Hi, I'm wondering why the mod includes textures.. you say in the description that you only used vanilla textures and if I view the towers in Nifskope (without installing your textures) they render fine, no missing textures that I could see.
I made a patch that makes them use your own riften textures automatically + added parallax flag. Could I upload it pls? Or send the files to you as the author @azorod ?
MadGamesLp Simply open both meshes with Nifskope, and to all texture sets, change textures\*riftentexture.dds* to textures\architecture\riften\*riftentexture.dds*
Wonderful mod, mate! I have a question related to your great work here. The towers make Riften look much more defensible and protected in an area that has a lot of bandit raids and smuggling. One thing that has always irked me though is that Honeyside has a completely undefended rear entrance which could easily be attacked from outside with no walls to defend it. Maybe in the future there could be a small mod to extend the wall to the lake so that Honeyside is protected? It just always seemed weird to me to have a walled city with basically a hole in the wall which is the back of someone's private residence!
Sorry if this has already been asked, but how does this work with various Riften mods that alter that area, like Ryften Down or Build your own Riften, or Riften Extension - Southwood District or the Riften Docks Overhaul? Not that my Riften needs MORE to bog down that area. I just can't help tinkering...
I tested the mods you cited and they all work perfectly with Riften Towers. Except "make your Riften" it only works if you don't select the defences in the mod set up. I will add a detailed compatibility list in the mod description.
Actually it is! I didn't even know open cities was still a thing. Riften looks amazing when you can freely walk from the city center to the docks with the towers on each side keeping watch.
Love the addition to Riften. But Running Dyndolod 3 I get a "Root Block" message.
Root Block The root node block type of a NIF for object models should typically be a BSFadeNode. Dynamically enabling models with a root node block type other than BSFadeNode, BSLeafAnimNode or BSTreeNode causes CTD, hence the NIF is ignored for dynamic LOD. The root node block type can be converted or changed with NifSkope. Right click the [0] NiNode, select Block, Convert, Bethesda, BSFadeNode, then save the updates NIF.
I have no idea how to use nifscope. Would you be able to fix it? Thank you
Thank you. I'm running a new one, so I can send you what the messages say. I'm sorry. I should have done that before. It probably would have helped you.
Error: Root block is NiNode in Meshes\azorodtower01.nif Riften Towers.esl AzorodTower01 [STAT:FE004D6B] Error: Root block is NiNode in Meshes\azorodtower02.nif Riften Towers.esl AzorodTower02 [STAT:FE004D6C] Warning: Root block is NiNode in Meshes\azorodtower01.nif Riften Towers.esl AzorodTower01 [STAT:FE004D6B] Warning: Root block is NiNode in Meshes\azorodtower02.nif Riften Towers.esl AzorodTower02 [STAT:FE004D6C]
What was wrong with the old upload? I downloaded it ages ago and am just looking into installing the mods from the list i created in december last year
40 comments
textures\*riftentexture.dds*
to
textures\architecture\riften\*riftentexture.dds*
esl version. For vanilla textures
Hope you're taking care and doing well!
been fixed as opposed to older versions?
Root Block
The root node block type of a NIF for object models should typically be a BSFadeNode.
Dynamically enabling models with a root node block type other than BSFadeNode, BSLeafAnimNode or BSTreeNode causes CTD, hence the NIF is ignored for dynamic LOD.
The root node block type can be converted or changed with NifSkope. Right click the [0] NiNode, select Block, Convert, Bethesda, BSFadeNode, then save the updates NIF.
I have no idea how to use nifscope. Would you be able to fix it? Thank you
Error: Root block is NiNode in Meshes\azorodtower01.nif Riften Towers.esl AzorodTower01 [STAT:FE004D6B]
Error: Root block is NiNode in Meshes\azorodtower02.nif Riften Towers.esl AzorodTower02 [STAT:FE004D6C]
Warning: Root block is NiNode in Meshes\azorodtower01.nif Riften Towers.esl AzorodTower01 [STAT:FE004D6B]
Warning: Root block is NiNode in Meshes\azorodtower02.nif Riften Towers.esl AzorodTower02 [STAT:FE004D6C]
Hope this helps.