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Created by
istayzoominUploaded by
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Activity logs
This page was last updated on 02 January 2023, 9:58PM
- Changelogs
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Version 2.2.1
- (New Feature) Added exclusion keyword that can be distributed via KID to headgear that this mod should ignore. Editor ID: RTR_ExcludeKW Form ID: 0xF83
- (Settings Tweak) Hotkeys can now be unbound using Esc or the controller "Back" button
- (Bug Fix) Revised failsafe that checks for interrupted animations (resulting in helmet being stuck to hand)
- (Bug Fix) Verified logic and behavior files for hoods
- (Bug Fix) Mod will check for open menus before playing an animation
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Version 2.2.0
- (New Feature) Follower Support
- (New Feature) Combat Equip
- (New Option) Manage Followers: Enables/disables follower support
- (New Option) Manage Circlets: Enables/disables automatic management of circlets (toggle key will still work for circlets if disabled)
- (New Option) Combat Equip: Enables/disables automatic equip of headgear when entering combat
- (New Option) Combat Equip Animation: Enables/disables animation for combat equip
- (New Option) Require Torso Armor: Option to remove placed helmets on actors that do not have a chest piece equipped.
- (New Options) A variety of positioning options for placement and animation tweaking
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Version 2.1.1
- I forgot to include the KID file
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Version 2.1.0
- (New Feature) Circlets are now supported. Circlets use the same animation's as helmets, but have tweaked positions to improve animation and display alignment. Hip positioning/rotation can be tweaked in the MCM and circlet settings are unique to helmet settings so that both can be tweaked individually
- (New Feature) Limited Hood support. Some of the main game hoods (that are exclusively a headgear item) are now supported and can be lowered into their lowered versions (thanks to Lowered Hoods' models). Lowering happens via the monitor or by hotkey in the same manner as helmets. Specific hood lowering animation to be added.
- (Bug Fix) Hoods that do not have a lowered hood version will now be excluded from this mods usage. In the future I will add a way for headgear specific hoods to be equipped/unequipped via this mod, but I have not yet included differentiation between normal hoods and "hoods" such as full body robes that have a hood.
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Version 2.0.0
- Mod is now ESL flagged
- (New Feature) Movement is now unlocked during equip/unequip animations
- (New Feature) Added hotkey to remove all helmets placed by mod
- (Revised Feature) Toggle hotkey can now trigger animations in combat. This is meant as a compromise between the possibility of being caught 'unaware' with your helmet unequipped and the helmet automatically equipping when entering combat. Note that while toggle is now enabled in combat, you won't be able to use your weapons during the animation which will leave you vulnerable
- (Bug Fix) Bugs involving spam of the toggle key have been resolved
- (Bug Fix) Bug where ritual spell animation would play when using toggle with an unsheathed weapon has been resolved
- (Bug Fix) Bug where helmet duplication was possible has been resolved
- (Bug Fix) Detection of equipped helmet has been reworked, streamlining the scripts and resolving bugs caused by inaccurate detection
- (Bug Fix) Helmets will now properly disappear when changing into Werewolf/Vampire Lord
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Version 1.1.0
- (New Feature) Added toggle key to unequip/equip helmet (depending on whether helmet is currently on hip or on head). Assignable in MCM
- (New Feature) Added helmet's hip position/rotation adjustment via MCM
- (New Feature) Added option to turn off automatic helmet management. Set "Equip when" and "Unequip when" to only with toggle key if you only want to play the animations via hotkey
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Version 1.0.0
- Initial Release
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- Author's activity
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January 2023
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02 Jan 2023, 9:58PM | Action by: istayzoomin
Changelog added
'Change log added for version 2.2.1'
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02 Jan 2023, 4:52PM | Action by: istayzoomin
Attribute change
'Description changed.'
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02 Jan 2023, 4:49PM | Action by: istayzoomin
Changelog added
'Change log added for version 2.2.1'
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02 Jan 2023, 4:46PM | Action by: istayzoomin
Changelog added
'Change log added for version 2.2.1'
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02 Jan 2023, 4:43PM | Action by: istayzoomin
Attribute change
'Mod version changed to 2.2.1.'
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02 Jan 2023, 4:42PM | Action by: istayzoomin
File added
'Read the Room [version 2.2.1]'
December 2022
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27 Dec 2022, 6:52AM | Action by: istayzoomin
Attribute change
'Description changed.'
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26 Dec 2022, 6:23PM | Action by: istayzoomin
Attribute change
'Description changed.'
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24 Dec 2022, 7:29PM | Action by: istayzoomin
Attribute change
'Description changed.'
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23 Dec 2022, 10:18PM | Action by: istayzoomin
Attribute change
'Description changed.'
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23 Dec 2022, 10:17PM | Action by: istayzoomin
Attribute change
'Description changed.'
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20 Dec 2022, 5:44PM | Action by: istayzoomin
Attribute change
'Description changed.'
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20 Dec 2022, 5:43PM | Action by: istayzoomin
Attribute change
'Description changed.'
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20 Dec 2022, 5:43PM | Action by: istayzoomin
Attribute change
'Description changed.'
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18 Dec 2022, 2:11PM | Action by: istayzoomin
Attribute change
'Description changed.'
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18 Dec 2022, 2:06PM | Action by: istayzoomin
Attribute change
'Description changed.'
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16 Dec 2022, 11:42PM | Action by: istayzoomin
Attribute change
'Description changed.'
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16 Dec 2022, 8:43PM | Action by: istayzoomin
Attribute change
'Description changed.'
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16 Dec 2022, 8:37PM | Action by: istayzoomin
Changelog added
'Change log added for version 2.2.0'
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16 Dec 2022, 8:34PM | Action by: istayzoomin
Attribute change
'Mod version changed to 2.2.0.'
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- Mod page activity
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April 2024
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28 Apr 2024, 10:46PM | Action by: KingmakerNexus
Untracked
'Read the Room - Immersive and Animated Helmet Management'
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28 Apr 2024, 9:50PM | Action by: MacKom
Tracked
'Read the Room - Immersive and Animated Helmet Management'
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28 Apr 2024, 8:03PM | Action by: fredd95
Untracked
'Read the Room - Immersive and Animated Helmet Management'
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28 Apr 2024, 7:01PM | Action by: SootySweep
Endorsed
'Read the Room - Immersive and Animated Helmet Management'
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28 Apr 2024, 2:55PM | Action by: FelipeBasseto
Tracked
'Read the Room - Immersive and Animated Helmet Management'
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28 Apr 2024, 3:01AM | Action by: chenchao7534
Untracked
'Read the Room - Immersive and Animated Helmet Management'
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27 Apr 2024, 8:07PM | Action by: apocalypsemeowz
Untracked
'Read the Room - Immersive and Animated Helmet Management'
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27 Apr 2024, 7:37PM | Action by: ZatoZata
Endorsed
'Read the Room - Immersive and Animated Helmet Management'
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27 Apr 2024, 6:10PM | Action by: LilithKievskaya
Untracked
'Read the Room - Immersive and Animated Helmet Management'
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27 Apr 2024, 5:37PM | Action by: clemp34
Tracked
'Read the Room - Immersive and Animated Helmet Management'
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26 Apr 2024, 3:48PM | Action by: DKEAce
Tracked
'Read the Room - Immersive and Animated Helmet Management'
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26 Apr 2024, 1:06PM | Action by: chenchao7534
Tracked
'Read the Room - Immersive and Animated Helmet Management'
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26 Apr 2024, 2:08AM | Action by: BreadAmI
Tracked
'Read the Room - Immersive and Animated Helmet Management'
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26 Apr 2024, 1:43AM | Action by: XxAri96xX
Tracked
'Read the Room - Immersive and Animated Helmet Management'
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26 Apr 2024, 1:19AM | Action by: InstantKor
Endorsed
'Read the Room - Immersive and Animated Helmet Management'
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26 Apr 2024, 1:19AM | Action by: InstantKor
Untracked
'Read the Room - Immersive and Animated Helmet Management'
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25 Apr 2024, 8:54PM | Action by: Deleted208586946User
Tracked
'Read the Room - Immersive and Animated Helmet Management'
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25 Apr 2024, 8:13PM | Action by: MrSw33z3r
Endorsed
'Read the Room - Immersive and Animated Helmet Management'
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25 Apr 2024, 5:37PM | Action by: KristerKovacs
Tracked
'Read the Room - Immersive and Animated Helmet Management'
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25 Apr 2024, 4:48PM | Action by: HajyMurat
Untracked
'Read the Room - Immersive and Animated Helmet Management'
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