Skyrim Special Edition
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EtaYorius

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  1. etayorius
    etayorius
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    Console Support-

    No, sorry guys... not going to happen. My mods are simply Nexus and SteamWorkshop Exclusives.

    I do not own a console and i do not want to support multiple versions of this mod, i do not want extra job and lacking a console does limit my ability to test or troubleshot issues.

    If you got "Offended" by the Text in the Description regarding PC Exclusivity, i recommend you to watch the following video:




    Anyone commenting about consoles will be instantly banned from all my mods. I'm not getting payed to listen to your whinning. I will not TOLERATE it, you been warned. I will not be giving second chances.

    Some people have actually asked nicely, to all those nice console players i thank you for being considerate and polite, so i will consider supporting your platform in the future. To the rest of the Rude Console kiddies, you can seriously GO AWAY.
  2. etayorius
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    Try my other Mods-

    "SkyTEST - RealisticAnimals&Predators" HOT MOD!! Over 2,000 Endorsments!.

    "SkyTEST - Harder Creatures" The equivalent version of SkyTEST Animals&Predators but for Creature Monsters, they both complement Each Other.

    "SkyTEST - MysticLands" New Unique Races with their own Lore, Starting Attributes, Penalties and New Spells.


    Support My Mods-

    If you like and respect my mods, don't forget to endorse them. I have spent Hundreds of hours researching and modding Skyrim so you can all enjoy them:)


    THANK YOU-

    Thank's to all those nice people that have Donated, although it is not necessary i'll take whatever you're willing to share. But a 'Thank You' in the comments will do for me. THANK YOU FOR SUPPORTING MY MODS!!

    PayPal: Paypal.me/etayorius
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  3. ServalKhajiit217
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    It's not for Redux version?
  4. GraufeuerEisaugen
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    Is this still relevant? I have random crashes that always involve the main mod and I'm stabbing in the dark trying fixes. Posted a CTD on the skytest page and never got a response.
  5. zupashi855
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    Lmao, this fixes everything, and I have like a patch for each thing. Awesome work, lots of love.
  6. Chaoticangelfish
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    Hello - 
    I am using Light Horses of Skyrim (Realistic body and fur) but SkyTEST is overriding the skins of the purchasable horses. I tried making a rule so that Light Horses of Skyrim loads after SkyTEST but it isn't overwriting the skins. 
    Any suggestions on how to fix this?
    Thanks!
  7. BlueGunk
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    Just to let users know, I discovered this mod's ESP holds information on trees including listing the vanilla models, which is forwarded to Dyndolod and effectively will replace any special tree mod you have with the vanilla model, unless you put this mod before your tree mod(s) in your load order, or patch it.
    Otherwise, thanks for this set of tweaks!
    1. mattski123
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      I discovered this yesterday! What's the workaround for it!?
    2. BlueGunk
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      Oops sorry to be slow answering. 
      I actually removed SkyTest from my load order and cleaned up using Resaver.  It's quite a dated mod, too.
      Many of the tweaks can be done using Wrye Bash and the Bashed Patch so I use that instead.
  8. HuntinCrazy
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    Geez where has this been? Literally eliminates like 10-15 mods out of my mod list. Thanks for sharing! Needs more views and endorsements
  9. stangefall
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    Ok, i had a lot of fun with the "graceless" spell (especialy with the immersive first person mod)and other features of the mod, but one thing that takes the top was the moment where a WHOLE city was killed by a bloddy dragon corpse, every single person decided to get a closer look on the dead beast and the colision damage (the same that spoked so many players on rooms full of bones) annihilated everybody, so just as a warning remember to disable, in console comands, dragon corpses when they die on a populated place, unless you want a dumb AI massacre.
  10. BrainChutney
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    (Merely my personal preference, in no way is this intended to criticise.) (I also know that these are your personal tweaks, but I thought I would share my thoughts as a secondary perspective)
    This mod used to be essential to have in my load order, however, the sheer scope of changes cause incompatibilities and inconsistencies with many other staple mods. There are a few tweaks that I can identify as being most detrimental, but I will also give credit to important and effective changes. What you do with the information is up to you.

    * Free Camera while MiningOre
    * Free Camera while Woodchopping
    Benefits outweighed by the detriment to immersion when you make the conscious effort to remind yourself to switch to third person camera before mining.
    A mechanically unrelated but similar change could a simple faster mining/chopping tweak.

    * Added Recipe for Crafting WoodAxe
    * Added Recipe for Crafting PickAxe
    * Added Recipe for Crafting LockPick
    Compatible with every mod I can think of. Very simple changes but add a great degree of convenience lacking in the base game.

    * Fixed distant Jump sound for NPCs
    * Mannequins will stay in place.
    Can't think of any other mods that fix these. Can't think of any issues that might arise. Condenses fixes into the same ESP.

    * Allowed a max of 6 arrows attached to actors.
    Not an archer, not particularly affected by this tweak. However, why not bump it even higher, say 18 or 30 (if there aren't issues involved) so that dragons, mammoths and giants can become true pincushions over long fights.

    * AI Allowed Actors in Combat has been increased from 100.
    Condenses an essential fix into the same ESP.

    * Arrow Recovery chance has been increased by 20%
    Matter of preference/balancing. Should be left out and addressed by archery mods.

    * Actors will now Sandbox also on higher floors.
    Condenses an essential fix into the same ESP.

    * Actors will now Ragdoll as soon as they die, instead of spinning before death.
    Condenses an essential fix into the same ESP.

    * Added Craftable Left Hand rings variation of all existing non enchanted Rings, they can also be found as loot.
    Doesn't cause me issues. Increases variety. Does it all simply.

    * Arrows Speed has been increased by 20%
    Matter of preference/balancing. Should be left out and addressed by archery mods.

    * Wind in Trees has been increased by 40%
    Fantastic tweak that is complimented by "Skyrim is Windy"

    * Children can now be killed and will Only use special children furniture (preventing them for enlarging themselves)
    Condenses an essential fix into the same ESP. Many other mods that address this do too much or don't address related issues.

    * Dawnbreaker damage has been increased by 20%
    Matter of preference/balancing. Should be left out and addressed by artifact mods.

    * NPC's and Creatures will stop Dodging left/right Matrix Style when shot with Projectiles (they were even able to do this before spotting you! BS!)
    Condenses an essential fix into the same ESP.

    * Player and NPC speed while Sneak, Walk and Run has been tweaked to be a little bit more realistic.
    Matter of preference/balancing. Should be left out and addressed by combat mods. Can cause inconsistencies with combat mods.

    * Altars Blessing will last 24 hours instead of 8.
    Matter of preference/balancing. Not addressed by many other mods. Could be seen as an essential tweak.

    * Expanded the Cooking Recipes (Added Flour, HoneyJar, MilkJug, WaterFlagon, Butter and more)
    Expands variety with vanilla assets which is always a good thing.

    * Most Container Barrels can now be destroyed by hitting them (i left some as default as they were tagged as NoRespawn)
    Have yet to find a container I can actually destroy.

    * Merchants will have more Gold as the Player levels up.
    Matter of preference/balancing, but essential to me.

    * Dead Bodies by NPC and Creatures should now have Collision.
    Condenses an essential fix into the same ESP. Can conflict with 'Sands of Time" but I don't use that mod and will never use it.

    * Increased value of Silver Misc Items.
    Matter of preference/balancing, but essential to me.

    * Increased chances of Actors fleeing when their Health is low.
    Not many other mods address this for Skyrim Special Edition. Essential to me.

    * Increased the Value of Nirnroots to double.
    Matter of preference/balancing. Could be seen as an essential tweak.

    * Cells and Actors will respawn every 7 days.
    Matter of preference/balancing. Could be seen as an essential tweak.

    * NPC's will only randomly talk to you if you are close enough to them, no more random chat from far.
    Condenses an essential fix into the same ESP.

    * Magicka Regeneration while ON COMBAT has been doubled.
    Matter of preference/balancing. Should be left to combat/magic mods.

    * Force applied when killed by arrows has been reduced, to give it a more realistic feel.
    Matter of preference, but essential to me.

    * Increased the value of the Animal Pelts and Tusks, so its now worth going out to hunt.
    Matter of preference/balancing, but essential to me.

    * Increased Valude of Gold & Silver Ingots.
    Matter of preference/balancing, but essential to me.

    * Followers will now move away from you if they are blocking your path.
    Condenses an essential fix into the same ESP.

    * Increase the value of the Troll Skull.
    I don't see this harming game balance, but it makes the effort of slaying a troll more rewarding.

    * Set Female Nord race height to 1 (too tall for my taste)
    Should expand a variety of height changes to every race and gender or leave it out altogether so it can be addressed by a mod that does.

    * Reduced melee force applied when dead.
    Condenses an essential fix into the same ESP. No more flying bodies.

    * Enhanced killmoves, now you will have a 100% chance of doing a kill move ON THE LAST ENEMY WITHING A GROUP.
    Would prefer if it removed killmoves altogether.

    1. BobaFoy
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      Agree with everything you said also incompatible with RS Children!
    2. Kitni
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      THIS MAN SPEAKS THE TRUTH!
    3. etayorius
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      I will try to do several optional versions of this mod without some of the changes.
    4. Kitni
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      Maybe make a fomod installer where we can tick which settings we want.
      Idk whether it's easy to do or not.
    5. darksynth0
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      just make what this guy suggested
    6. fibrewire47
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      hey any way to make a FOMOD installer the mods looks great.
    7. Ewookie1
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      As can be expected, I agree with a lot of these suggestions, but disagree with others. Obviously, different people have different preferences. But, what I REALLY DO like about your mod, is that you put so many annoying little quirks and tweak fixes in 'one' mod that would 'normally' have to be addressed by many different mods... if you get lucky enough to find some that include those fixes.

      The ideal solution would be an MCM menu for use through the SkyUI mod. (I believe you might be able to find a tutorial video through that mod page... if you're interested.) To other method of offering options would be to set it up with a FOMOD installer. I'm not sure how fomod installers work for sure, but I think it would essentially mean putting each option into a separate esp (What an increadible pain!) letting the user tick off which esp's they wish to install. That many esp's could be ugly!

      Another option to offer choices, would be to group the tweaks into categories.
      One could be Tweaks that just 'fix' broken or overlooked aspects of the game, like:
      The ragdoll when dying, dead bodies having collision effects, ax, pick, and lock-pick recipes, Mannequins will stay in place, etc...

      Then another could contain things that alter the balance of play-ability, such as:
      Magicka Regeneration, Altars Blessing, Arrow speed, Dawnbreaker damage, etc...

      Then a third that changes values, such as:
      Troll Skull, Gold & Silver Ingots, Animal Pelts and Tusks, Nirnroots, Silver Misc Items, and the amount of gold merchants have, etc...

      Just some ideas and suggestions, but I DO like the mod, thank you for the effort you have put into it.
      (In the end, if we have issues, we can all fall back on using SSEEdit to edit the options we want.)
    8. WabbitTwaxx
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      Great mod. I agree with this thread whole heartedly.

      Instead of making 20 versions of the same mod, maybe an MCM menu?
    9. archosaur2
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      Installer with options groups will be great. No need 100500 item in already bloated MCM menu.
      For example - I have 50-70 mods in MCM menu, its insane to manage all tweaks after starting new game.
      Maybe FISS automatic settings saving will help.
    10. JimmyRJump
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      To the folks asking for a FOMOD: this would only be possible if the mod had a plugin for each tweak, or at least for those functions that can't be altered through an ini or the MCM. As far as I know it's impossible to add or delete certain functions from a single esp without using the Creation Kit or xEdit.

      Making a FOMOD with a plugin for almost each function would only be advantageous when the plugins are esl so that they don't count towards total used plugins, unless this is the only mod you're gonna use. I'm at 253 esp/esm at the moment. Just sayin.
    11. VulcanTourist
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      With the introduction of the ESL flag and the possibility of having a whopping 4096+ mods at once, kitchen-sink mods like this one should become a thing of the past. With a mod making changes as extensive as this one does, you'll be hard-pressed to find any player who wants *all* of them, and that is ignoring the potential for myriad conflicts.

      No, not even having a FOMOD installer is a good alternative to having these changes packaged as individual simple narrowly focused ESLified ESPs, which will be readily visible in BOTH your plugin load order and mod list.
  11. archosaur2
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    This mod replaces translation - sets many common items to ENGLISH. Even if you have translation pack this mod will break it.
    So be warned - for English only Skyrim.
  12. invdes
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    You've added a magic that can knocks down character himself. What does it used for?