wonder if this would distribute items again when used alongside with pickpocket reset. no promises, but if i have time to test, i may return with a comment on this.
wskeever's mod seems to reset your mod's additions too! but during each session, they always reset to same items. this is not a case for items from loot list of npcs (their original inventory pool). only for spid distributed items from your mod.
but! when i save the game after npcs' inventories are reset (waiting more than 40 hrs in game) and reload the game, items distributed from your mod are randomised again as if i started a new game, which is great news i believe! considering a playthrough consists of countless sessions.
ps: i checked loot lists of npcs i tested the mod with, plus your _distr file to not mistake. these are my results on my end, i'm not sure how would it play with other load orders, and even what i say may not seem possible. i don't comprehensively have a grasp of these two mods regarding how they really work.
yup, if your up for it, it would be nice to see other mods distributed as well, another one would be C.O.I.N. being distributed to npc's based on their race
Yes, I used a dummy record with null references in for the esp. As pointed out below you don't really need the ESP, you could just have the ini file in the mod folder and not use the ESP. Or you could delete the null records in xEdit. But it's safe to ignore that.
Theft in Skyrim hits some lizard brain part deep in me that brings me such satisfaction so I am very glad to see another mod to give me more things to yoink. Insta-download.
What's the point of the plugin file? The empty outfit record isn't used by the SPID file.
Unless you were under the impression that having a plugin is necessary to load a SPID file similar to a BSA archive, in which case, I'm happy to inform you it isn't. The file name having the _DISTR suffix is sufficient for that. (Also, you have that mis-spelled as _DISTRI, so may want to fix that.)
The plugin file is so it can be easily installed with a mod manager. I'm aware that only the ini file is needed, just a bad habit I guess. Also there in case I want to add something to it in an update.
Thanks for pointing out the typo but you know what? I've done loads of SPID mods and it looks like I've used DISTRI in all of them, guess I've been reading it wrong for months. Still works though so I guess it's good enough for SPID anyway. Oops.
23 comments
wskeever's mod seems to reset your mod's additions too! but during each session, they always reset to same items. this is not a case for items from loot list of npcs (their original inventory pool). only for spid distributed items from your mod.
but! when i save the game after npcs' inventories are reset (waiting more than 40 hrs in game) and reload the game, items distributed from your mod are randomised again as if i started a new game, which is great news i believe! considering a playthrough consists of countless sessions.
ps: i checked loot lists of npcs i tested the mod with, plus your _distr file to not mistake. these are my results on my end, i'm not sure how would it play with other load orders, and even what i say may not seem possible. i don't comprehensively have a grasp of these two mods regarding how they really work.
But also great as an teaching tool to anyone (like me) who wants to learn how to use SPID. This is a perfect introductory example.
[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [FE 183] WealthyMarks.esp
[00:00] Dummy [OTFT:FE183800]
[00:00] OTFT \ INAM - Items \ Item -> Found a NULL reference, expected: ARMO,LVLI
[00:00] OTFT \ INAM - Items \ Item -> Found a NULL reference, expected: ARMO,LVLI
[00:00] OTFT \ INAM - Items \ Item -> Found a NULL reference, expected: ARMO,LVLI
[00:00] OTFT \ INAM - Items \ Item -> Found a NULL reference, expected: ARMO,LVLI
[00:00] OTFT \ INAM - Items \ Item -> Found a NULL reference, expected: ARMO,LVLI
[00:00] Done: Checking for Errors, Processed Records: 2, Errors found: 1, Elapsed Time: 00:00
is it fine?
Unless you were under the impression that having a plugin is necessary to load a SPID file similar to a BSA archive, in which case, I'm happy to inform you it isn't. The file name having the _DISTR suffix is sufficient for that. (Also, you have that mis-spelled as _DISTRI, so may want to fix that.)
Thanks for pointing out the typo but you know what? I've done loads of SPID mods and it looks like I've used DISTRI in all of them, guess I've been reading it wrong for months. Still works though so I guess it's good enough for SPID anyway. Oops.