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Jebbalon

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Jebbalon

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  1. Jebbalon
    Jebbalon
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    Version 1.3 is now available - lots of stuff - see change log and description.

    Please report on bugs, comment on what works, and please suggest improvements.
    I'm open to whatever
    Thanks!

    Disclaimer on older images for mod - they were taken during development so expect changes to placement and lighting etc.

    Simple Tutorial....
    1. Install mod
    2. Wait 1 in-game hour (might have to wait 24 hours if a new game)
    3. Receive teleport spell - Learn it - Use it to enter/exit
    4. Enjoy!

    5. Remember to not kick the Urn **
  2. Tetrol88
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    Hi - got the spell, read the spell book, it is present in my spells under powers, but if I click it it gets the marker as selected but as if it is a spell in my left hand (complete with a floating animated glowing purple ball thingy floating above my left hand as in your video). Neither the power button or casting the left hand spell works. - any ideas?

    Worked after save, exit, reload :)

    Edit - Just discovered that the Butler's mechanical noises popped up when I entered another player home - Breezehome - fixed that by removing the sounds generated.
    Also put a copy of an Immersive Wench with Innkeeper abilities in there - so now I get offered a drink when I arrive! It also gives me access to a mod that provides a satchel accessible from any innkeeper so I have common storage with all my other player houses as well as the Inns now.
  3. TheRealGeneral
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    1. Jebbalon
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  4. cathydavid666777
    cathydavid666777
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    hey could you like addon for sot 4 horsemen weapons and armor to be displayed if not it cool i just hate putting them up.
    1. Jebbalon
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      Hmmm... Are you sure they don't work on the mannequins and weapon racks ?
      I will take a look ...
    2. cathydavid666777
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      I was thinking like a side area for alot of your sot mods that add new armor and weapons. lol sorry i should word it better.
    3. Jebbalon
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      Ahh, I understand now
  5. Jebbalon
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    Spoiler:  
    Show

    Ultimate Deadly Encounters:
    Sands of Time

    Version 50.0
    Available now!
    Prepare yourself
  6. snarkywriter
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    Hi Jebbalon,

    Excellent mod! I really love the interior design and the little touches like the statues. Just a word of warning to users that, while Vilja, Inigo, and vanilla followers/NFF controlled followers work fine, Lucien does *not* appear to follow you into the worldspace. I doubt there is anything you can you on your end, and I know Lucien's author does not have plans to add a "teleport to" effect to that follower mod, so I just want to let other follower-loving users know.

    Thanks for your hard work! Have a great evening!
    1. Jebbalon
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      Thank you
      Yeah, Lucien and other non-controlled followers don't enter Room. They are welcome to but it's up to them really.
      They will wait for you to return though. I usually try to leave them in a comfortable place while I'm away.
  7. Jebbalon
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    FINALLY

    Working on finishing update to this mod
    Version will skip 1.2 that I have been using for long time in unfinished state.
    Version 1.3 will be uploaded soon - I need to tweak the bed covers mesh a bit to work better.
    Lots of stuff added to the room ...
    - 16 Mannequins
    - 46 weapon racks/plaques/CoatOfArms
    - Spider Imbuing Chamber (Dragonborn DLC)
    - A spider
    - Light switch buttons for each area
    - Bookshelves have been updated (like vanilla, store books and they display)(compatible with Unlimited Bookshelves)
    - More clutter
    - Script optimizations
    - and More...

  8. BrewerJulius2
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    I left a bug report. I would really love to use this mod but if i cant get the armorstands working than i doubt i will use it much.
    1. Jebbalon
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      I commented on bug report - not a bug.
      Those are all feature for next version. Current version 1.11 does not have those.
      I need to find time to work on the mod and upload.

      edit.... the characters in the screenshots - that's Inigo and Vilja - Companion mods - Vilja will follow you into the room and Inigo you can use his summon spell to bring him in. Other followers will wait where you cast the spell to enter.
    2. BrewerJulius2
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      Alright, i thought they were already in this version. I will just be patient then. Any idea when the next version will be uploaded?
      I dont think i will be using the companion mods, i currently have one that i can teleport to me already, so that will be enough.

      Thx for responding so quickly.

      EDIT: i have no clue why my response is duplicated and i cant seem to remove either of them.
    3. Jebbalon
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      I have time in the coming weeks to work on mods. No guarantees but I'll try to work on it.

      I hid your double post - it's just a Nexus thing
    4. BrewerJulius2
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      "I have time in the coming weeks to work on mods. No guarantees but I'll try to work on it."

      Thx

      "I hid your double post - it's just a Nexus thing"

      thx for hiding it. I have had it before, never figuered out what triggerd it or why it happend at all.
  9. Jebbalon
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    Uploaded some pics from the room. Working on update...
    Added about 15 more storage chests.
    Added more clutter for tables and dining area
    Scripted the bartender and jokerine!
    Changed the armor/weapon visual for its button. The shelf didn't want to comply with my demands.
    Finally added Mannequins !! 16 total - The button now works - Clicking will hide the Daedric displays if they are out then display the mannequins.
    Currently Weapon racks and plaques are not added/functional.
    Still more to do but it's looking better...

    FYI - did you know the mannequins can act alive after first adding them - before you hook up the activators and scripts! - Creepy as hell!

    Update:
    Finally got around to tackling the Bookshelves. They are now setup to store books on shelves - so exciting!
    Adjusted navmesh here and there.
    Butler should now roam a bit better - he will also come check on the Mote from time to time. So if the Mote is following you then butler will come to you . Sort of randomizes his routine.
  10. Taffer42
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    This looks like a great mod and I'm really looking forward to trying it out. But I'm curious, whatever happened to v1.2?
    1. Jebbalon
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      Awesome, thanks for trying it out!
      Version 1.2 is on hold I guess. Between other mods and life and computers and more life and more mods this mod got pushed back more and more.
      On my computer, I have updated little things in the mod but I need to go through everything again and work on adding more stuff before releasing next update.

      Working on OBIS SE right now ... after that I'll work on this I think.
    2. Taffer42
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      Thanks for the reply and the update! OBIS is another one I hope to try out soon. :)
  11. Jebbalon
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    I'm going to release 1.2 soon and want to point out a couple issues I've come across....

    - The stairwell light doesn't seem to cast light in the stairwell as it should. I think maybe I have another mod overwriting that mesh but hard to track down. I'm going to try and just make it unique, meaning not use the vanilla mesh, so it won't be overwritten.

    - The Butler uses 2 different sound files. One is a constant loop of the gears running and the other is a movement type noise that only plays as he is moving. The movement sound - for some reason - seems to get carried back with the player when they teleport back - but only to interiors.
    .... Has anyone noticed this also? Any ideas why it happens? - it's like if I go to Dragonsreach and teleport to my Room mess around and teleport back. The sound continues to play as if the butler is hiding in the walls of dragonsreach or any interior - very odd!

    Anyway, Thanks for trying out the mod
    1. Jebbalon
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      Fixed the stairwell light

      The sound from butler ... I have no clue. Might just silence him - or rather just remove that one sound.

      I've been using the mod Crafting Requires Tools
      - So with that in mind I added a few tools around to help with that. If you don't use that mod then, well, there are a few tools around the room to look at or throw at the butler or ignore completely.

      Added round table and 3 chairs. Vilja follows me in there and Inigo can joins us with his summon spell. So, thought some chairs where we can look at each other would be nice. They use the other table and the bar but this will be nice addition.

      Also added a few idle markers - followers might use them too.