Skyrim Special Edition

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Ld50365 - XilaMonstrr

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XilaMonstrr

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17 comments

  1. Whitified
    Whitified
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    And by cleaned plugin you mean.... bug fixes? 
  2. drfreako
    drfreako
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    deleted
  3. kingcodreams
    kingcodreams
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    Is it possible to mod this to be an add-on for the sailable ship mod with all current abilities working or is that
    not possible to do hard limits imposed by mod conflicts or game
  4. MrsHandy
    MrsHandy
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    DynDoLOD gives a "mismatched formID" error for the original mod and will not make a patch with it loaded. Do you think you could look into it?
    1. XilaMonstrr
      XilaMonstrr
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      I tried and I haven't been able to figure out how to fix that
    2. MrsHandy
      MrsHandy
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      Well, thanks for trying!  Now that I've generated my LOD I suppose I can just reinstall the Scarlett...
  5. Feuerkl1nge
    Feuerkl1nge
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    1. Can u make an "enhanced lights and fx" patch for this mod?

    2. Also can u make a patch for this mod that is similar to my "Haafstad Nyhus Folkstead - Texture Patch"?
    It uses vanilla textures where mod own ones are unnecessary to improve textureoverhaul-compatibility.
  6. fuzzydemon
    fuzzydemon
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    Awesome! I'm glad to see this mod get some love.

    If you're still looking for things to fix, the stairs in the ship have always been a bit misaligned, which cause the player to stop before going up again when climbing them. I tried fixing them myself, but the Construction Kit tends to explode on my machine, since I run Linux. I think a forge somewhere on the ship would be a very welcome addition, too.
  7. ILoveFluttershy
    ILoveFluttershy
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    My, Hero.
  8. Ryokhan
    Ryokhan
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    Question that may be outside your area of expertise: Do you think this mod (and/or Blackthorn) could be flagged as esm?
    1. XilaMonstrr
      XilaMonstrr
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      Sure, I don't see why not. I don't think it's necessary though. Curious to hear if it helps though
    2. Ryokhan
      Ryokhan
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      Due to the hard limit of handles in Skyrim. Since I'm near that limit I'm trying to keep as low as possible the number of temporary references, so if something that puts a number of temporary references in the thousands can be set as master, it helps a bit at stabilising the game.
    3. XilaMonstrr
      XilaMonstrr
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      Ah makes sense
    4. Niteshade0
      Niteshade0
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      Did you happen to do the esm set just thru xedit by adding the esm flag in the header similar to how one might add the esl flag?

      As I'm running a huge # of mods and recently discovered a little bit more about the handles thing I was curious if this was a simple thing to do. I've never taken the Scarlett out of my load order lol.
    5. Ryokhan
      Ryokhan
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      in theory it should be,
      in practice you better ask the authors or people that have looked in the file, since setting as esm may give some problems to quest (for example, setting quest-mods as masters has a high chance of breaking them - at least this is what I was told)
  9. popvirus2
    popvirus2
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    Thank you for this...downloaded and installed...will come back and tell you how it went in my game.  I'm running a RTX2080Ti and 64 gig RAM so it shouldn't be a problem...

    V/R,

    pops
    1. XilaMonstrr
      XilaMonstrr
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      YW! Enjoy