Skyrim Special Edition

File information

Last updated

Original upload

Created by

Akira1364

Uploaded by

Akira1364

Virus scan

Safe to use

Tags for this mod

112 comments

  1. Akira1364
    Akira1364
    • premium
    • 53 kudos
    Locked
    Sticky
    General note about compatibility: I would recommend overwriting anything else that was just a variation of the vanilla gradient textures with these, however, if you have some mod that replaced one or more of them with something that straight up looks completely different, let that mod win the conflicts in that case.

    If you do encounter any general weirdness beyond that, though, let me know and I will look to see if it's possible for me to provide a patch for the particular mod in question.

    Edit: 0.0.4 should resolve any remaining issues while retaining the intended quality of this mod, but as always let me know if you have any issues with it.
  2. tunax09
    tunax09
    • member
    • 1 kudos
    Looking at the images, the blood gradient has more black than Enhanced Blood Textures. Does this mean this mod will make blood darker?
    1. Akira1364
      Akira1364
      • premium
      • 53 kudos
      The "black" there is transparency so no
  3. 11fengfeng
    11fengfeng
    • member
    • 0 kudos
    Is it okay to package it as a BSA without being overwritten?
    1. Thijmen2017
      Thijmen2017
      • member
      • 7 kudos
       I mean it seems rather pointless but ig
  4. lurker667
    lurker667
    • member
    • 26 kudos
    Just so you know, I used these textures in my compilation mod: 

    Skyrim Textures Upscaled - Complete Vanilla Upgrade

    Thank you for your quality mods!
    1. Akira1364
      Akira1364
      • premium
      • 53 kudos
      Nice! Glad you like them!
  5. deleted171212353
    deleted171212353
    • account closed
    • 1 kudos
    Perfect. Endorsed.
    1. Akira1364
      Akira1364
      • premium
      • 53 kudos
      Thanks!
  6. LordMithro
    LordMithro
    • premium
    • 87 kudos
    You need to work your magic on the decalpuddles textures.

    textures/puddle/decalpuddle
    1. Akira1364
      Akira1364
      • premium
      • 53 kudos
      Can you remind me of the context in which those are used in game, just so I can get a point of reference?
    2. LordMithro
      LordMithro
      • premium
      • 87 kudos
      In game they are used as a "frozen puddle". Go to the jail in Windhelm and you'll see the mesh which uses those textures.

      Improved Vanilla Water has some images of the puddle which I refer to.
    3. Akira1364
      Akira1364
      • premium
      • 53 kudos
      I'll try to get around to this one day.
    4. LordMithro
      LordMithro
      • premium
      • 87 kudos
      Either way, I thank you for considering the idea. 
  7. SandGentleman
    SandGentleman
    • premium
    • 38 kudos
    Strange, this mod makes my loading screens flicker incredibly fast. Hiding/deleting all the textures that contain the word "smoke" solved the issue though for me. Just thought I'd post this here in case somebody else is having the same issue.
    1. Akira1364
      Akira1364
      • premium
      • 53 kudos
      I'm unsure why that would be the case, quite frankly.
    2. SandGentleman
      SandGentleman
      • premium
      • 38 kudos
      Me too! Possibly some strange interaction with another mod. Good mod though, endorsed!
    3. Akira1364
      Akira1364
      • premium
      • 53 kudos
      Thanks. Did you have any direct conflicts in terms of overwrites? If not, then it seems likely you have some kind of custom smoke meshes added by a mod somewhere that are for whatever reason somehow not set up to handle an increase in resolution over vanilla textures.
    4. SandGentleman
      SandGentleman
      • premium
      • 38 kudos
      I placed it at the bottom of my install order so it was winning all conflicts, but yes it was overwriting textures from Arctic - Frost Effects Redux, Enhanced Blood Textures, WEBS S.E, Embers XD, Inferno - Fire Effects Redux, Holy Wards - A Retexture, Skyrim Particle Patch for ENB, Monster Mash, Skeleton Replacer HD, Ghosts Spirits Souls, and Water Effects Brightness and Reflection Fix. Also, after disabling all textures containing the word 'smoke' in the mod the issue still randomly persisted occasionally so I ended up unfortunately disabling the mod.
    5. Akira1364
      Akira1364
      • premium
      • 53 kudos
      That's a highly unusual amount of conflicts TBH and certainly would indicate weird meshes in some other mod that aren't actually compatible with vanilla textures... I would in that case maybe recommend trying putting it ABOVE the conflicting mods.

      I sort of address this idea in the stickied post.
  8. MateusVolrath
    MateusVolrath
    • premium
    • 1 kudos
    Hey man!

    I have a question: if (placing below) using this alongside the new Visual Animated Enchants, Mod Organizer tells me that this mod becames redundant.

    It's a must to put it below VAE?
    1. Akira1364
      Akira1364
      • premium
      • 53 kudos
      The description page for VAE 2-023 says this:
      place mod at low place in your load order
      let the mod overwrite other mods ( if you use Glorious gradient is covering same files )
      and it is very possible it will ask to over write gradients from other mods
      Glorious gradient is included in VAE2 and just make gradients better
      so the author just straight up included this whole mod in it. Meaning you don't need this at all as a standalone mod.
  9. goredev
    goredev
    • supporter
    • 341 kudos
    well now, this is a must. thank you. i was sort of wincing at the bright red flames from recent updates to other mods, dropped this at the bottom of my load order, and it certainly solved that, and much more. high hrothgar looks absurd. 
    1. Akira1364
      Akira1364
      • premium
      • 53 kudos
      No problem! Glad you like it.
  10. zinghunt
    zinghunt
    • supporter
    • 15 kudos
    Hi,
    I'm wondering if it is really noticeable in game or is it more for screenarchers/tinkerers/perfectionists ?
    1. Akira1364
      Akira1364
      • premium
      • 53 kudos
      It's definitely noticeable when particle effects are on screen IMO. The gradient textures as originally released didn't really blend in the way they were intended to due to the significant block compression artifacting (and lower resolution). With this mod you should see far less "stair stepping" on the edges of and inside things like magic swirls / fire effects / etc.
    2. tesoblivor
      tesoblivor
      • premium
      • 18 kudos
      There is no plugin file, so you should be able to add and remove the mod mid game.  That said it never hurts to make backups of your saved games.
    3. Akira1364
      Akira1364
      • premium
      • 53 kudos
      Yeah, this mod is nothing but loose textures.
    4. zinghunt
      zinghunt
      • supporter
      • 15 kudos
      Thx for the answer. When you say "stair stepping" you mean like a crappy gradient in a 8bit picture ? Gonna try it. Thx for sharing, cheers.
    5. Akira1364
      Akira1364
      • premium
      • 53 kudos
      Something along those lines, yeah. Aliasing, basically.
    6. Sorlomon
      Sorlomon
      • supporter
      • 13 kudos
      The EBT blood texture includes the blood waves. Is there a functional difference between yours and theirs besides linear quality?

      Also, your water texture has a sort of gold-ish and green-ish tint to it while the ENB water gradient has a grey-ish and blue-ish tint. Is the difference significant?
    7. Akira1364
      Akira1364
      • premium
      • 53 kudos
      @Sorlomon in both cases those differences were specific edits by the people who made those mods. All my textures here are directly derived from vanilla assets.
  11. pytheian
    pytheian
    • premium
    • 27 kudos
    Thanks for making. At least in preview, these are meaningfully different from Vanilla Gradients Waifu'd - look more "pronounced".
    1. Akira1364
      Akira1364
      • premium
      • 53 kudos
      BRUH 16x?! Why did they make that lol, that's absolutely bananas particularly given what hardware was available in 2019. Like the impact that would have on performance anytime a lot of magic or other particle effects were on screen would be unplayable.

      Also no problem, no skin off my back really haha.
    2. MotoSxorpio
      MotoSxorpio
      • premium
      • 185 kudos
      OMG...some of those are 22mb each. graddragondissolvemagic.dds weighing in at 89.5 MB. That is a waste of space unless you are playing on 8K 72 inch OLED.
    3. BRSullivan86
      BRSullivan86
      • premium
      • 43 kudos
      What can I say? I didn't know of any other gradient mods at the time, lol. I also am not an expert at how things run under the hood. Gradients Waifu'd was more of an experiment to see if it even made a difference. The 16x version was kinda intended to see if I could make characters look better for screenshotting than anything else. Options people!

      Anyways glad to see someone with hopefully actual know-how is taking a swing at these. Will definitely be trying.