File information

Last updated

Original upload

Created by

Mihail

Uploaded by

MihailMods

Virus scan

Safe to use

48 comments

  1. MihailMods
    MihailMods
    • premium
    • 13,231 kudos
    Locked
    Sticky
    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.
      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.
    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail
  2. dudeguy119
    dudeguy119
    • member
    • 6 kudos
    Why does this mod overwite bear sounds?
    1. MihailMods
      MihailMods
      • premium
      • 13,231 kudos
      This mod includes a small fix created long ago by me to prevent creatures that use the bear animation as a base from getting sounds very characteristic of these. Let me explain: some sounds are built into animations and are impossible to remove unless they are removed from all creatures that share that animation. The most common, unique and well known are the scream of the gargoyle, the roar of the bear and the howl of the werewolf when each one is spawned/ rendered by the game or triggers the screaming taunt action. In this case, this fix gets around the problem of other creatures making that bear roar sound by removing the very specific bear roar from the animation, replacing it with a roar that still matches but is more generic, therefore applicable to a larger number of creatures, and ingeniously puts the original very specific bear roar inside the bear voice type, so it is only produced by creatures with it, and is no more attached to the bear animations. This means that a bear, with a bear voice type, will still make bear sounds, but a creature using the bear animations, such as a ground sloth, will not produce bear sounds, but a more generic roar. So the sounds of bears are not lost, they are still present where they matter, in bears, but this fix improves the immersion when it comes to other creatures. Never delete any sound files from my mods, as each one has a very well thought out reason for being there. 
  3. PalavanDrakon88
    PalavanDrakon88
    • member
    • 0 kudos
    Hey Mihail if your reading this, are you going to release your air and iron atronach mods.

    If not do you have plans to make a mod. That adds the elemental Aurorans from ESO's Depths Of Malatar dungeon?
    1. MihailMods
      MihailMods
      • premium
      • 13,231 kudos
      will not take much longer friend.

      regarding the elemental aurorans, i must check them out.
  4. PalavanDrakon88
    PalavanDrakon88
    • member
    • 0 kudos
    Man this mod is so Awesome ty Mihail for the mod. :) I love that you added the Coldharborder Daedroth and it has coldfire breath.
    1. MihailMods
      MihailMods
      • premium
      • 13,231 kudos
      <3
  5. dylerta
    dylerta
    • member
    • 0 kudos
    Hi :D these are awesome. Can I add this mid playthrough safely?
    1. MihailMods
      MihailMods
      • premium
      • 13,231 kudos
      sure my friend
  6. YshtoIa
    YshtoIa
    • member
    • 5 kudos
    easily one of my favorite creatures to summon now, big boi just takes down anyone and everyone while you sit and watch. XD
    1. MihailMods
      MihailMods
      • premium
      • 13,231 kudos
      <3
  7. imlazyy
    imlazyy
    • member
    • 0 kudos
    found the spell early on idk where and yep its amazing         100% recommended        but it feels a bit op with ordinator by level 16ish you can cast it quite cheaply
    1. MihailMods
      MihailMods
      • premium
      • 13,231 kudos
      it is balanced to vanilla, friend, indeed with perk overhauls things can get easely overpowered in some circunstances, but is still good fun.
  8. ccr
    ccr
    • member
    • 2 kudos
    Awesome creature !!!!   thank you MihailMods !!!!!
    1. MihailMods
      MihailMods
      • premium
      • 13,231 kudos
      <3
  9. CrimsonJackXXX
    CrimsonJackXXX
    • member
    • 5 kudos
    How the heck are they "titans" when they're just few feet taller than you?
    1. MihailMods
      MihailMods
      • premium
      • 13,231 kudos
      "Slightly bigger than a regular daedroth" Daedroths would be a very weird name.
      Titan on this situation refers more to their power.
    2. CrimsonJackXXX
      CrimsonJackXXX
      • member
      • 5 kudos
      Ah, by using the term "titan" you're referring to their power or destructive ability than their size. I guess that makes sense
  10. JamspongeVault
    JamspongeVault
    • supporter
    • 0 kudos
    Hi Mihail - this is an awesome-looking mod, but I also saw that you took down the full 'Daedroths' version. Are you reworking it with a plan to re-release it, or is this the only version of the mod that's going to be around in future? Just wondering because I generally try to download the 'full' versions of all of your mods whenever I can!
    1. MihailMods
      MihailMods
      • premium
      • 13,231 kudos
      hello friend, the full version has 3 types available of daedroth, and just this one is updated, so i will do one by one, releasing standalone versions, and when the 3 are ready i make available the full version again.
  11. BradTheBard1
    BradTheBard1
    • member
    • 1 kudos
    First off, love your mods! So in the description it says that variants can be found in ColdHarbour. Is there a specific mod for this location that you apply these creatures too? If so which one? 
    1. MihailMods
      MihailMods
      • premium
      • 13,231 kudos
      no my friend, just the summon from there.
    2. BradTheBard1
      BradTheBard1
      • member
      • 1 kudos
      Ahhh I understand. Thanks!