Even if my mods are too loud for your preference, this is not an excuse to break Nexus rules and to reupload my entire mod. My permissions are closed for a reason.
If you have a criticism of my mod that you want to tell me you are welcome to say it in the comments; and if I agree then I'll change it. But they're my mods; and if you don't like it you're welcome to change that in your own game but without permissions you're not welcome to share anything that involves my audio files.
I've been trying to fix this on my own for a few days no with no results. There seems to be an issue with Zia's artifacts with volendrung and its literally just missing your swing sound. every other weapon is working correctly. is there a way i can fix this without a lot of issues?
Wow! Mace swings sound f*#@ing heavy with this mod. So good! This mod led me to the Audio Overhaul and Immersive Sound mods also and I can't believe I was playing so long without them so thanks for that too. I was looking for a mace sound replacement in the first place only because I wanted the metallic slashy sound you hear so often during killmoves to be a big dick thud instead, but it doesn't seem like this mod replaces any sounds during killmoves. Neither does Immersive Sounds - is there something about killmoves that makes their audio difficult to work with?
Ehhhh its not really hard its just tedious cos assuming you had a system that allowed you to determine which sound affected which killmove you'd have to go through em all manually, and I really do not have an interest in it unless someone else developed said system and then I just did sound descriptors for each type. I do know what you mean though, Skyrim would benefit greatly from a For Honor level of killmove satisfaction. Imagine doing the shugoki sitting killmoves as a big orc in full plate lol.
hey i tried using your loose file structure to check that i wasn't doing anything wrong while making a mod of my own but while it works fine for blunt, 1handed, etc, it just will NOT let me change the sounds of the 2 handed swing or sword on flesh impact. The file structure in the sounds bsa file just doesn't work. do you know why that is?
43 comments
Even if my mods are too loud for your preference, this is not an excuse to break Nexus rules and to reupload my entire mod. My permissions are closed for a reason.
If you have a criticism of my mod that you want to tell me you are welcome to say it in the comments; and if I agree then I'll change it. But they're my mods; and if you don't like it you're welcome to change that in your own game but without permissions you're not welcome to share anything that involves my audio files.
On a different note, is there a way to get the impact sounds to be instant? I think they are delayed. Thanks!