I'm concerned about changes to Dawnbreaker. Though it can be tempered with an ebony ingot, it is not classified as an ebony weapon -- nor is it classified as any other standard weapon material. Therefore, its upgrades do not benefit from any smithing perks, and, without a Fortify Smithing effect, it can only be tempered to Flawless quality. Unofficial Patch assigned a proper keyword for Dawnbreaker to adress this issue. Your mod seems to undo that change. Tl; Dr: It seems that your change to Dawnbreaker made it stronger in short game, but in long run it is now weaker than the USSEP's Dawnbreaker!
Nordic and Dragonbone arrows damage is not in the same scale with other arrow types. I'm Ok with Daedric Arrow being the most powrful type. That makes perfect sense, given how Dragon bones are easily acquirable while Deadra Hearts are rare. But come on! Nordic shouldn't be as bad as Iron.
SkyTEST-RealisticAnimals&Predators compatibility issues SkyTEST-Settings.esp [15] GRUP Top "ALCH" [40] FoodApple "Red Apple" [ALCH:00064B2E] Effects Effect FoodRestoreHealthDuration "Restore Health" [MGEF:001058A2], base effect, magnitude and duration reverted by RAP to skyrim.esm default KWDA - Keywords Keyword FoodItemVeggiesSkyTEST [KYWD:1E016952] overriden by Settings [65] FoodSlaughterfishCooked "Seared Slaughterfish" [ALCH:00064B3C] OBND - Object Bounds (all) reverted by RAP to skyrim.esm default FULL - Name reverted by RAP to skyrim.esm default Effects \ Effect FoodRestoreHealthDuration "Restore Health" [MGEF:001058A2] base effect, magnitude and duration reverted by RAP to skyrim.esm default [1] FoodMammothMeatCooked "Mammoth Steak" [ALCH:000722BB] FULL - Name reverted by Setings to skyrim.esm default Effects \ Effect FoodRestoreHealthDuration "Restore Health" [MGEF:001058A2], base effect, magnitude and duration reverted by RAP to skyrim.esm default
Heartfires compatibility issues SkyTEST-Settings.esp [15] GRUP Top "ALCH" [66] FoodSalmonCooked "Salmon Steak" [ALCH:00064B3B] Editor ID overiden to skyrim.esm default [38] FoodAppleCabbageStew "Apple Cabbage Stew" [ALCH:000EBA01] OBND - Object Bounds (all) reverted to skyrime.esm default Model MODS - Alternate textures is missing [57] FoodBeefStew "Beef Stew" [ALCH:000F4314] Model MODS - Alternate textures is missing [9] FoodHorkerStew "Horker Stew" [ALCH:000F4315] OBND - Object Bounds (all) reverted to skyrime.esm default Model MODS - Alternate textures is missing [31] FoodCabbagePotatoSoup "Cabbage Potato Soup" [ALCH:000F431B] OBND - Object Bounds (all) reverted to skyrime.esm default Model MODS - Alternate textures is missing [62] FoodTomatoSoup "Tomato Soup" [ALCH:000F431C] OBND - Object Bounds (all) reverted to skyrime.esm default Model MODS - Alternate textures is missing [58] FoodVenisonStew "Venison Stew" [ALCH:000F431D] OBND - Object Bounds (all) reverted to skyrime.esm default Model MODS - Alternate textures is missing [61] FoodVegetableSoup "Vegetable Soup" [ALCH:000F431E] OBND - Object Bounds (all) reverted to skyrime.esm default Model MODS - Alternate textures is missing [17] FoodElsweyrFondue "Elsweyr Fondue" [ALCH:000F4320] OBND - Object Bounds (all) reverted to skyrime.esm default Model MODS - Alternate textures is missing
Dragonborn compatibility issues SkyTEST-Settings.esp [15] GRUP Top "ALCH" [30] FoodCabbageSoup "Cabbage Soup" [ALCH:000EBA02] Model MODS - Alternate textures is missing KWDA - Keywords \ Keyword VendorItemFood [KYWD:0008CDEA] missing
Dawnguard compatibility issues SkyTEST-Settings.esp [10] GRUP Top "MISC" [17] SilverPlatter01IdleCups [MISC:000F5839] EDID - Editor ID reverted to skyrim.esm default FULL - Name is missing [21] SilverPlatter01IdleFood [MISC:000F583A] EDID - Editor ID reverted to skyrim.esm default FULL - Name is missing
XPMSE compatibility issues SkyTEST-Settings.esp [1] GRUP Top "GMST" [6] fDeathForceRangedForceMax [GMST:000137E1] DATA - Value Float Value is different for both mods and need to be confirmed Settings = 15.0 XPMSE = 1.0 [7] fDeathForceRangedDamageMax [GMST:000137E3] DATA - Value Float Value is different for both mods and need to be confirmed Settings = 20.0 XPMSE = 1.0 [24] fDeathForceForceMin [GMST:000137E4] DATA - Value Float Value is different for both mods and need to be confirmed Settings = 2.0 XPMSE = 1.0 [25] fDeathForceForceMax [GMST:000137E5] DATA - Value Float Value is different for both mods and need to be confirmed Settings = 6.0 XPMSE = 4.0
RSkyrimChildren compatibility issues SkyTEST-Settings.esp [4] GRUP Top "RACE" [4] ImperialRaceChild "Imperial" [RACE:0002C659] See shared patch [0] RedguardRaceChild "Redguard" [RACE:0002C65A] See shared patch [3] NordRaceChild "Nord" [RACE:0002C65B] See shared patch [2] BretonRaceChild "Breton" [RACE:0002C65C] See shared patch [1] BretonRaceChildVampire "Breton" [RACE:00108272] See shared patch
Is it possible that the physics on barrels can be removed from this mod, because when ever i have seen a barrel or so on, they are phased half way through the floor or just on their sides sprawled all over the place due to them gaining physical movement.
Bug/Issues Report (6 comments)
Though it can be tempered with an ebony ingot, it is not classified as an ebony weapon -- nor is it classified as any other standard weapon material. Therefore, its upgrades do not benefit from any smithing perks, and, without a Fortify Smithing effect, it can only be tempered to Flawless quality.
Unofficial Patch assigned a proper keyword for Dawnbreaker to adress this issue. Your mod seems to undo that change.
Tl; Dr: It seems that your change to Dawnbreaker made it stronger in short game, but in long run it is now weaker than the USSEP's Dawnbreaker!
I'm Ok with Daedric Arrow being the most powrful type. That makes perfect sense, given how Dragon bones are easily acquirable while Deadra Hearts are rare. But come on! Nordic shouldn't be as bad as Iron.
and here a link with all the patch esps: https://drive.google.com/file/d/0ByXtjfpXqMEnMzNTTzhSN1Zqakk/view?usp=sharing