About this mod
Adds a large number of weapons and spells, specifically the ones from my other mod Epic Bosses, to Skyrim, accessible through the QaSmoke cell.
ESL-flagged
- Permissions and credits
Note: This mod has the same spells and items as my other mod Epic Bosses, except this mod features only the spells and equipment, whereas Epic Bosses also features powerful bosses added to the world. Many of these bosses still exist only as summons in this mod, while others are absent entirely, although their books are still readable in the chest. If you'd also like to try fighting the bosses to take these items and spells directly from their current owners, try Epic Bosses. In short, this mod is solely a spell and equipment mod while Epic Bosses is a boss mod with items and spells as rewards.
While technically compatible with Epic Bosses, it is best if you use one or the other rather than both, since using both will result in two identical item and spell records and two chests inside each other, which isn't a serious problem but doesn't add anything. Pick this one if you only want the spells and equipment, use Epic Bosses if you want both them and the boss encounters.
The items can all be found in a chest found in the qasmoke cell; simply open the console using the ~ key and type "coc qasmoke" without the quotations. This will take you to a room full of chests, including the one containing these items. After getting whatever you need from this room, type "coc riverwood" to get out.
Spell List:
Attack Spells:
Destruction Beam: A powerful long range concentration shock spell taking the form of a beam of energy. 100 base damage, benefits from the augmented shock perks, and ignores magic resistance and spell absorption. This spell is used by the Destruction Master.
Flame Blast: A powerful long range concentration fire spell taking the form of a stream of fire. 100 base damage, benefits from the augmented flame perks, ignores magic resistance and spell absorption, and sets the ground on fire. This spell is used by the Destruction Master.
Heat Beam: A powerful long range concentration fire spell taking the form of a beam of intense light which burns what it hits and sets fire to any surface it hits. 100 base damage, benefits from the augmented flame perks, and ignores magic resistance and spell absorption. This spell is used by the Destruction Master.
Torture: A powerful attacking spell in the Conjuration school. It inflicts paralysis and multiple forms of slow long-lasting damage, and also has a soul trap effect. In short, those hit with it who fail to resist it will be paralyzed and then slowly die from the poison, bleeding and fire effects, and then will be soul trapped into a soul gem. This spell is used by the Destruction Master.
Freezing Pressure: Fires a steady barrage of freezing waves which encases the targets in ice and inflicts lasting frost damage on the frozen targets. This spell is used by the Destruction Master.
Ice Storm Barrage: Fires a barrage of ice storm projectiles, which pass through objects and freeze everything in their path for 100 freezing damage per second. This spell is used by the Destruction Master.
Frost Blast: Fires a blast of freezing cold wind which freezes everything in front of it for 100 damage per second. This spell is used by the Destruction Master.
Hellish Fireball: Fires a fireball which explodes over a large area for 100 fire damage and another 100 damage from the explosive force. In simple terms, the explosion is enormous, fiery and powerful. This spell is used by the Hellfire Atronach.
Freezing Beam: Fires a beam of intensely focused freezing cold air which inflicts 100 damage per second and also freezes the ground to leave an ice wall effect. A deadly long range frost spell. This spell is used by the Destruction Master.
Shock Blast: An explosive blast of electricity which casts instantly and inflicts 100 unresisted shock damage.
Ice Javelin: A spell that behaves like the Icy Spear spell, but deals 100 base damage and ignores magic resistance and spell absorption. This spell is used by the Destruction Master.
Toxic Blast: A spell which fires a barrage of parasitic matter at the enemy. These parasites cling to the surfaces and enemies they hit, continuing to deal damage. This spell is used by the Destruction Master.
Vampiric Blood Domination: A spell which uses vampiric bats to take enormous amounts of blood and life force from the target. Absorbs 50 health per second.
Energy Drain: A life draining spell which absorbs 100 points of health, stamina and magicka per second, and also soul traps the target. Only harms those hostile to the user. This spell is used by the Strange Dragon Priest.
Energy Blast: A burst of raw energy which deals 100 damage per second and soul traps the targets. Covers a wide area, only harms those hostile to the user and passes through most obstacles. Benefits from effects boosting all three primary spell elements of fire, shock and frost due to being raw energy in its purest form, capable of being all three at once. This boosts its damage output with these perks by a large amount, much like the Chaos enchantment. This spell is used by the Strange Dragon Priest.
Purification Beam: A beam of Restoration magic which damages targets for 100 damage per second, and burns undead for an extra 100 damage per second.
Telekinetic Assault: Allows the telekinetic grabbing of both items and NPC's, and has an extra effect that damages enemies who are too close, in particular it damages the NPC you pull close with the telekinesis. In short, you can pull your enemy to you and crush them while you hold them there. This spell is used by the Destruction Master.
Unrelenting Force Spell: Has the same effect as the full-powered Unrelenting Force Shout except it's a spell and deals 30 damage instead of 10. This spell is used by the Destruction Master.
Summoning Spells:
Conjure Diabolical Spirit: Summons the Diabolical Spirit, a monster beyond reckoning. Any enemy that isn't immensely strong will die just from being anywhere near him, and this includes Legendary Dragons, but for those strong enemies who can survive long enough to get close or even fight back in any way, his explosive melee attacks with his Diabolical Mace await them. He also has an ability to summon copies of himself, allowing him to dominate the battlefield even further. This is a summon that will demolish armies the instant you take it off the leash.
Conjure Undead King: Summons the Undead King, a mighty tank with devastating ice powers. This instantly brings blizzards to the battlefield which only harm enemies, and his attacks make short work of just about anything he hits.
Conjure Strange Dragon Priest: Summons the Strange Dragon Priest, a terrifyingly powerful mage. He uses deadly energy spells that can deal immense damage by benefitting from all six element augmentation perks.
Conjure Golden Knight: Summons the Golden Knight. He is a deadly tank.
Conjure Flaming Werewolf: Conjures the Flaming Werewolf. He is only particularly useful at close range, but he is extremely fast, and his attacks are devastating.
Conjure Destruction Master: A conjuration spell that summons the Destruction Master. She is a strong enough summon to easily overcome Dremora Lords and Draugr Deathlords, and even defeat a Soul Cairn Keeper.
Conjure Enhanced Dwarven Centurion: A conjuration spell which summons the Enhanced Dwarven Centurion. It is able to beat a Dremora Lord in a one-on-one fight, even if the fight starts at extreme close range where the Dremora has the advantage.
Conjure Hellfire Atronach: Summons the Hellfire Atronach. Easily a match for a Dremora Lord.
Conjure Fiery Horse: Conjures the Fiery Horse. It can be used as a steed, and it can still be used as a powerful summon as well.
Conjure Keeper Warrior: Conjures a Soul Cairn Keeper equipped with the Keepers' melee weapons.
Conjure Keeper Archer: Conjures a Soul Cairn Keeper equipped with the ranged weapons Keepers have.
Conjure Keeper Army: Conjures multiple Keepers of both Warrior and Archer persuasion.
Conjure Draugr Overlord: Conjures the highest level Draugr available in the vanilla levelled lists.
Conjure Huge Masked Man: Conjures the Huge Masked Man. He is slow, but dangerous.
Conjure Dremora Champion: A conjuration spell which summons a Dremora more powerful than a Dremora Lord.
Other Spells:
Darken Soul Gem: Turns empty Greater and Grand soul gems into better soul gems until you have black soul gems.
Fill Black Soul Gem: Summons a soul to fill an empty black soul gem in your inventory.
Notable Unique Weapons:
All of these weapons are powerful and can be improved at a grindstone. Most of them have unique models and unique visual effects.
Ghostly Axe: A wood cutting axe that projects a spectral battleaxe when wielded. Deals a solid amount of damage both with the weapon and enchantment and has the speed of a lighter axe but the reach of the battleaxe. It also benefits from the perks for both one and two-handed weapons, since it is technically both a war axe and a battleaxe.
Cross-Dimensional Blade: A Daedric sword which exists in multiple dimensions at once. Projects a spectral sword while its physical form of a Daedric Sword fades in and out of view. Summons bats from Oblivion as well. Causes those hit with it to fade from view briefly as they flicker between dimensions.
Wind Blade: A green sword that emits sharp blades of wind, allowing it to deal brutal damage akin to extra blades striking the target.
Skull Mace and Skull War Axe: A mace with the head of a red-eyed skull and an axe with a skull decoration. Both have absorb health effects and a chance to instantly kill an enemy. Wielded by the Knight of the Black Skull.
Shade Dagger: A dark dagger with glowing green tints, a red-eyed skull set into the guard and a green gem set into the pommel that drains health from the target, poisons those it cuts for long lasting damage and inflicts ongoing bleeding damage.
Golden Edge: A bright golden sword which emits a golden glow. Burns those it hits for several seconds. Wielded by the Golden Knight.
Energy-Infused Blade: A deep blue glowing sword imbued with glowing blue energy that weakens material bonds, both ignoring armour and weakening it.
Assorted Staves: Numerous staves with unique appearances and effects. Notable ones include the Blue Rose, the Black Rose, the Staff of Deep Blue and the Staff of Ballista Arrow Storm.
Toxic Edge: A venomous glowing green sword that sprouts parasitic tentacles, emits a cloud of poison gas, and infects those it hits with parasites which deal ongoing damage.
Blood Sovereign: A blood-red sword that controls blood and vampire bats, and drains large amounts of blood from those it hits. Comes with a matching dagger, the Bloodfang Dagger.
King's Ice Blade: An ice sword that emits swirls of ice. Makes deadly blizzards when attacking while also inflicting savage frost damage. Wielded by the Undead King.
Diabolical Mace: A large dark, glowing mace that emits swirling fire when drawn and projects explosions on contact. Deals enormous direct damage as well as fire damage and absorbs a large amount of health. Wielded by the Diabolical Spirit.
There are also some highly functional enchantments, one for fortifying armour rating and one for absorbing spells, attached to enchanted gear carried by the Destruction Master. Other enchantments exist carried by other bosses.
This mod is flagged as ESL so as not to take up a slot in your load order.