Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

gavwhittaker

Uploaded by

gavwhittaker

Virus scan

Safe to use

106 comments

  1. gavwhittaker
    gavwhittaker
    • premium
    • 193 kudos
    Locked
    Sticky
    Please show your appreciation by endorsing Paraphernalia mods

    • Giving your follower(s) shadow casting torches may occasionally cause a CTD
    • Torches in VR sometimes do not flicker if using VRIK - Armored Hands mod is a lesser option
    • Other mod that adds shadows to torches or campfires may prove incompatible/CTD
    • Ensure Ambience torch.nif overwrites all others in your Mod Manager
    • Ambience is best loaded near the very bottom of your plugin ESP order - it contains no Cell or Worldspace edits so is safe to load late

    Complimentary mods include Paraphernalia Magicka, Paraphernalia Anti-Flicker, Imaginator and Paraphernalia Lustre (Reshade) 
  2. OopsSteve
    OopsSteve
    • member
    • 7 kudos
    Should it be placed after or before the lux? I would place it after the lux would have a probability of encountering ctd
    1. gavwhittaker
      gavwhittaker
      • premium
      • 193 kudos
      It's up to you, the lower you load it, the more features flow through into your game.  Personally I load it after LUX.  You shouldn't be getting any CTD's based on Ambience's load position - if that is the case, please let me know.
    2. OopsSteve
      OopsSteve
      • member
      • 7 kudos
      Everything is fine now, thank you, this mod is really great!
  3. CloudAndProud13
    CloudAndProud13
    • premium
    • 78 kudos
    Do you mind if I upload a small ESP that disables the quest adding the torches to the player inventory?
    1. gavwhittaker
      gavwhittaker
      • premium
      • 193 kudos
      Sure, go for it....you know the etiquette ;)
    2. CloudAndProud13
      CloudAndProud13
      • premium
      • 78 kudos
      Thanks ^-^
  4. dulipat
    dulipat
    • supporter
    • 3 kudos
    I have moved to Community Shaders from ENB, would this mod works well with CS? Thanks.
    1. gavwhittaker
      gavwhittaker
      • premium
      • 193 kudos
      For sure.  A matter of personal prefer ofcourse although the reason I made this mod was to fix so many annoying little vanilla things - like glowing water at night, imagespace changes in certain places, unrealistic light reach...if these things appeal to you, it'll work with CS just fine.
  5. ModdingTime051920
    ModdingTime051920
    • premium
    • 0 kudos
    So just so I am clear, this mod is compatible with ENB and Lux right? I am a beginner when it comes to modding so I just wanted to ask before I toss it in my load order!
    1. gavwhittaker
      gavwhittaker
      • premium
      • 193 kudos
      Yep, yuppers, yes
      ...I'm the same setup 

       Since you are using Lux and since you are ENB and not Community Shaders...you may need Anti-Flicker too
    2. ModdingTime051920
      ModdingTime051920
      • premium
      • 0 kudos
      Ok sweet, thanks for the help!
  6. danman966
    danman966
    • premium
    • 0 kudos
    Getting a flicker depending on head position (in VR). Really noticeable when walking around in some lightings. Using LUX. Narrowed it down to this mod.

    Explained more here: https://www.reddit.com/r/skyrimvr/comments/19cc6gy/light_coming_in_and_out_when_moving_head_any/

    Any idea why this could be happening?
    1. gavwhittaker
      gavwhittaker
      • premium
      • 193 kudos
      I add shadows lights to one or two more records over vanilla. Not sure if you are Community Shaders or ENB yet if the latter and since LUX try Anti-Flicker maybe
  7. Thisissae
    Thisissae
    • supporter
    • 0 kudos
    Great mod! I threw it in my load order yesterday and I'm loving the subtle but noticeable change it made.

    One thing that I didn't see mentioned is that if you're using Flat World Map Framework you'll want to load this before the FWMF plugin or make a small conflict resolution patch so the records from FWMF win. Otherwise depending on what map texture you're using it might make it too light to see anything lol easy fix tho!
    1. gavwhittaker
      gavwhittaker
      • premium
      • 193 kudos
      Interesting...never used FWMF so at some point I'll take a look. Thank you
  8. Aqiriza
    Aqiriza
    • member
    • 6 kudos
    Hi, can this work together with Haze Lights or are they doing the same thing?
    1. gavwhittaker
      gavwhittaker
      • premium
      • 193 kudos
      Similar things. Technically can exist side by side in your load order although whichever mod loads last will win....load up xEdit to compare
    2. Aqiriza
      Aqiriza
      • member
      • 6 kudos
      Gotcha, thanks
  9. shurcabesha
    shurcabesha
    • supporter
    • 19 kudos
    An outstanding job. Thanks to the very nice color calibration that Ambience offers, I've managed to drop ENB gaining a good handful of FPS along the way and getting the sustained 60FPS the vast majority of the time. I can even live without Reshade.

    I have spent several days doing all kinds of tests until I found this wonderful mod. Thanks a lot! (=
    1. gavwhittaker
      gavwhittaker
      • premium
      • 193 kudos
      Thank you....Ambience was born out of frustration with 2 things primarily, one being those awful vanilla imagespace effects like at the base of the stairs outside bleakfalls barrow and the other the bright water at night. The rest was me getting carried yet I couldn't live without Ambience in my load order either. Enjoy the FPS and keep an eye out for VRAMr update soon
    2. shurcabesha
      shurcabesha
      • supporter
      • 19 kudos
      Of course, I'll keep an eye out, although I've already managed to optimize my fixed modlist according to object sizes (2048k armor, 1024k boots/gloves/yelms, 2048k/1024k/512k common items, potions, vegetables, fruit, grass, trees, etc according to item size, and other things I forget). Still looking forward to that update, because VRAMr looks quite useful.

      Thanks again!.
  10. deleted177938406
    deleted177938406
    • account closed
    • 0 kudos
    whats your update recomendation.
    And it`s safe to update in Mid - Game thank`s and Great Mod.
    1. gavwhittaker
      gavwhittaker
      • premium
      • 193 kudos
      So I purposely flagged as ESL yet kept as an ESP file suffix so as not to upset your load order. Since there are no cell, worldspace edits or scripts you should be 100% safe to simply just update.
  11. Velezarius2
    Velezarius2
    • member
    • 1 kudos
    Thanks for the great mod!
    But there is a question: why is this mod not ESPFE?
    1. gavwhittaker
      gavwhittaker
      • premium
      • 193 kudos
      Thanks - a very good Q. Initially designed with VR in mind where ESL+ was irrelevant...that's all changed recently so watch this space