Skyrim Special Edition

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JobiWanUK

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JobiWanUK

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23 comments

  1. megnoeu
    megnoeu
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    wonder if this would distribute items again when used alongside with pickpocket reset. no promises, but if i have time to test, i may return with a comment on this.
    1. JobiWanUK
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      Doubtful, that mod says it resets to the original inventory, but by all means test it and let us know.
    2. megnoeu
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      hey! back with some observations.

      wskeever's mod seems to reset your mod's additions too! but during each session, they always reset to same items. this is not a case for items from loot list of npcs (their original inventory pool). only for spid distributed items from your mod.

      but! when i save the game after npcs' inventories are reset (waiting more than 40 hrs in game) and reload the game, items distributed from your mod are randomised again as if i started a new game, which is great news i believe! considering a playthrough consists of countless sessions.

      ps: i checked loot lists of npcs i tested the mod with, plus your _distr file to not mistake. these are my results on my end, i'm not sure how would it play with other load orders, and even what i say may not seem possible. i don't comprehensively have a grasp of these two mods regarding how they really work.
  2. Lanif79
    Lanif79
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    very nice, mod any chance for some patches for other mods like immersive jewelry? 
    1. JobiWanUK
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      Not sure I follow, patch how exactly? You mean to distribute the jewellery?
    2. Lanif79
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      yup, if your up for it, it would be nice to see other mods distributed as well, another one would be C.O.I.N. being distributed to npc's based on their race  
    3. zune127
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      A patch for C.O.I.N, Immersive Jewelry would be amazing.
  3. magus6721
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    Cool idea, thanks for uploading.

    But also great as an teaching tool to anyone (like me) who wants to learn how to use SPID.  This is a perfect introductory example.
  4. t1000n1
    t1000n1
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    Stumbled upon your Reddit thread and found this. I was hoping you can make one for Fallout 4. Thanks!
    1. JobiWanUK
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      Unlikely as I have never played Fallout 4 and don't even own it.
    2. t1000n1
      t1000n1
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      Dang : (
    3. JobiWanUK
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      It's very easy, I'm sure you could do it yourself. You can reverse engineer the DISTR file and just change the form IDs to stuff from FO4
  5. BurtFreeman
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    hi, i've those errors in sseedit

    [00:00] Start: Checking for Errors
    [00:00] Checking for Errors in [FE 183] WealthyMarks.esp
    [00:00] Dummy [OTFT:FE183800]
    [00:00]     OTFT \ INAM - Items \ Item -> Found a NULL reference, expected: ARMO,LVLI
    [00:00]     OTFT \ INAM - Items \ Item -> Found a NULL reference, expected: ARMO,LVLI
    [00:00]     OTFT \ INAM - Items \ Item -> Found a NULL reference, expected: ARMO,LVLI
    [00:00]     OTFT \ INAM - Items \ Item -> Found a NULL reference, expected: ARMO,LVLI
    [00:00]     OTFT \ INAM - Items \ Item -> Found a NULL reference, expected: ARMO,LVLI
    [00:00] Done: Checking for Errors, Processed Records: 2, Errors found: 1, Elapsed Time: 00:00

    is it fine?
    1. JobiWanUK
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      Yes, I used a dummy record with null references in for the esp. As pointed out below you don't really need the ESP, you could just have the ini file in the mod folder and not use the ESP. Or you could delete the null records in xEdit. But it's safe to ignore that.
    2. BurtFreeman
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      thank you
  6. SG013
    SG013
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    Theft in Skyrim hits some lizard brain part deep in me that brings me such satisfaction so I am very glad to see another mod to give me more things to yoink. Insta-download.
  7. kuddlesworth9419
    kuddlesworth9419
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    Been wanting something like this for years. Thanks a bunch, any plans to do the same to chests/containers?
    1. JobiWanUK
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      Not currently, I think there's plenty other mods that do similar already, plus SPID doesn't work for containers (yet)
    2. kuddlesworth9419
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      Cool thanks anyway.
  8. Llyiu
    Llyiu
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    Truly a blessing of a mod for all Thief enjoyers.
  9. invinoveritas99
    invinoveritas99
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    This is a really good idea. Saving for my upcoming thief build.
  10. azhrael
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    What's the point of the plugin file? The empty outfit record isn't used by the SPID file.

    Unless you were under the impression that having a plugin is necessary to load a SPID file similar to a BSA archive, in which case, I'm happy to inform you it isn't. The file name having the _DISTR suffix is sufficient for that. (Also, you have that mis-spelled as _DISTRI, so may want to fix that.)
    1. JobiWanUK
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      The plugin file is so it can be easily installed with a mod manager. I'm aware that only the ini file is needed, just a bad habit I guess. Also there in case I want to add something to it in an update.

      Thanks for pointing out the typo but you know what? I've done loads of SPID mods and it looks like I've used DISTRI in all of them, guess I've been reading it wrong for months. Still works though so I guess it's good enough for SPID anyway. Oops.