Skyrim Special Edition
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tarlazo

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  1. faelheavymetal
    faelheavymetal
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    The front door is being overwritten by Dawn of Skyrim and JK's Skyrim Dawn of Skyrim patch. Thought you should know.
    1. tarlazo
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      Ah, I should have guessed.
      Maybe next month I'll have a look at it.
  2. lilebonymace
    lilebonymace
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    I wish there were a patch for Sepolcri (navmesh CD8E0). Also idk but it may be possible to avoid editing the exterior navmesh by using navcut boxes and changing the owner of doors via a script
    1. tarlazo
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      This mod requires including the navmeshes to be a correctly-made thing -- it's not a matter of navigation or ownership, it's that you go into a new cell through new doors.
      On the other hand, you can override these exterior navmeshes with any mod you like -- only NPCs use navmeshes, the player doesn't.
    2. tarlazo
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      About Sepolcri, just clean the ITMs (or ask the author to do it) and the totally unnecessary conflict will be gone.
      Spoiler:  
      Show

      [00:03] Start: Applying Filter
      [00:03] Done: Applying Filter, [Pass 1] Processed Records: 502, [Pass 2] Processed Records: 491, Remaining unfiltered nodes: 491, Elapsed Time: 00:00
      [Undeleting and Disabling References done]  Processed Records: 490, Undeleted Records: 0, Elapsed Time: 00:00
      Removing: [NAVM:000CD8E0] (in GRUP Cell Temporary Children of RiftenCityEast [CELL:00042242] (in RiftenWorld "Riften" [WRLD:00016BB4] at 43,-24))
      Removing: [NAVM:00104BB0] (in GRUP Cell Temporary Children of RiftenCitySouth [CELL:00042245] (in RiftenWorld "Riften" [WRLD:00016BB4] at 42,-25))
      Removing: [NAVM:000F7E94] (in GRUP Cell Temporary Children of RiftenCitySouth [CELL:00042245] (in RiftenWorld "Riften" [WRLD:00016BB4] at 42,-25))
      Removing: GRUP Cell Temporary Children of RiftenCitySouth [CELL:00042245] (in RiftenWorld "Riften" [WRLD:00016BB4] at 42,-25)
      Removing: RiftenCitySouth [CELL:00042245] (in RiftenWorld "Riften" [WRLD:00016BB4] at 42,-25)
      [Removing "Identical to Master" records done]  Processed Records: 490, Removed Records: 5, Elapsed Time: 00:00
      [00:00] Saving: Sepolcri.esp.save.2023_02_05_16_37_38
      [00:00] Queued renaming of save "C:\Skyrim Special Edition\Data\Sepolcri.esp.save.2023_02_05_16_37_38" to "C:\Skyrim Special Edition\Data\Sepolcri.esp" on shutdown.
      [00:00] Done saving.
      [00:00] Start: Applying Filter
      [00:00] Done: Applying Filter, [Pass 1] Processed Records: 496, [Pass 2] Processed Records: 486, Remaining unfiltered nodes: 486, Elapsed Time: 00:00
      [Undeleting and Disabling References done]  Processed Records: 485, Undeleted Records: 0, Elapsed Time: 00:00
      [Removing "Identical to Master" records done]  Processed Records: 485, Removed Records: 0, Elapsed Time: 00:00

      LOOT Masterlist Entries

        - name: 'Sepolcri.esp'
          dirty:
            - <<: *quickClean
              crc: 0xD78D7201
              util: '[SSEEdit v4.0.4](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
              itm: 5
          clean:
            - crc: 0x2BDD82F5
              util: 'SSEEdit v4.0.4'
      [00:00] Quick Clean mode finished.
      [00:03] Background Loader: finished
    3. lilebonymace
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      oh wait i didn't notice that you created a new cell for it lol.
      okay. strange that xEdit reports it as an ITM since it's different from vanilla (but i'm a noob at navmeshes)
    4. tarlazo
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      It's different from this mod's, but identical to the Skyrim.esm one.
      Hence, it's useful to this mod but Sepolcri doesn't need it.
    5. lilebonymace
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      in xEdit it's not identical to Skyrim.esm. maybe just the order is messed up, though
    6. tarlazo
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      You can see the white background indicating an identical record.
      Either we have a different Skyrim.esm or a different Sepolcri.esp (I just downloaded the latest version because I don't use it.)
      I still use pure SE -- maybe they changed it in AE?

    7. lilebonymace
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      yes i'm on AE and this is what i see. but it still reports all these ITMs for me
      Spoiler:  
      Show
    8. tarlazo
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      Weird, it should no longer be an ITM in your case.
      Anyway, as you know, navmeshes are only used by NPCs.
      Since no NPC needs to go in or out the new Riftweald cell, just let this be overridden and all should be fine.
    9. tarlazo
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      OK, I think I've solved the mystery  :)
      Uncheck "simple records" in the xedit options and it will probably be identical in AE, too.

      https://stepmodifications.org/forum/topic/14558-simple-records-land-navi-navm-cell-wrld/
    10. lilebonymace
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      it seems the records are not that simple
  3. hotrack
    hotrack
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    I headcanon the respawning bandit guards (and items) of Riftweald to be the work of the services company mentioned in the vanilla note. They don't seem to be perturbed by the recurring cost of their murdered henchmen.
  4. burntwater
    burntwater
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    Haha, at last, it is MINE!!!!
  5. SARC0MA
    SARC0MA
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    Oh yes! I’ve waited a long time for this.
  6. XanderVirtus
    XanderVirtus
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    So the changes only take effect after you become the guildmaster?
    1. tarlazo
      tarlazo
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      Yes, call it an unenthusiastic bequeathal by the previous owner.
    2. XanderVirtus
      XanderVirtus
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      Would you consider a patch for JK's Skyrim?
    3. tarlazo
      tarlazo
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      I certainly might, but only if you tell me what's wrong and needs to be patched.
    4. XanderVirtus
      XanderVirtus
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      They both change the same navmesh record (000F20C5)
    5. tarlazo
      tarlazo
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      OK, done.
    6. XanderVirtus
      XanderVirtus
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      Awesome, thanks!