I wish there were a patch for Sepolcri (navmesh CD8E0). Also idk but it may be possible to avoid editing the exterior navmesh by using navcut boxes and changing the owner of doors via a script
This mod requires including the navmeshes to be a correctly-made thing -- it's not a matter of navigation or ownership, it's that you go into a new cell through new doors. On the other hand, you can override these exterior navmeshes with any mod you like -- only NPCs use navmeshes, the player doesn't.
oh wait i didn't notice that you created a new cell for it lol. okay. strange that xEdit reports it as an ITM since it's different from vanilla (but i'm a noob at navmeshes)
You can see the white background indicating an identical record. Either we have a different Skyrim.esm or a different Sepolcri.esp (I just downloaded the latest version because I don't use it.) I still use pure SE -- maybe they changed it in AE?
Weird, it should no longer be an ITM in your case. Anyway, as you know, navmeshes are only used by NPCs. Since no NPC needs to go in or out the new Riftweald cell, just let this be overridden and all should be fine.
I headcanon the respawning bandit guards (and items) of Riftweald to be the work of the services company mentioned in the vanilla note. They don't seem to be perturbed by the recurring cost of their murdered henchmen.
23 comments
Maybe next month I'll have a look at it.
On the other hand, you can override these exterior navmeshes with any mod you like -- only NPCs use navmeshes, the player doesn't.
[00:03] Start: Applying Filter
[00:03] Done: Applying Filter, [Pass 1] Processed Records: 502, [Pass 2] Processed Records: 491, Remaining unfiltered nodes: 491, Elapsed Time: 00:00
[Undeleting and Disabling References done] Processed Records: 490, Undeleted Records: 0, Elapsed Time: 00:00
Removing: [NAVM:000CD8E0] (in GRUP Cell Temporary Children of RiftenCityEast [CELL:00042242] (in RiftenWorld "Riften" [WRLD:00016BB4] at 43,-24))
Removing: [NAVM:00104BB0] (in GRUP Cell Temporary Children of RiftenCitySouth [CELL:00042245] (in RiftenWorld "Riften" [WRLD:00016BB4] at 42,-25))
Removing: [NAVM:000F7E94] (in GRUP Cell Temporary Children of RiftenCitySouth [CELL:00042245] (in RiftenWorld "Riften" [WRLD:00016BB4] at 42,-25))
Removing: GRUP Cell Temporary Children of RiftenCitySouth [CELL:00042245] (in RiftenWorld "Riften" [WRLD:00016BB4] at 42,-25)
Removing: RiftenCitySouth [CELL:00042245] (in RiftenWorld "Riften" [WRLD:00016BB4] at 42,-25)
[Removing "Identical to Master" records done] Processed Records: 490, Removed Records: 5, Elapsed Time: 00:00
[00:00] Saving: Sepolcri.esp.save.2023_02_05_16_37_38
[00:00] Queued renaming of save "C:\Skyrim Special Edition\Data\Sepolcri.esp.save.2023_02_05_16_37_38" to "C:\Skyrim Special Edition\Data\Sepolcri.esp" on shutdown.
[00:00] Done saving.
[00:00] Start: Applying Filter
[00:00] Done: Applying Filter, [Pass 1] Processed Records: 496, [Pass 2] Processed Records: 486, Remaining unfiltered nodes: 486, Elapsed Time: 00:00
[Undeleting and Disabling References done] Processed Records: 485, Undeleted Records: 0, Elapsed Time: 00:00
[Removing "Identical to Master" records done] Processed Records: 485, Removed Records: 0, Elapsed Time: 00:00
LOOT Masterlist Entries
- name: 'Sepolcri.esp'
dirty:
- <<: *quickClean
crc: 0xD78D7201
util: '[SSEEdit v4.0.4](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
itm: 5
clean:
- crc: 0x2BDD82F5
util: 'SSEEdit v4.0.4'
[00:00] Quick Clean mode finished.
[00:03] Background Loader: finished
okay. strange that xEdit reports it as an ITM since it's different from vanilla (but i'm a noob at navmeshes)
Hence, it's useful to this mod but Sepolcri doesn't need it.
Either we have a different Skyrim.esm or a different Sepolcri.esp (I just downloaded the latest version because I don't use it.)
I still use pure SE -- maybe they changed it in AE?
Anyway, as you know, navmeshes are only used by NPCs.
Since no NPC needs to go in or out the new Riftweald cell, just let this be overridden and all should be fine.
Uncheck "simple records" in the xedit options and it will probably be identical in AE, too.
https://stepmodifications.org/forum/topic/14558-simple-records-land-navi-navm-cell-wrld/