETEDccKRTSSE001QNWorld.
      [Content]
      Lux - Bittercup Tweaks and Enhancements patch.esp DELETEDccKRTSSE001QNWorld "[DELETED]" [WRLD:FE03EA5F] "
    5. AndrealphusVIII
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      This edit is no longer present in v1.2.

      Also, with "Lux", do you mean Lux Via, or Lux Orbis? Could you please provide a link to the conflicting patch? I can't find anything related to the issue.
  9. Dispensation
    Dispensation
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    Does this mod make the Ferryman's Ring obtainable? And is there a way to do all three quest paths to get all of the rewards?

    This mod has been added to the LOOT masterlist.
    1. AndrealphusVIII
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      Does this mod make the Ferryman's Ring obtainable? And is there a way to do all three quest paths to get all of the rewards?
      No to both. I'll consider adding the Ferryman's Ring. But I'm not sure how to make so you can all three paths and still keep it balance. IMO, doing a second and third path should come at a cost.
  10. muetzl
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    Thanks for these efforts!
    Although I think it is easily patchable by forwarding the references, I just want to make sure I do not blow my game:
    I have the case that the edited quest for the ferry system (0xA7B) and CFTO (https://www.nexusmods.com/skyrimspecialedition/mods/8379) do conflict. wSkeever made a patch for that (https://www.nexusmods.com/skyrimspecialedition/mods/60974), but of course does not reference your new Worldspace in the Quest Aliases.
    I'm not so super duper confident with script related patching, so my question is: Will it be okay if I just forward your new references?


    This is the script source:

    Spoiler:  
    Show

    scriptName ccKRTSSE001_FerryScript extends Quest conditional

    ;-- Properties --------------------------------------
    objectreference property DawnstarDocks auto
    objectreference property DawnstarSanctuary auto
    objectreference property myMapMarker auto
    imagespacemodifier property FadeToBlackImod auto
    imagespacemodifier property FadeToBlackHoldImod auto
    globalvariable property ccKRTSSE001_FerryGlobal auto
    imagespacemodifier property FadeToBlackBackImod auto
    actor property KmodFerrymanDawnstarRef auto
    objectreference property KmodFerryDawnstarMarker auto

    ;-- Variables ---------------------------------------

    ;-- Functions ---------------------------------------

    function TraveltoDestination()

        utility.Wait(2 as Float)
        FadeToBlackImod.Apply(1.00000)
        utility.Wait(2 as Float)
        FadeToBlackImod.PopTo(FadeToBlackHoldImod, 1.00000)
        utility.Wait(2 as Float)
        self.SkipToDestinationSimple()
    endFunction

    ; Skipped compiler generated GetState

    ; Skipped compiler generated GotoState

    function SkipToDestinationSimple()

        if ccKRTSSE001_FerryGlobal.GetValue() == 1 as Float
            game.FastTravel(myMapMarker)
        elseIf KmodFerrymanDawnstarRef && KmodFerrymanDawnstarRef.IsEnabled() && !KmodFerrymanDawnstarRef.IsDead()
            game.FastTravel(KmodFerryDawnstarMarker)
        elseIf self.GetStageDone(2)
            game.FastTravel(DawnstarSanctuary)
        else
            game.FastTravel(DawnstarDocks)
        endIf
        FadeToBlackHoldImod.PopTo(FadeToBlackBackImod, 1.00000)
        FadeToBlackHoldImod.Remove()
    endFunction

    1. AndrealphusVIII
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      CFTO again :-/ That mod tends to conflict with a lot of mine.
      Yes, you should forward the references.

      Edit: There were more conflicts, I've added a patch in the optional files.
    2. muetzl
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      Oh wow, thanks a lot for this, you're awesome!
    3. Silverarm
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      Hey there!
      I am using a different CFTO Bittercup Compatibility Patch, I was wondering whether that one also requires an additional patch or should be fine on it's own?
    4. AndrealphusVIII
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      That will need its own patch.

      Edit: Done.
    5. Silverarm
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      Thank you!
    6. CloudAndProud13
      CloudAndProud13
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      Would you be so kind as to make one for the JK's Skyrim CFTO patch as well? https://www.nexusmods.com/skyrimspecialedition/mods/60588
    7. AndrealphusVIII
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      Lol, how many more patches like that are there? I'll take a look, when I have time.
    8. AndrealphusVIII
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      Done. This is the last patch I made. I don't have the time or energy to make any more. If someone else wants to make patches, feel free. (see permissions)
    9. CloudAndProud13
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      I know right, lol. Thank you ^-^