Skyrim Special Edition

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Dr Mabuse

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DrMabusetheRambler

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62 comments

  1. bientje
    bientje
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    It seems to me the included meshes and textures form Book Covers Skyrim are not really needed and can be removed (for example, I'm using the desaturated version). 

    Am I wrong?
    1. DrMabusetheRambler
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      It's been a while, so off the top of my head I don't remember if I changed the name of the texture/mesh files. I don't think I did (which would make it fine), but if my journal has texture issues or causes a CTD, just reinstall. You could also use a bsa unpacker and keep the loose files at the bottom of the load order to overwrite all instances of mods using the files, but that might be overkill.
    2. bientje
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      You didn't change them, that's why I was a bit confused :) should be safe to remove.
  2. cybexgames
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    If you are using the New Treasure Hunt Patch from the Legacy of the Dragonborn Patches (Official) mod, add a LOOT rule that is:
    DynamicTreasureMapJournal - DBM -NewHunt.esp,  Load After DBM_NewTreasureHunt_Patch.esp.

    Run LOOT to sort the load order.

    I had an issue where the New Treasure Maps where not displaying in the journal, after adding the above LOOT rule and dropping the map and re-reading it, the map was displayed.
  3. blackb1rd0
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    Hey, Thanks for the mod, but, I can't seem to get it to work. I don't have any of the mods you mention installed. Could it clash with "Unread books glow SSE" because it adds the READ symbol after the book name?
    1. DrMabusetheRambler
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      I'm headed off to work, so I can only check later, but I'm pretty sure that wouldn't affect it.

      How did you get the book? Remember, Additem or adding via console commands won't work.

      If you got the book normally, give me your load order and I'll check it out.
    2. blackb1rd0
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      I went to the bandit camp and found the book normally. Thanks for the quick reply.

      Edit: Sorry, it does work for new maps found, but reading the already found maps again doesn't add the entry for me
    3. DrMabusetheRambler
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      Thanks for the update. It worked in testing, but I'll take a look when I get home and update the description to match.
    4. DrMabusetheRambler
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      Tested on a game with only this mod and Alternate Start enabled and saw the same thing, but it worked if I dropped the notes and picked them up again.

      I originally tested by reading the note in the bandit's inventory without picking it up, so that's probably why I didn't catch that. I also wonder if this may be fixed by one of the many engine/bug fix mods I had installed. My SKSE setup is currently in shambles, but I'll test when I get the chance.

      Thanks for bringing this to my attention!
    5. blackb1rd0
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      Hello and thanks for a great mod again.

      Dropping the maps I had already found and picking them back up again by reading them, did work.

      Thank you very much for your help.
    6. Skykitty17
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      I'm currently having the same issue. Dropping the map "XVI" and picking it back up to read it will not update the book. Absolutely love this mod thank you for this :D
  4. SnHxFirefighter
    SnHxFirefighter
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    Any Chance of getting a Version that adds the "CC Fishing" Maps/ or a stand alone version?
    1. DrMabusetheRambler
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      I had actually been thinking about this before I even looked at doing the Treasure Hunter/New Treasure Hunt journals. The issue is that the fishing maps are .dds files instead of .png files; i.e. the map image texture is a part of the note mesh instead of something that is printed onto it.

      BCS and LOTD do this as well, so I know how to convert the .dds to a .png, but I don't like how it looks (refer to LOTD example 1 in Images). If someone can make the fishing maps look good as a .png in a book (LOTD maps XI - XIX also, for that matter), I would be more than happy to implement. It would only take me a couple of hours, but I only want to do it if it would look alright.
    2. SnHxFirefighter
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      The UESP WIKI Link has the maps in PNG and look good, though they are the same maps ingame and may not look good in a book.
    3. DrMabusetheRambler
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      I tested it out, and I don't really like how it looks. Unlike with the LOTD maps, I think the issue is more the dimensions this time. Max size of an image in a book is 296x471, and since the image is a square, the sample image is 296x296. The blog I linked says that bigger than 296 width would crop, but it just disappeared when I tested any larger.

      If anyone has figured out how to make a book with different dimensions, please tell me.

      Thanks for the link though!
    4. VorwodaTheBlack
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      What about upscaling to 471x471 (159%), then cutting the image in half vertically, and posting on 2 facing pages?  Would that improve the look?  It would fill each page vertically, and cover 79% of each horizontally.  Maybe adding a decorative flourish on the outsides, or "handwritten" margin notes could fill the blank spaces, if desired.

      And have you thought of doing volumes for the potion recipes, or Atronach forge recipes?  They too are inventory cluttering scraps of paper, which would be nice to be able to compile into volumes.

      Just a thought.  And cool name, DrMabusetheRambler!  I remember seeing the old silent "Dr. Mabuse the Gambler" when I was a young lad.  I can still whistle the memorable theme music.  :)
    5. DrMabusetheRambler
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      The issue is the enforced margins, meaning there would be a big bar in the middle of the image. I am not 100% sure what enforces the margins, whether it is the game engine or the mesh. Either way, I've done as much testing as I want to do.

      Adding an image into a book is pretty easy. For example, Treasure Map I's "Book Text" is:

      "<"img src='img://Textures/Interface/Books/dunRiverwoodTreasMap.png' width='290' height='389'>
      (Minus the quotes around the <.)

      Replace the everything between "img://" and ".png" with the image location in Data, and set the dimensions as needed. Again, if anyone can get it looking good, I can implement (you can even publish it on your account). My mod works using text replacement, so it won't work unless it can be displayed in Book Text.


      About recipes, I recommend two excellent mods: Alchemist's Journal and Recipe Auto-Learn. There are a lot of mods that affect recipes and ingredients, but both of these are SKSE plugins that work regardless of what mods you use.

      The atronach forge... is possible, but not exciting enough for me to spend the time (yet, at least). If you are interested enough to do it yourself, I would be happy to provide the script and a tutorial. It's easier than it seems, but it is a bit tedious (at it's core, it's just the note that Calcelmo sends that asks for random dwarven artifacts).


      I'm glad you like the name! Dr Mabuse was a master of psychology who used his knowledge to become a manipulator and a master gambler. I too have a degree in psychology (pursuing a graduate degree now), but only seem to use it to ramble on about cool brain facts to people.
    6. VorwodaTheBlack
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      First of all, thanks for the recommendation of Alchemist's Journal and Recipe Auto-learn - just what the doctor (er, alchemist) ordered!  :)

      As for the fishing maps.  What I meant was scale them to 471x471, then cut each into 2 separate images (left 236x471, and right 235x471) and paste each pair onto 2 facing pages.  That would hopefully eliminate the black bar.  So the two facing pages for the Eastmarch map, would have a left page with:

      "<"img src='img://Textures/Interface/Books/SR-book-Fishing_Map_Eastmarch-left.png' width='236' height='471'>

      and a right page with:

      "<"img src='img://Textures/Interface/Books/SR-book-Fishing_Map_Eastmarch-right.png' width='235' height='471'>

      (Minus the quotes around the <.)

      I have already copied the 10 original maps referenced above, scaled them down from 2048x2048 to 471x471, and sliced them all into 236x471 left halves and 235x471 right halves.  But that's as far as I can go - I have the GOG AE version of Skyrim., so no Creation Kit for me.  I would be delighted to send you all 20 half-map images, if you would like to have a look.  Whether you decide to do anything with them or not, at least you could see what I mean.

      And thanks again!
    7. DrMabusetheRambler
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      Please send or upload them somewhere! (Or at least the Eastmarch pair so I can test). I still think they will be bisected by the margins, but I'll test regardless and post a screenshot of the result.

      I didn't realize that the Bethesda.net site was down and the Steam CK didn't support GOG. For the record, I'm actually using SSEdit to test this though. I just copy a base game book as new record to a new plugin, edit the DESC book text, and use console/additem to add the new book. It took me a while to learn that you could do muti-line edits in xedit with shift+double click.

      Regardless, please send or upload somewhere, and I'll test it out.
    8. VorwodaTheBlack
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      Private message sent.
    9. VorwodaTheBlack
      VorwodaTheBlack
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      Link sent.
    10. catnapper2
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      Is there any chance that a bestiary could be added as well?
  5. zclayton
    zclayton
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    Building  a new game and the 7 year old DTMJ-BCS.esp borks with the BCS update.  The esp name changed with the newer file.  And Vikshvadeva50  says" Complete replacer of the original mod, changes listed below. Patches are available in the FOMOD, you cannot use most patches made for the original version since they would revert my edits.  I'm not sure which of you should get this so I'm copying both of you as a heads up. 
    1. DrMabusetheRambler
      DrMabusetheRambler
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      The patch included in the FOMOD is specifically for the original mod (I wasn't aware of the updated version until HamsterSensei12 mentioned it below). I don't intend to support any new patches for either version of BCS. I'll add a note to the description.

      If you are using Marked Treasure, HamsterSensei12 has a patch below. Otherwise, making a patch is a simple forwarding of records using SSEdit. If you don't want to use SSEdit (anyone should learn to use it if they are modding a lot. It's easier than it looks), load my mod after BCS. The only thing is that you won't have is the new textures for the treasure maps; there will be no gameplay issues.

      Please don't bother other mod authors about my patches.
  6. DAVIDINTEL
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    I love this mod, but I need to ask. Is there 5 esl files that I use if I have all 3 mods? Not criticizing, I just want to make sure I installed this right.

    Here is the bottom of my load order:

    DynamicTreasureMapJournal - DBM.esp
    DynamicTreasureMapJournal - DBM - THunter.esp
    DynamicTreasureMapJournal - DBM - NewHunt.esp
    DTMJ DBM - NTH - Marked Treasure.esp
    DTMJ DBM - TH - Marked Treasure.esp
    1. DrMabusetheRambler
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      Only if you use Marked Treasure as well. First one is the main file, second 2 are addons, last 2 are Marked Treasure patches.
    2. DAVIDINTEL
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      Thanks so much for the quick response, Happy Holidays!!
  7. JuanDaringMann
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    Might wanna mention https://www.nexusmods.com/skyrimspecialedition/mods/46011 is required somewhere, didn't see that in your description.

    I might even care about treasure maps now, thanks to you and K1ngTr4cker.

    Thanks
    1. DrMabusetheRambler
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      Marked Treasure Hunter is not required, I just offer patches for it. It is thus mentioned above the notes where I talk about patches.

      I'm glad you like the mod!
    2. JuanDaringMann
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      Well, it was giving me missing master error without it.  

      *shrug*
    3. DrMabusetheRambler
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      Chances are that you had checked something on the 3rd page of the FOMOD. If the plugin starts with "DynamicTreasureMapJournal", it is the main file which does not use it as the master; if it starts with "DTMJ " it is a patch which may.
    4. coldsteeleIII
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      I get the same thing.  Definitely did NOT select anything but vanilla install options.  Even tried reinstalling with same result.
      Using Vortex.
    5. DrMabusetheRambler
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      That's strange. I double checked all the plugins and they are fine; I also never loaded the plugin into CK with Marked Treasure, which is usually how that happens. The vanilla option without Marked Treasure is also what I've been using when I'm playing, so I know it's fine from personal experience.

      I don't use Vortex, so I'm not sure where/how it's giving that error, but if it's activating on a "DynamicTreasureMapJournal" plugin, it's definitely a false positive. LOOT is usually good at detecting missing masters, so I would rely on that instead.

      If it looks fine in LOOT but Vortex refuses to activate it with the false positive, tell me and I'll re-download Vortex to figure it out (though I really don't like Vortex, so hopefully I don't need to).
    6. JuanDaringMann
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      I really don't mind, your mod is better with it anyway.

      PS.    Plugin sorting in Vortex is Powered by LOOT
    7. DrMabusetheRambler
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      I knew that Vortex uses LOOT, but I don't remember if it opens LOOT or just uses it in the background...

      Regardless, if someone wants to use the journal without Marked Treasure but can't because of the error, please say something so I can try to figure out what's going on. Otherwise, I recommend anyone who has the error on a "DynamicTreasureMapJournal" plugin to just ignore it.
    8. JuanDaringMann
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      Ya I'm guessing it runs during the DEPLOY phase - that's when you make load order rules until it is satisfied.  Never used loot directly myself cuz Vortex.
  8. Mordre
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    The Marked Treasure parts isn't working with the Legacy-added maps. It was a quick xEdit fix, but I just wanted to give a heads-up.
    1. DrMabusetheRambler
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      Thanks for telling me! The LOTD + Marked Treasure Patch is actually fine, but I forgot to include records not modified by Treasure Hunter into the LOTD + Treasure Hunter + Marked Treasure Patch (this also includes Velehk Sain's map).

      I'm posting the updated patch now.
  9. HamsterSensei12
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    I patched the Marked Treasure patch (DMTJ - Marked Treasure.esp) for use with Book Covers Skyrim Updated (Xilamonstrr's upscaled version).

    It's a simple SSEdit patch, but for anyone wanting to save the hassle, its available here.

    Once again thanks for this, Dr Mabuse! Its a great little mod :)
    1. DrMabusetheRambler
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      Thank you for the praise and the patch!
    2. Shardori
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      Just saw your patch, thank you!!
  10. sidfu
    sidfu
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    you forgot to updawte version number in fmod
    1. DrMabusetheRambler
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      Thanks for the heads up! That's small enough that I'll probably only fix it if I update, but it's still good to have a reminder.