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Yuril

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Yuril

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  1. Yuril
    Yuril
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    V1.0.4
    - Fix UV stretching of boat fram
    - Add optional version FYX for Axis1211 mods
    Spoiler:  
    Show


    V1.0.3
    - Optimization of collisions for the ShipRowBoat01.nif, better performance (304ko => 216ko)

    V1.0.2
    - Fix same vanilla flags on BSTriSHape

    V1.0.1
    - Add the animated mesh

    So you will also see the changes with Realistic Boat Bobbing SE
    Spoiler:  
    Show
  2. LastVSeconds
    LastVSeconds
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    Thanks for the animation update. Using this with RBB, but now I can't unsee this in the larger boats.
    1. Estuansis
      Estuansis
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      This. I need fixes for all the boats and ships now.
  3. Knightmare93
    Knightmare93
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    does this support parallax? specifically for "boreal boats" ? they have mesh files that conflict
    1. Yuril
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      Skyrim Auto parallax mod ?
    2. Estuansis
      Estuansis
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      This mesh looks FAR better than the Boreal boats mesh. It adds so much detail that parallax is almost redundant.  If it does anything to the parallax effect I can't tell. My rowboats look amazing with these meshes overwriting Boreal Boats 8K.
  4. erotomachy
    erotomachy
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    Absolutely beautiful work! Thank you so much, especially for the animated version to use with RBB!
    1. Yuril
      Yuril
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      Glad you like it. :)
  5. Laptoprocker
    Laptoprocker
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    Is it compatible with Realistic Boat Bobbing? I think it replaces meshes.
    1. Yuril
      Yuril
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      I'm looking to put the animate version. :)
    2. Laptoprocker
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      I checked in-game and my boats seem to be-a bobbin'. Well the ferry in Solitude certainly bobs and rocks FYX meshes.
    3. Jayombie
      Jayombie
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      yeah they working...

      But as author just said this :

      "I'm looking to put the animate version. :)" - Yuril

      So, hang on that mean we don't need RBB now ?
    4. Yuril
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      It is done !
      Sisi this FYX only touches the Row Boat ;)
    5. Jayombie
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      Ahh just checked, mine are not bobbing now since I disabled RBB...

      So not sure Yuril what you mean but animated Row Boat mesh update ?  I used to a long time ago have row boat that bobbed by mesh edit alone but lost that mesh and couldn't find it again. So installed RBB..
    6. Yuril
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      You need both, It does not replace RBB.

      - RBB
      - This FYX

      in left side of MO2
    7. Mur4s4me
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      Hello Yuril!
      While you made a replacer with animation, Realistic Boat Bobbing includes more than one animated mesh, and they're located in this directory:
      Meshes\RBB
    8. Yuril
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      Hey Mur4s4me !

      For the RowBoat I include shiprowboatanim01.nif.
      I tried with RBB it works :)
    9. Mur4s4me
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      Thanks for clarifying! And thank you again for your wonderful FYX series<3
    10. Yuril
      Yuril
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      Thx Mur4s4me ! :)
  6. Pfuscher
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    The logs of the MillLogPile have bad uv problems, but should be quickly fixable.

    meshes\furniture\clutter\MillLogPile

    One stands in Riverwood

    Would be an awesome next mod :)
    1. Yuril
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      Hi !
      Where ? it's a conflicting mesh with lots of mods.
  7. vomitot
    vomitot
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    Hi,
    thank you.

    It seems that dyndolod can do something strange (I haven't regen my lod atm) : in some places, there are 2 superimposed nif. In other places, boat works as intended.
    https://i.goopics.net/p3i29e.jpg
    https://i.goopics.net/octh8p.jpg

    I have to investigate
    1. Yuril
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      Your LOD should not appear at this distance! Strange ! o.O
    2. vomitot
      vomitot
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      I closed/opened the game and loaded my save and now all works fine. Incomprehensible, sorry for the noise...
    3. Yuril
      Yuril
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      Yeah sometimes when I load the game I get LODs instead of real meshes. I don't know what it could be from.
      It happens to me with any mesh.
    4. csh1168
      csh1168
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      maybe you can try this? https://www.nexusmods.com/skyrimspecialedition/mods/61251
    5. Yuril
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      Oh thx ! :)
    6. vomitot
      vomitot
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      Indeed, it's this bug but I had never paid attention to boats before...

      thank you
  8. Xtudo
    Xtudo
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    Thanks for the update Yuril. You're awesome.
    1. Yuril
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      Thx Xtudo :)
  9. tattwood
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    V1.0.3
    - Optimization of collisions for the ShipRowBoat01.nif, better performance (304ko => 216ko)
    Optimizations like this are very welcome. Collision detection is processor intensive for complex shapes, and so significant performance increases can be made by simplifying it. After all, the collision mesh cannot be seen and so the player will never notice if the if its crude, but they will notice the frame rate drops when using complex shapes.

    Excellent work!
    1. Yuril
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      Thx tattwood !

      It's something I don't worry about. but yes you are right, with all the mods and the additional load that collisions bring, you might as well simplify them. 
      Especially when you try it in game and you don't see any difference. Yet I have divided by three the number of vertex for the collision mesh. So divide by 3 the calculation of the processor in theory for the collision of this mesh.^^
  10. mattski123
    mattski123
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    Does this increase or decrease performance? In other words does this add or remove polys?
    ?
    1. Yuril
      Yuril
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      You can't improve anything by reducing the number of poly
    2. mattski123
      mattski123
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      Does this increase the polys?
    3. Battlemane
      Battlemane
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      This won't affect performance unless your pc already struggles to run Skyrim at low settings.
  11. kn1ghtfall
    kn1ghtfall
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    Thanks for FYXing my favorite game :)