Skyrim Special Edition

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Created by

asdasfa

Uploaded by

asdasfa

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About this mod

Allows you to bury, dress up, carry, and store corpses.
Stored corpses won't despawn. Up to 512 corpses can be stored.
Configurable.
ESPFE.

Requirements
Permissions and credits
Translations
  • Portuguese
  • Polish
  • Mandarin
Changelogs
Donations
Requirements:
SKSE
SkyUI
powerofthree's Papyrus Extender
UIExtensions
PapyrusUtil SE - Modders Scripting Utility Functions


Description:
This plugin allows you to carry corpses and store them to be marked as managed. Managed corpses become persistent and won't despawn.
It also allows you to dress up corpses by storing equipment in them.
To show the "Corpse" option, crouch, then hold L-Shift (configurable) when activating a corpse.
You need a linen wrap and an embalming tool to "Carry" a corpse.
Once you're carrying a corpse, you can use the misc item "Cadaver Sack" to select and drop one of the corpses you're carrying.
Upon dropping a corpse, you will be prompted if you want to "Manage" it.
You can manage up to 512 corpses.

Features:

Carry: Using a linen wrap and an embalming tool, you can take a corpse anywhere with you. You'll also get a sack on your back whenever you're carrying a corpse.
Decapitate: Managed corpses can be decapitated. Although, decapitation is only available on humans and hagravens.
Clean Carcass: This option will rid the corpse of its flesh and organs, giving you human flesh and heart, or bone meal and skull if it's a skeleton. Only limited to humans and giants.
Bury: Using a shovel, you can bury a corpse to get rid of it. Also works on ash piles.
Dress up Corpse: You can equip items on corpses by placing them in their inventory.

This is an alternative/replacement to Collect Unique Corpses and does the same things with some differences in the implementation.
Differences include:
  • An MCM for configuring the settings and the weight for each weight category of corpses. And also a list for tracking the currently carried and managed corpses.
  • By default, requires holding L-Shift to show the option, makes it less annoying when you just want to search a corpse.
  • A cosmetic sack (toggleable) that is equipped in slot 47 to indicate that a body is being carried.
  • More detailed prompts.
  • All options are found under the "Corpse" option, including the "Bury" option.
  • No more misc items as corpse objects, all carried corpses are listed with UIExtensions by using the misc item "Cadaver Sack".
  • By default, unique actors will keep the same reference instead of being cloned. To prevent them from getting cleaned up by the game, they are added to the WINoBodyCleanupFaction.
  • If a corpse has some body morphs applied, it can copy those morphs into the generated clone.
  • Uses po3's Papyrus Extender for some functions like decapitation.
  • Some other stuff I forgot.

Compatibility:
Not compatible with Collect Unique Corpses. Does the same things and uses the same entry point.

Translations:
If you wish to translate the MCM, just edit the SKSE/Plugins/Cadaver/Strings.json file.

Credits:
Drakae, for Collect Unique Corpses, which is used as reference for Cadaver's implementation.
Goubo, for SL Defeat's body bag mesh.
Issgard, PROMETHEUS_ts, and Kulharin for Beast Skeletons.




My Other Mods: