0 of 0

File information

Last updated

Original upload

Created by

pentapox

Uploaded by

pentapox

Virus scan

Some manually verified files

Tags for this mod

43 comments

  1. pentapox
    pentapox
    • premium
    • 565 kudos
    Locked
    Sticky
    For future reference: 

    Even if my mods are too loud for your preference, this is not an excuse to break Nexus rules and to reupload my entire mod. My permissions are closed for a reason.

    If you have a criticism of my mod that you want to tell me you are welcome to say it in the comments; and if I agree then I'll change it. But they're my mods; and if you don't like it you're welcome to change that in your own game but without permissions you're not welcome to share anything that involves my audio files.
  2. Runiclord98
    Runiclord98
    • premium
    • 0 kudos
    I've been trying to fix this on my own for a few days no with no results. There seems to be an issue with Zia's artifacts with volendrung and its literally just missing your swing sound. every other weapon is working correctly. is there a way i can fix this without a lot of issues?
    1. pentapox
      pentapox
      • premium
      • 565 kudos
      look in the xedit record for volendrung for 'attackfailsound' or something similar
  3. wieckj
    wieckj
    • premium
    • 2 kudos
    Wow! Mace swings sound f*#@ing heavy with this mod. So good! This mod led me to the Audio Overhaul and Immersive Sound mods also and I can't believe I was playing so long without them so thanks for that too. I was looking for a mace sound replacement in the first place only because I wanted the metallic slashy sound you hear so often during killmoves to be a big dick thud instead, but it doesn't seem like this mod replaces any sounds during killmoves. Neither does Immersive Sounds - is there something about killmoves that makes their audio difficult to work with?
    1. pentapox
      pentapox
      • premium
      • 565 kudos
      Ehhhh its not really hard its just tedious cos assuming you had a system that allowed you to determine which sound affected which killmove you'd have to go through em all manually, and I really do not have an interest in it unless someone else developed said system and then I just did sound descriptors for each type. I do know what you mean though, Skyrim would benefit greatly from a For Honor level of killmove satisfaction. Imagine doing the shugoki sitting killmoves as a big orc in full plate lol.
  4. eldritchsyntax
    eldritchsyntax
    • member
    • 6 kudos
    hey i tried using your loose file structure to check that i wasn't doing anything wrong while making a mod of my own but while it works fine for blunt, 1handed, etc, it just will NOT let me change the sounds of the 2 handed swing or sword on flesh impact.  The file structure in the sounds bsa file just doesn't work. do you know why that is?
    1. pentapox
      pentapox
      • premium
      • 565 kudos
      any loose files in ur LO that are the same filepath will overwrite bsas
  5. WiecznySilver
    WiecznySilver
    • premium
    • 43 kudos
    Ridiculous photo, good work.
  6. BuckyBarns
    BuckyBarns
    • supporter
    • 0 kudos
    Hi, I absolutely love your work, makes my game feel so epic and intriguing
  7. CrescentTheKhajiit
    CrescentTheKhajiit
    • supporter
    • 37 kudos
    ooh these are so satisfying!! thanks:))
  8. hoangdai94
    hoangdai94
    • member
    • 187 kudos
    @pentapox Thanks for the update, but would love to have a changelog tab for easier track !
    1. pentapox
      pentapox
      • premium
      • 565 kudos
      My bad I usually add one. I'll update the changelog now.
    2. hoangdai94
      hoangdai94
      • member
      • 187 kudos
      <3
  9. zaorish83
    zaorish83
    • member
    • 1 kudos
    1. pentapox
      pentapox
      • premium
      • 565 kudos
      No, all my mods work off ISC file structures.
  10. Lalaaaaaaaa
    Lalaaaaaaaa
    • premium
    • 2 kudos
    I like all your sound mods, am hoping you get to complete your vision, good luck!

    On a different note, is there a way to get the impact sounds to be instant? I think they are delayed. Thanks!
    1. pentapox
      pentapox
      • premium
      • 565 kudos
      I've noticed the same thing but I think it's a vanilla bug of some kind, I might look into it again whenever I get back to modding.
  11. your soundcloud sample scared the s#*! outta me LMFAO
    1. LeKebabGeek
      LeKebabGeek
      • BANNED
      • 1 kudos
      same why is it so loud lmao
    2. pentapox
      pentapox
      • premium
      • 565 kudos
      Dunno, it's not as loud ingame.