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Changelogs
Version 1.3.0
Added the 1-9 hotkeys for selecting favorite spells, cycle favorite can now select 'None' spell.
Fixed the fireball sound on the staff.
Version 1.2.2
Spell Catalyst weapons no longer cast Bound Weapon spells. Fixed the cyclic casting with Auto Bound Weapon.
Version 1.2.1
Fixed one potential cause of CDT when using the Staff.
Added Keyword "StaffSpellCatalyst" to support staffs from other mod.
Version 1.2.0
Fixed random CDT caused by FormID overflow in .esl file. Need to re-enchant your weapon for this update.
Version 1.1.0
Supporting Bows and Crossbows, spell will be casted when firing arrows
Magika cost of spell cast have been removed, because it already consume enchantment souls
Version 1.0.0
Initial Release
Add 3 new tricks to your wizard / spell sword / zerk:
Allow staff to cast any spells
Allow spell-catalyst-weapon to cast off-hand spells on swing or bow shot
Allow zerk to shout randomly on swing
Works for NPC as well
Installation & Usage
Install the LATEST requirements mods (MCM Helper, DynamicAnimationCasting-NG) The requirement mods contains most of the black magic to make this mod happen.
Use AddItemMenu to get the staffs and axes
Open MCM to config the hotkeys for cycling/select spells from favorite menu (Default to gamepad Up Down, Keyboard 1-9)
Equip your new toy (optionally, equip a spell at off hand)
Attack
Disenchant the weapons from this mod
Use the enchantment on your favorite weapon :)
Too powerful or too weak? You can change the balance your self in SKSE/plugins/_DynamicAnimationCasting/EldenCatalyst.toml
Compatibility, Performance, Upgrade
Works for both Player and NPC, NPC will cast the off hand spell or, one of their known spell (instead of player's favourite).
Script free (only MCM uses a script) and no lags
Compatible with virtually ANY mods. E.g. new spells, new staff/casting/weapon animations, MCO or SkySA, etc...
Safe to install or upgrade or uninstall anytime (just use ReSaver to clear your save data after uninstall)
For Modder
Make spell sword work for my weapon in mod X?
-> Add Spell/Voice Catalyst enchantment to the weapon in Game
-> Use KID to add the "SpellCatalyst" or "VoiceCatalyst" keyword to your weapons, you can keep your unique enchant this way.
Make my mod's staff cast any spell?
-> Use KID to add the "StaffSpellCatalyst" keyword to your staff, you may change the staff's spell to an do-thing-proxy. Otherwise it will cast BOTH.
FAQ
Hot Key is not working! -> Update your MCM Helper
Does it work for SE/AE/VR? -> Yes
Does it work for GOG? -> I don't own GOG version, cannot test
Balance not good? -> Check the SKSE/plugins/_DynamicAnimationCasting/EldenCatalyst.toml to change Magika cost, Dual cast, Cooldown, and other balance factors.
I want feature X! -> Add a BUG to this mod, I maybe able to find time for it.
TODO
Use Player Attribute / Enchantment to grow the power of the enchantment
Change the damage of the spell casted from weapon / staffs
Lore friendly quest to obtain these weapon / spells
If you have an idea, try post it in the bug section, I will be happy to update this mod
Permission
You are free to improve your mod based on materials from this mod.