Skyrim Special Edition

About this mod

Adds major boss fights throughout Skyrim. Some bosses are criminals, some are huge creatures, some are inspired by slasher and monster films, some seem to be from the depths of nightmares. All come equipped with unique abilities, spells, enchantments, and weapons, most of which you can take from them after beating them.

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This mod adds multiple spells, enchantments and boss fights to the game. The bosses that can be summoned mostly have the spell tomes in their inventory, along with the weapons, armour, and the spell tomes for most of the spells they use. Many of them are also loaded with valuable items, and some carry journals which tell their story and also level up a skill upon reading them. Many of the bosses use unique weapons and armour with unique effects, and you can claim these items after beating the bosses. Epic bosses, with epic rewards. 

How to start:

When you load your save or start the game with this mod enabled, a book will suddenly appear in your inventory called "List of Threats". Read it and it will tell a story about the bosses as well as their locations. After finally beating the deadliest boss of them all, the question of how and why the book appeared in your inventory will be answered. 


The Bosses:

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Cannibal Chef: The Cannibal Chef is located a little to the East of Folgunthur, in the swamps to the South of Solitude. He is equipped with uniquely enchanted weapons which can make fighting him difficult if you're careless, and is a decent boss for a medium strength player. The weapons can be disenchanted to make use of his enchantments. He is the weakest boss on the list. 

Corrupted Executioner: He is located in a small open barrow, a short distance to the East of Fort Snowhawk, in the swamps South of Solitude. He wields a two-handed axe with high damage output and dangerous enchantments, making him a significant threat at close range. His unique gear can be disenchanted or simply used and has some unique enchantments. He is more threatening than the Cannibal Chef, but he is still an early boss. 

Ghostly Woman: A vicious ghost found in the woods to the West of Half-Moon Mill, not far from the lakeside. She wields a custom axe which is rather threatening and has a unique visual effect; it appears to be a wood cutting axe until it suddenly reveals itself as something much more. 

Masked Slasher: She is located in the woods to the North of Falkreath, East of Falkreath Watchtower, right by the road. Primarily she is fast and has a dagger with an Absorb Health enchantment. She is inspired by slasher film villains of the more tricky and eccentric persuasion. She has multiple means of dodging attacks and generally being hard to pin down. She is very efficient at avoiding attacks, and meanwhile her dagger will drain your health. She is a threat indeed unless you can kill her quickly. 

Huge Masked Man: Inspired by slasher film villains of the more physically superhuman persuasion, this individual is a huge man in a mask, who can be found in the woods to the North of Falkreath. He is slow-moving, but he has an enormous amount of health, and can deal a lot of damage with his close-range weapon, and almost any NPC who tries to attack him will be sent running by a fear spell enchantment attached to his mask. Escaping him is easy but killing him is not. 

Necromancy Master: A vampire necromancer who is found in the Soul Cairn. She uses necromancy spells as her means of fighting, more notably her spells for summoning Keepers and Draugr Overlords. She can summon up to ten undead to fight you. 

Wind Walker: A crazed warrior making use of wind magic, armed with a blade which emits sharp cutting blades of wind. Found in Greywater Grotto, to the South of Helgen

Insane Adventurer: An adventurer who attempted to kill a deadly monster and went insane from the experience. Wields a magic blade filled with raw energy that weakens material bonds, allowing it to not only ignore armour but also weaken it with each hit. Found in the Silent City Catacombs, the sewers underneath Blackreach City. 

Huge Spriggan: A Spriggan as large as the forest trees around it, with power to match its imposing size. Found in the woods South and West of Riften. It has a power over venomous insects unmatched by any other Spriggan. 

Shadowy Sabre Cat: A very large black sabre cat which radiates darkness. Found in the woods to the West of Shor's Stone

Insane Nature Worshipper: A former priestess who became disenchanted with humans and all other sapient races of Nirn. Quickly fell in with Spriggans and mastered brutal usage of Restoration magic. Her spells do extra damage to undead, and she is supported by a warped wolf companion. Found in Harstrad Cave, at the Headwaters of Harstrad, North-West of the Skaal Village. 

Trophy Hunter: A hunter who decided animals were too easy to hunt and began to hunt the most dangerous game he could find, most frequently humans and elves. Wields an enchanted bow and fires explosive arrows. Found in Darkshade, East of the Valtheim Towers, far to the East of Whiterun. 

Hellfire Atronach: A Flame Atronach which is far superior to any other. It is a bit larger, and fires horrific fireball spells which deal immense explosive damage. Found roaming Blackreach. Can probably be found by following the explosions. 

Huge Storm Atronach: A Storm Atronach far larger and stronger than normal, found outside the Labyrinthian. It has a custom shock blast spell which makes it highly threatening. 

Enhanced Dwarven Centurion: This fiery, glowing automaton can be found in Blackreach. It has higher stats compared to a normal Centurion and exhales fire instead of steam, and has a spell tome in its inventory to let you summon it. It is superior in battle to a Dremora Lord, and represents a significant threat at both long and short range. 

Freakish Spider: A strange spider found in the Blackreach Spider Lair. Has a very freakish appearance and dangerous poisonous attacks, but is more of a sidekick to another, similar boss. 

Huge Chaurus: A very large, jet-black chaurus found in the Blackreach Spider Lair. It has a custom poison ability, moves very fast, and is generally as threatening as it looks. This is Blackreach's natural apex predator, and although its position on the top is challenged and even usurped by unnatural presences down there, it is still a highly threatening monster. 

Wolf Spirit: A large ghostly wolf found leading a pack of regular wolves in the woods North and West of Falkreath, not far from the Roadside Ruins. In life, it was the apex predator of the Falkreath woods, until something else appeared and took its place at the top along with its life. Once a proud predator, now a vengeful spirit, and always a dangerous beast. 

Monstrous Giant Bear: A bear the size of a mammoth, capable of dishing out blows that shake the earth, and inflicting immense damage with attacks that also inflict wounds that continue to damage your health. Its natural food is mammoths and giants, but it's more than happy to eat men, mer and beastfolk for appetizers. Found in the woods North of Falkreath, West of Falkreath Watchtower. It is not only strong, but fast as well. This is the apex predator of the woods. 

Strange Ghostly Troll: A large troll ghost found in the Forgotten Vale, roaming on top of the frozen lake under the balcony of Auriel's temple. Is something of a throwback to ancient trolls, and has the power to show for it. Larger and stronger than a giant, and ready to destroy anything foolish enough to come near it. 

Giant Slaughterfish: A slaughterfish which would be at home in a monster movie, except that it would probably win and eat all the heroes. Similar to the Giant Slaughterfish in Oblivion, but far larger, and inflicts enormous damage, with attacks that also inflict wounds that continue to damage your health, a tactic used by sharks to great effect in real life. It is a terror to sailors and creatures alike, smashing ships and swallowing horkers whole. Found in the Sea of Ghosts, North of Broken Oar Grotto

Massive Blue Crab: A huge blue crab large enough to pick up a horker in its pincer, not too dissimilar from the Emperor Crab, and wielding frost magic. Only responsible for a few sunken boats, unlike the Giant Slaughterfish. However, it becomes hostile very quickly if approached. Even being near this creature is dangerous, as it chills the air and water around it to deadly temperatures, and its attacks deliver an even deeper chill, accompanied by its already immense striking power. Found just North and West of Broken Oar Grotto, not far from the land. Prepare to face both magic and sheer power, because this monster possesses both. 

Massive Black Crab: A huge black crab very similar to its blue relative, except that it uses poison and fire instead of ice, and is better suited to hiding due to its darker colour. It is found slightly to the West of where the Massive Blue Crab is, slightly North and a short distance West of Broken Oar Grotto

Dark Warrior: A Dunmer found staying with the Hagravens in the Altar of Thrond Cave, to the West of Miraak's temple, and East of Frostmoon Camp, on Solstheim. He wields a unique cross-dimensional blade which has several custom effects, due to its abstract and Daedric nature. He is a dangerous man who has travelled through multiple planes of Oblivion, and he has the abilities and equipment to show for it. 

Fiery Horse: A large skeletal horse with red colouring and bright flames billowing from it. Has powerful and explosive attacks and is available as a summon and steed if you can beat it. It is found slightly to the South of the Altar of Thrond, to the North of Highpoint Tower

Venomous Argonian: An Argonian who has mastered unique toxins, found wielding a venomous blade and having multiple toxic spells. She is the one who taught the spell Toxic Blast to the Destruction Master. She is found in the Blackreach Derelict Pumphouse, found near the bottom of the waterfall. 

Destruction Master: A dangerous mage, exiled from every mage group she has tried to join due to being too dangerous. She can be found in the War Quarters in Blackreach. The War Quarters is a small building located near the Blackreach Arena, just next to the path. She uses most of the destruction spells added by this mod, and as a reward for beating her you can acquire the spell tomes for them and also the spell tome for summoning her, as these spell tomes are in her inventory. She has many useful perks, wears a set of Daedric Armour, and she has heavy armour skill and perks to use the armour properly. She easily brings down Dremora Lords and even Keepers from the Soul Cairn. 

Flaming Werewolf: A special kind of werewolf with a surprisingly sad past. Once a happy man in full control of his lycanthropy, he has been reduced to a mindless killer, praying to the gods who no longer listen to please end his life. Sadness aside, this beast is savage and powerful, dealing strong and fiery blows with explosive power. Found on the island of Solstheim, a ways to the North of Fort Frostmoth

Vampiric Blood Emperor: An ancient vampire who has achieved complete dominance over blood. Wields devastating blood draining spells as well as a blood-red sword which possesses the same dominance over blood, allowing it to drain blood from its targets at an alarming rate. This vampire is found in Mara's Eye Den, under Mara's Eye Pond, South-West of Windhelm

Strange Dragon Priest: A dragon priest who has mastered destruction magic to such a degree that he has learned to break energy down to its simplest and most powerful form, and freely manipulate it. He wields devastating raw energy spells that benefit from all six Augmented element perks, and a spell that drains life energy from his enemies. He is found in the Abandoned Prison

Undead King: An undead being, found on an island in the Sea of Ghosts, far to the West, just slightly to the South and East of Castle Volkihar, on an island surrounded by rocky cliffs. He is guarded by numerous skeleton guards, who are themselves no ordinary skeletons; a single one can defeat a Dremora Lord. The Undead King himself is an entirely new level of terror. He is stronger than all of his guards combined, and then some. Perpetually surrounded in a deadly blizzard, and dealing freezing strikes which feel like the full fury of winter's wrath, this monster is truly a deadly opponent. 

Diabolical Spirit: An otherworldly entity lacking any noticeable body and wreathed in fire and darkness. The mere presence of this being is a death sentence for all but the strongest of heroes, and the devastating explosive attacks with his mace can make even the mightiest fall. As if this wasn't terrifying enough, he can also bring other versions of himself to his side, forcing you to fight several of him at once. He is guarded by ten spirits not too different from himself, each stronger than a Dremora Lord in its own right, but to compare their strength to his is to compare a single drop to the entire ocean; this entity is a monster beyond all reckoning, preparing to make the entire world his own. He is found in Blackreach City, under the dwarven gong used to summon the dragon Vulthuryol, or in simpler terms, the giant glowing orb. This creature is the ultimate boss of this mod, with even the Undead King being barely strong enough to slow him down. Can defeat the highly challenging Hell's Ebony Warrior in less than ten seconds. This monster is a terrifying challenge. 



Spell List:

Attack Spells:

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Destruction Beam: A powerful long range concentration shock spell taking the form of a beam of energy. 100 base damage, benefits from the augmented shock perks, and ignores magic resistance and spell absorption. This spell is used by the Destruction Master. 

Flame Blast: A powerful long range concentration fire spell taking the form of a stream of fire. 100 base damage, benefits from the augmented flame perks, ignores magic resistance and spell absorption, and sets the ground on fire. This spell is used by the Destruction Master. 

Heat Beam: A powerful long range concentration fire spell taking the form of a beam of intense light which burns what it hits and sets fire to any surface it hits. 100 base damage, benefits from the augmented flame perks, and ignores magic resistance and spell absorption. This spell is used by the Destruction Master. 

Torture: A powerful attacking spell in the Conjuration school. It inflicts paralysis and multiple forms of slow long-lasting damage, and also has a soul trap effect. In short, those hit with it who fail to resist it will be paralyzed and then slowly die from the poison, bleeding and fire effects, and then will be soul trapped into a soul gem. This spell is used by the Destruction Master. 

Freezing Pressure: Fires a steady barrage of freezing waves which encases the targets in ice and inflicts lasting frost damage on the frozen targets. This spell is used by the Destruction Master. 

Ice Storm Barrage: Fires a barrage of ice storm projectiles, which pass through objects and freeze everything in their path for 100 freezing damage per second. This spell is used by the Destruction Master. 

Frost Blast: Fires a blast of freezing cold wind which freezes everything in front of it for 100 damage per second. This spell is used by the Destruction Master. 

Hellish Fireball: Fires a fireball which explodes over a large area for 100 fire damage and another 100 damage from the explosive force. In simple terms, the explosion is enormous, fiery and powerful. This spell is used by the Hellfire Atronach

Freezing Beam: Fires a beam of intensely focused freezing cold air which inflicts 100 damage per second and also freezes the ground to leave an ice wall effect. A deadly long range frost spell. This spell is used by the Destruction Master. 

Shock Blast: An explosive blast of electricity which casts instantly and inflicts 100 unresisted shock damage. This spell is used by the Huge Storm Atronach. 

Ice Javelin: A spell that behaves like the Icy Spear spell, but deals 100 base damage and ignores magic resistance and spell absorption. This spell is used by the Destruction Master.

Toxic Blast: A spell which fires a barrage of parasitic matter at the enemy. These parasites cling to the surfaces and enemies they hit, continuing to deal damage. This spell is used by the Destruction Master and the Venomous Argonian. 

Vampiric Blood Domination: A spell which uses vampiric bats to take enormous amounts of blood and life force from the target. Absorbs 50 health per second. This spell is used by the Vampiric Blood Emperor. 

Energy Drain: A life draining spell which absorbs 100 points of health, stamina and magicka per second, and also soul traps the target. Only harms those hostile to the user. This spell is used by the Strange Dragon Priest. 

Energy Blast: A burst of raw energy which deals 100 damage per second and soul traps the targets. Covers a wide area, only harms those hostile to the user and passes through most obstacles. Benefits from effects boosting all three primary spell elements of fire, shock and frost due to being raw energy in its purest form, capable of being all three at once. This boosts its damage output with these perks by a large amount, much like the Chaos enchantment. This spell is used by the Strange Dragon Priest. 

Purification Beam: A beam of Restoration magic which damages targets for 100 damage per second, and burns undead for an extra 100 damage per second. This spell is used by the Insane Nature Worshipper. 

Telekinetic Assault: Allows the telekinetic grabbing of both items and NPC's, and has an extra effect that damages enemies who are too close, in particular it damages the NPC you pull close with the telekinesis. In short, you can pull your enemy to you and crush them while you hold them there. This spell is used by the Destruction Master. 

Unrelenting Force Spell: Has the same effect as the full-powered Unrelenting Force Shout except it's a spell and deals 30 damage instead of 10. This spell is used by the Destruction Master. 




Summoning Spells:

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Conjure Diabolical Spirit: Summons the Diabolical Spirit boss described above. Any enemy that isn't immensely strong will die just from being anywhere near him, and this includes Legendary Dragons, but for those strong enemies who can survive long enough to get close or even fight back in any way, his explosive melee attacks with his Diabolical Mace await them. He still has his ability to summon copies of himself, allowing him to dominate the battlefield even further. This is a summon that will demolish armies the instant you take it off the leash. The Diabolical Soul to learn this spell is found in the boss' inventory after killing him.

Conjure Undead King: Summons the Undead King boss described above. This instantly brings blizzards to the battlefield which only harm enemies, and his attacks make short work of just about anything he hits. Spell tome found in his inventory after killing him. 

Conjure Strange Dragon Priest: Summons the Strange Dragon Priest boss described above. He uses deadly energy spells that can deal immense damage by benefitting from all six element augmentation perks. 

Conjure Flaming Werewolf: Conjures the Flaming Werewolf boss described above. He is only particularly useful at close range, but he is extremely fast, and his attacks are devastating. Spell tome found in his inventory after killing him. 

Conjure Destruction Master: A conjuration spell that summons the Destruction Master boss described above. She is a strong enough summon to easily overcome Dremora Lords and Draugr Deathlords, and even defeat a Soul Cairn Keeper. 

Conjure Enhanced Dwarven Centurion: A conjuration spell which summons the Enhanced Dwarven Centurion boss described above. It is able to beat a Dremora Lord in a one-on-one fight, even if the fight starts at extreme close range where the Dremora has the advantage. 

Conjure Hellfire Atronach: Summons the Hellfire Atronach boss described above. Easily a match for a Dremora Lord. Spell Tome found on its body after killing it. 

Conjure Fiery Horse: Conjures the Fiery Horse boss described above. It can be used as a steed, and it can still be used as a powerful summon as well. 

Conjure Keeper Warrior: Conjures a Soul Cairn Keeper equipped with the Keepers' melee weapons. This spell is used by the Necromancy Master. 

Conjure Keeper Archer: Conjures a Soul Cairn Keeper equipped with the ranged weapons Keepers have. This spell is used by the Necromancy Master. 

Conjure Keeper Army: Conjures multiple Keepers of both Warrior and Archer persuasion. This spell is used by the Necromancy Master. 

Conjure Draugr Overlord: Conjures the highest level Draugr available in the vanilla levelled lists. This spell is used by the Necromancy Master. 

Conjure Huge Masked Man: Conjures the Huge Masked Man boss described above. He is slow, but dangerous. 

Conjure Dremora Champion: A conjuration spell which summons a Dremora more powerful than a Dremora Lord. This spell is used by the Destruction Master. 



Other Spells: 

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Darken Soul Gem: Turns empty Greater and Grand soul gems into better soul gems until you have black soul gems. This spell is possessed by both the Necromancy Master and the Destruction Master. 

Fill Black Soul Gem: Summons a soul to fill an empty black soul gem in your inventory. This spell is possessed by both the Necromancy Master and the Destruction Master. 



Notable Unique Weapons:

All of these weapons are powerful and can be improved at a grindstone.

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Ghostly Axe: A wood cutting axe that projects a spectral battleaxe when wielded. Deals a solid amount of damage both with the weapon and enchantment and has the speed of a lighter axe but the reach of the battleaxe. It also benefits from the perks for both one and two-handed weapons, since it is technically both a war axe and a battleaxe. Wielded by the Ghostly Woman. 

Cross-Dimensional Blade: A Daedric sword which exists in multiple dimensions at once. Projects a spectral sword while its physical form of a Daedric Sword fades in and out of view. Summons bats from Oblivion as well. Causes those hit with it to fade from view briefly as they flicker between dimensions. Wielded by the Dark Warrior. 

Wind Blade: A green sword that emits sharp blades of wind, allowing it to deal brutal damage akin to extra blades striking the target. Wielded by the Wind Walker. 

Energy-Infused Blade: A deep blue sword imbued with glowing blue energy that weakens material bonds, both ignoring armour and weakening it. Wielded by the Insane Adventurer. 

Toxic Edge: A venomous green sword that sprouts parasitic tentacles and infects those it hits with parasites which deal ongoing damage. Wielded by the Venomous Argonian. 

Blood Sovereign: A blood-red sword that controls blood and vampire bats, and drains large amounts of blood from those it hits. Wielded by the Vampiric Blood Emperor. 

King's Ice Blade: A stalhrim sword that makes deadly blizzards when attacking while also inflicting savage frost damage. Wielded by the Undead King. 

Diabolical Mace: A dark mace that emits swirling fire and projects explosions on contact. Deals enormous damage, fire damage and absorbs a large amount of health. Wielded by the Diabolical Spirit. 







There are also some highly functional enchantments, one for fortifying armour rating and one for absorbing spells, attached to enchanted gear carried by the Destruction Master. Other enchantments exist carried by other bosses. 


This mod is flagged as ESL so as not to take up a slot in your load order.