Skyrim Special Edition

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Aukmat - Kojak747

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kojak747

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50 comments

  1. kojak747
    kojak747
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    Added updated JK Skyrim AIO patch - Repaired the navmesh, added missing masters and fixed terrain heightmap
  2. samanthashizzle
    samanthashizzle
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    Thank you so much for your work on this. I use your enb as well, its beautiful. If I wanted to remove the light beams above the sconces, how would I go about doing that? The light seams unnatural.
    1. hacknslash52
      hacknslash52
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      I have used Jaxonz Positioner successfully to modify/change light sources. It is a port from an excellent LE mod. It takes a bit of practice but once you get the hang of it it is relatively easy to rearrange just about anything that can be selected in the worldspace. Once you are finished, use the mod to Lock Down everything in the cell and the changes will persist on the save game. I was able to copy all of the Hold Border Banners and hang them on the wall of my Leaf Rest trophy room next to a map for easy visual cues to the holds (don't have an online photo account so I can't provide a screenshot).

      Hope that helps
  3. nordnemesis
    nordnemesis
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    Do I use both patches together, or just 1.4? One is main file, one is update file, and Im a bit confused... thanks
  4. Antilia
    Antilia
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    Hi, I use Leaf Rest with Kato's Riverwood because I really like it, but this creates a clear contrast with the walkways and the well, I wanted to try to ask from the author himself, but he doesn't seem active, while mnikjom has closed the comments.
    So I wanted to try to ask you, given that you took care of this house, if it is a feasible job, and if it is obviously worth it, otherwise it's fine (:
    (oh, and excuse my english!)
  5. Jinchurik
    Jinchurik
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    I can't turn the Leaf Rest forge, oven, kitchen on and off, they just stay on forever. By the way, I'm using the Lux, Lux Orbis, Lux via .
    1. Khylian
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      Same problem. With the patch provided by lux for Leaf Rest, the fireplace, lights on/off, bellows, etc., does not work. I disabled the patch and everything works fine. Will it be possible to make both compatible? I love the lux ambiance, the house looks much better, but I don't like loosing the functions. The fault is not from this mod. Thanks for fixing all the bugs.
  6. PayloadG
    PayloadG
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    hi,can i ask for another aukmat&mnikjom's mod: WIND PATH?
    that mod is cool.but..i little buggy?i hope get a fix..if you got time!
    many thanks to you
  7. JEFFERNITO
    JEFFERNITO
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    is there any patch for jk riverwood? I see there's one for jk skyrim aio but i cant find one for jk riverwood. is it to much to ask for a patch for jk riverwood?
  8. PayloadG
    PayloadG
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    hey.i just want to say Thanks.my tears down,this is my favorite house mod for over 5 years.I have always been troubled by Papyrus errors in the original mod. Thank you very much.you just saved my life
    1. kojak747
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      :)
  9. TheWonTonCat
    TheWonTonCat
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    Would it be possible to make all ruinspot0#act items to become unmoveable statics?
    I can't get CK to load leaf rest to do this myself thanks to CK not being available for 1.6.640.0
    1. kojak747
      kojak747
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      Which pots exactly, get me the ref ids or some screens
  10. PayloadG
    PayloadG
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    hello again. found two bug:the small statue at bedroom can't teleport.the original mod have this function,but it is not working at this fix
    and the hanging bear trophy at staircase is floating.
  11. deannastntn
    deannastntn
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    Echoing an earlier request from KamSolastor - T'Skyrim - Riverwood (Addon for JK's Skyrim) could use the same fixing as Leaf Rest SSE, but it is distinctly different since it adds on mobs and housing for them on the bridge side of Riverwood past the gate as well as opposite Riverwood on the other bank of the river with additional bridgework put in over the river. It may be more work to clean that up with additional mobs and buildings, but I feel it would be worth the effort.