Hi AndrealphusVIII. Is there a chance you could make a patch between Bittercup and Skyrim Sewers? Both occupy the same spot in Markarth Warrens causing overlap.
I realize this has very little to do with your mod, but do you happen to have the original cell ID for Giant's Tooth? I have to "coc" there because Harlaug is bugged out. He doesn't have the text to travel there. I had to advance the quest in console, but I can't find the cell ID anywhere.
FYI: I can't save the funclist to search it. The command crashes my game.
Thank you kindly. I ended up beneath the map, and the island was a hot mess with giants halfway under the map as well, but I managed to do what needed done and clear the quest. I very much appreciate that!
I was trying to make a patch for Rebalancing Anniversary Edition. I think the two main conflicts is the note is disabled and the forced reference is removed from the quest. Seems innocuous enough, but just wanted to ask if you think that'd affect this mod?
edit: Found changelog in the zip "CHANGES-Reading "Mysterious Altar" will now present the player with a choice to investigate the story further or ignore it. If the player chooses to ignore it, a subsequent reading of the book will again offer the choice."
It's in the Lux installer and was made by AgentW. I've reported the issue and they'll have a look. Here's the error message : " Worldspace Editor ID changed from ccKRTSSE001QNWorld to DELETEDccKRTSSE001QNWorld. [Content] Lux - Bittercup Tweaks and Enhancements patch.esp DELETEDccKRTSSE001QNWorld "[DELETED]" [WRLD:FE03EA5F] "
Also, with "Lux", do you mean Lux Via, or Lux Orbis? Could you please provide a link to the conflicting patch? I can't find anything related to the issue.
No to both. I'll consider adding the Ferryman's Ring. But I'm not sure how to make so you can all three paths and still keep it balance. IMO, doing a second and third path should come at a cost.
Thanks for these efforts! Although I think it is easily patchable by forwarding the references, I just want to make sure I do not blow my game: I have the case that the edited quest for the ferry system (0xA7B) and CFTO (https://www.nexusmods.com/skyrimspecialedition/mods/8379) do conflict. wSkeever made a patch for that (https://www.nexusmods.com/skyrimspecialedition/mods/60974), but of course does not reference your new Worldspace in the Quest Aliases. I'm not so super duper confident with script related patching, so my question is: Will it be okay if I just forward your new references?
;-- Properties -------------------------------------- objectreference property DawnstarDocks auto objectreference property DawnstarSanctuary auto objectreference property myMapMarker auto imagespacemodifier property FadeToBlackImod auto imagespacemodifier property FadeToBlackHoldImod auto globalvariable property ccKRTSSE001_FerryGlobal auto imagespacemodifier property FadeToBlackBackImod auto actor property KmodFerrymanDawnstarRef auto objectreference property KmodFerryDawnstarMarker auto
utility.Wait(2 as Float) FadeToBlackImod.Apply(1.00000) utility.Wait(2 as Float) FadeToBlackImod.PopTo(FadeToBlackHoldImod, 1.00000) utility.Wait(2 as Float) self.SkipToDestinationSimple() endFunction
Hey there! I am using a different CFTO Bittercup Compatibility Patch, I was wondering whether that one also requires an additional patch or should be fine on it's own?
Done. This is the last patch I made. I don't have the time or energy to make any more. If someone else wants to make patches, feel free. (see permissions)
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FYI: I can't save the funclist to search it. The command crashes my game.
cow ccKRTSSE001QNWorld 0 0
Instead of coc, use cow.
If you installed midsave, try this mod on a new save to see if you still have the issue.
Do you have any other mods for the CC Bittercup Creation? You can check this by going into xEdit to see which of your mods is overwriting mine.
The only mod I have affecting Bittercup aside from this is the Unofficial Creation Club Patch. Maybe that's the issue?
Edit: dumbass me didn't read the mod page fully and wasn't aware this had to be loaded after UCCP.I also test without ur mod and she still ctd from cc plugin's navmesh. probably not problem from ur mod.
I managed to fix it. it is a mod that changes the grand champion causing troubles.this is the crash log when urs enabled. https://justpaste.it/bwte3
From kryptopyr's patch hub
edit: Found changelog in the zip "CHANGES-Reading "Mysterious Altar" will now present the player with a choice to investigate the story further or ignore it. If the player chooses to ignore it, a subsequent reading of the book will again offer the choice."
Here's the error message :
" Worldspace Editor ID changed from ccKRTSSE001QNWorld to DELETEDccKRTSSE001QNWorld.
[Content]
Lux - Bittercup Tweaks and Enhancements patch.esp DELETEDccKRTSSE001QNWorld "[DELETED]" [WRLD:FE03EA5F] "
Also, with "Lux", do you mean Lux Via, or Lux Orbis? Could you please provide a link to the conflicting patch? I can't find anything related to the issue.
This mod has been added to the LOOT masterlist.
Although I think it is easily patchable by forwarding the references, I just want to make sure I do not blow my game:
I have the case that the edited quest for the ferry system (0xA7B) and CFTO (https://www.nexusmods.com/skyrimspecialedition/mods/8379) do conflict. wSkeever made a patch for that (https://www.nexusmods.com/skyrimspecialedition/mods/60974), but of course does not reference your new Worldspace in the Quest Aliases.
I'm not so super duper confident with script related patching, so my question is: Will it be okay if I just forward your new references?
This is the script source:
scriptName ccKRTSSE001_FerryScript extends Quest conditional
;-- Properties --------------------------------------
objectreference property DawnstarDocks auto
objectreference property DawnstarSanctuary auto
objectreference property myMapMarker auto
imagespacemodifier property FadeToBlackImod auto
imagespacemodifier property FadeToBlackHoldImod auto
globalvariable property ccKRTSSE001_FerryGlobal auto
imagespacemodifier property FadeToBlackBackImod auto
actor property KmodFerrymanDawnstarRef auto
objectreference property KmodFerryDawnstarMarker auto
;-- Variables ---------------------------------------
;-- Functions ---------------------------------------
function TraveltoDestination()
utility.Wait(2 as Float)
FadeToBlackImod.Apply(1.00000)
utility.Wait(2 as Float)
FadeToBlackImod.PopTo(FadeToBlackHoldImod, 1.00000)
utility.Wait(2 as Float)
self.SkipToDestinationSimple()
endFunction
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
function SkipToDestinationSimple()
if ccKRTSSE001_FerryGlobal.GetValue() == 1 as Float
game.FastTravel(myMapMarker)
elseIf KmodFerrymanDawnstarRef && KmodFerrymanDawnstarRef.IsEnabled() && !KmodFerrymanDawnstarRef.IsDead()
game.FastTravel(KmodFerryDawnstarMarker)
elseIf self.GetStageDone(2)
game.FastTravel(DawnstarSanctuary)
else
game.FastTravel(DawnstarDocks)
endIf
FadeToBlackHoldImod.PopTo(FadeToBlackBackImod, 1.00000)
FadeToBlackHoldImod.Remove()
endFunction
Yes, you should forward the references.
Edit: There were more conflicts, I've added a patch in the optional files.
I am using a different CFTO Bittercup Compatibility Patch, I was wondering whether that one also requires an additional patch or should be fine on it's own?
Edit: Done.