Good afternoon. It's about Alternate Perspective - Alternate Start. I don't know if a patch could be created since many of us who use Skyrim in a language other than English cannot see the menu when we talk to the messenger (dragon). The menu will not appear unless you have the game in English... Being Spanish is an inconvenience, as is any other language other than English. It is a rare error but apparently it can be corrected if the source script is modified, I don't know if a patch could do it. I have tried but I can't find a solution.
That conflict also troubled me, so thank you very much for sharing your fix!
I guess this mod is for Alternate Perspective version 3.0.2? If not, may I ask you which version you used? APMQ101.pex in version 3.0.0 is changed in version 3.0.2, so without source code one cannot know for which version you fixed conflicts with TrueHud.
I started new game, but for some reason, it does not work for me. The HUD disappears right after Alduin shouts (and player lies down due to that shout)... 1st screenshot (HUD appears until Alduin shouts): https://imgur.com/a/nD3waKV 2nd screenshot (HUD disappears after Alduin shouts, and no HUD in title sequence): https://imgur.com/a/MLwNr2H 3rd to 5th screenshots (HUD still does not appear even after escaping Helgen cave): https://imgur.com/a/kv6yLEB
As far as I remember, HUD did not appear in the intro scene (cart enters Helgen) without your fix, so it seems that your mod fixes that. But perhaps some other scripts in Alternate Perspective hides HUD after Alduin shouts?
I'm using TrueHUD 1.1.8 and Alternate Perspective 3.0.2, and placed your mod below Alternate Perspective so that your mod (APMQ101.pex only in scripts folder) overwrites Alternate Perspective as is shown in this screenshot. I also use MiniMap, but I don't think it would affect your fix.
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I guess this mod is for Alternate Perspective version 3.0.2?
If not, may I ask you which version you used?
APMQ101.pex in version 3.0.0 is changed in version 3.0.2, so without source code one cannot know for which version you fixed conflicts with TrueHud.
1st screenshot (HUD appears until Alduin shouts): https://imgur.com/a/nD3waKV
2nd screenshot (HUD disappears after Alduin shouts, and no HUD in title sequence): https://imgur.com/a/MLwNr2H
3rd to 5th screenshots (HUD still does not appear even after escaping Helgen cave): https://imgur.com/a/kv6yLEB
As far as I remember, HUD did not appear in the intro scene (cart enters Helgen) without your fix, so it seems that your mod fixes that.
But perhaps some other scripts in Alternate Perspective hides HUD after Alduin shouts?
I'm using TrueHUD 1.1.8 and Alternate Perspective 3.0.2, and placed your mod below Alternate Perspective so that your mod (APMQ101.pex only in scripts folder) overwrites Alternate Perspective as is shown in this screenshot.
I also use MiniMap, but I don't think it would affect your fix.
I'll test it after I finish my current playthrough. Thanks so much.
I didnt know this was an actual bug and I axed and reorganized quite a bit because I thought I had a conflict after using conflict deleter in mo2.
Now I feel stupid, but this is nice to know for the future.