This mesh looks FAR better than the Boreal boats mesh. It adds so much detail that parallax is almost redundant. If it does anything to the parallax effect I can't tell. My rowboats look amazing with these meshes overwriting Boreal Boats 8K.
Ahh just checked, mine are not bobbing now since I disabled RBB...
So not sure Yuril what you mean but animated Row Boat mesh update ? I used to a long time ago have row boat that bobbed by mesh edit alone but lost that mesh and couldn't find it again. So installed RBB..
Hello Yuril! While you made a replacer with animation, Realistic Boat Bobbing includes more than one animated mesh, and they're located in this directory:
It seems that dyndolod can do something strange (I haven't regen my lod atm) : in some places, there are 2 superimposed nif. In other places, boat works as intended. https://i.goopics.net/p3i29e.jpg https://i.goopics.net/octh8p.jpg
V1.0.3 - Optimization of collisions for the ShipRowBoat01.nif, better performance (304ko => 216ko)
Optimizations like this are very welcome. Collision detection is processor intensive for complex shapes, and so significant performance increases can be made by simplifying it. After all, the collision mesh cannot be seen and so the player will never notice if the if its crude, but they will notice the frame rate drops when using complex shapes.
It's something I don't worry about. but yes you are right, with all the mods and the additional load that collisions bring, you might as well simplify them. Especially when you try it in game and you don't see any difference. Yet I have divided by three the number of vertex for the collision mesh. So divide by 3 the calculation of the processor in theory for the collision of this mesh.^^
53 comments
- Fix UV stretching of boat fram
- Add optional version FYX for Axis1211 mods
V1.0.3
- Optimization of collisions for the ShipRowBoat01.nif, better performance (304ko => 216ko)
V1.0.2
- Fix same vanilla flags on BSTriSHape
V1.0.1
- Add the animated mesh
So you will also see the changes with Realistic Boat Bobbing SE
But as author just said this :
"I'm looking to put the animate version. :)" - Yuril
So, hang on that mean we don't need RBB now ?
Sisi this FYX only touches the Row Boat ;)
So not sure Yuril what you mean but animated Row Boat mesh update ? I used to a long time ago have row boat that bobbed by mesh edit alone but lost that mesh and couldn't find it again. So installed RBB..
- RBB
- This FYX
in left side of MO2
While you made a replacer with animation, Realistic Boat Bobbing includes more than one animated mesh, and they're located in this directory:
For the RowBoat I include shiprowboatanim01.nif.
I tried with RBB it works :)
meshes\furniture\clutter\MillLogPile
One stands in Riverwood
Would be an awesome next mod :)
Where ? it's a conflicting mesh with lots of mods.
thank you.
It seems that dyndolod can do something strange (I haven't regen my lod atm) : in some places, there are 2 superimposed nif. In other places, boat works as intended.
https://i.goopics.net/p3i29e.jpg
https://i.goopics.net/octh8p.jpg
I have to investigate
It happens to me with any mesh.
thank you
Excellent work!
It's something I don't worry about. but yes you are right, with all the mods and the additional load that collisions bring, you might as well simplify them.
Especially when you try it in game and you don't see any difference. Yet I have divided by three the number of vertex for the collision mesh. So divide by 3 the calculation of the processor in theory for the collision of this mesh.^^