i realised that this mod makes arrows look like they were shot from behind the player for certain mods, like bow rapid combo : the arrows look like they spawn from behind the player character with whitish threads, instead of spawning from the bow. anyone had this issue ? please help
Working properly. Checked version of mod - 0.13 Checked version of Behavior Data Injector Universal Support - 0.13.0.1 Game version - Steam, AE, 1.6.1170.0
I want to add the "AttackPowerxxxx_FXstart"(xxxx = Forward, Backward, Standing, Left, or Right) animation events used by the bloodskal blade to all weapon types. Currently only two-handed swords have these animation events. They need to be added right before "weaponSwing" except the standing one which is right after "weaponSwing". The link in the description says the behavior files under the chosen path will be injected with the animation event, but not how to place the event at a specific point in the animation. Is this possible with Behavior data injector, and if so, where would I find more information on how to do it?
Wait do you have specific animations set for the Bloodskal Blade using something like OAR or DAR? Otherwise it uses vanilla animations that already have similar events in them
Hi Maxsu. Please, if i inject the animation event Soundplay into a behavior file. If i call it in an animation file during annotation, will it work as intended?
I need some help because I can´t install new animations properly. I followed several guides (Softgaming and ADH decent) but it doesn´t work. The weird thing is, that I don´t get any error messages.
The only thing I noticed is that the finis plugin on the right side generated by nemesis is crossed out for some reason (but so is the mcm helper which works).
So here is what I already did:
- installed steam and MO2 direct in C:/ and made exceptions for security program (norton)
- installed skyrim AE and downgraded to 1.5.97 (with the console and then the patch)
- cleaned the masterfiles with sseedit, set up Bethini
- installed these mods (also Microsoft Visual Studio ):
Then I installed nemesis like the above guides explain (from the nexus comment section for nemesis).
Maybe it doesnt work because I downgraded to 1.5.97 with the console? I read somewhere not all mods work with this method. Or is there a "special" nemesis version I have to use for 1.5.97?
You have one or more script extender plugins which failed to load! If you want this notification to go away, here are some steps you can take: • Look for updates to the mod or the specific plugin included in the mod. • Disable the mod containing the plugin. • Hide or delete the plugin from the mod.To refresh the script extender logs, you will need to run the game and/or editor again!
The failed plugins are:Failed to upload BehaviorDataInjector.dll Game - Skyrim Special Edition 1.5.97.0.8
116 comments
Get the 1.6+ supporting here.
Checked version of mod - 0.13
Checked version of Behavior Data Injector Universal Support - 0.13.0.1
Game version - Steam, AE, 1.6.1170.0
DO A MANUAL INSTALL FOR BOTH FILES. CLICK OVERWRITE AND IT SHOULD WORK.
Thank you to Jordan98ish2 for the fix action.
I appreciate this tip. Now I'm pretty sure its just not working for VR yet. Or I am an idiot.
I need some help because I can´t install new animations properly.
I followed several guides (Softgaming and ADH decent) but it doesn´t work.
The weird thing is, that I don´t get any error messages.
The only thing I noticed is that the finis plugin on the right side generated by nemesis
is crossed out for some reason (but so is the mcm helper which works).
So here is what I already did:
- installed steam and MO2 direct in C:/ and made exceptions for security program (norton)
- installed skyrim AE and downgraded to 1.5.97 (with the console and then the patch)
- cleaned the masterfiles with sseedit, set up Bethini
- installed these mods (also Microsoft Visual Studio ):
SKSE
Address Library for SKSE Plugins
SSE Engine Fixes
Powerofthree's Tweaks
SSE Display Tweaks
Skyrim Priority SE AE
SkyUI
MCM Helper
Unofficial Skyrim Special Edition Patch
SSE Fixes
DLL Plugin Loader
Then I installed nemesis like the above guides explain
(from the nexus comment section for nemesis).
Maybe it doesnt work because I downgraded to 1.5.97 with the console?
I read somewhere not all mods work with this method.
Or is there a "special" nemesis version I have to use for 1.5.97?
Anyways, thanks a lot!
Is there a way to fix them or can I ignore it?
You have one or more script extender plugins which failed to load! If you want this notification to go away, here are some steps you can take: • Look for updates to the mod or the specific plugin included in the mod. • Disable the mod containing the plugin. • Hide or delete the plugin from the mod.To refresh the script extender logs, you will need to run the game and/or editor again!
The failed plugins are:Failed to upload BehaviorDataInjector.dll
Game - Skyrim Special Edition 1.5.97.0.8