Skyrim Special Edition

File information

Last updated

Original upload

Created by

ArcEarth

Uploaded by

Erthanese

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Safe to use

About this mod

Cast ANY spell with Staff. Fire bolts on sword swing. And more.

Requirements
Permissions and credits
Changelogs
Add 3 new tricks to your wizard / spell sword / zerk:
  • Allow staff to cast any spells
  • Allow spell-catalyst-weapon to cast off-hand spells on swing or bow shot
  • Allow zerk to shout randomly on swing
  • Works for NPC as well

Installation & Usage

  • Install the LATEST requirements mods (MCM Helper, DynamicAnimationCasting-NG) The requirement mods contains most of the black magic to make this mod happen.
  • Use AddItemMenu to get the staffs and axes
  • Open MCM to config the hotkeys for cycling/select spells from favorite menu (Default to gamepad Up Down, Keyboard 1-9)
  • Equip your new toy (optionally, equip a spell at off hand)
  • Attack
  • Disenchant the weapons from this mod
  • Use the enchantment on your favorite weapon :) 
  • Too powerful or too weak? You can change the balance your self in SKSE/plugins/_DynamicAnimationCasting/EldenCatalyst.toml


Compatibility, Performance, Upgrade
  • Works for both Player and NPC, NPC will cast the off hand spell or, one of their known spell (instead of player's favourite).
  • Script free (only MCM uses a script) and no lags
  • Compatible with virtually ANY mods. E.g. new spells, new staff/casting/weapon animations, MCO or SkySA, etc...
  • Safe to install or upgrade or uninstall anytime (just use ReSaver to clear your save data after uninstall)

For Modder
  • Make spell sword work for my weapon in mod X?
  • -> Add Spell/Voice Catalyst enchantment to the weapon in Game
  • -> Use KID to add the "SpellCatalyst" or "VoiceCatalyst" keyword to your weapons, you can keep your unique enchant this way.
  • Make my mod's staff cast any spell?
  • -> Use KID to add the "StaffSpellCatalyst" keyword to your staff, you may change the staff's spell to an do-thing-proxy. Otherwise it will cast BOTH.

FAQ
  • Hot Key is not working! -> Update your MCM Helper
  • Does it work for SE/AE/VR? -> Yes
  • Does it work for GOG? -> I don't own GOG version, cannot test
  • Balance not good? -> Check the SKSE/plugins/_DynamicAnimationCasting/EldenCatalyst.toml to change Magika cost, Dual cast, Cooldown, and other balance factors.
  • I want feature X! -> Add a BUG to this mod, I maybe able to find time for it.

TODO
  • Use Player Attribute / Enchantment to grow the power of the enchantment
  • Change the damage of the spell casted from weapon / staffs
  • Lore friendly quest to obtain these weapon / spells
  • If you have an idea, try post it in the bug section, I will be happy to update this mod

Permission

  • You are free to improve your mod based on materials from this mod.