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Jebbalon's Room
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Version1.30
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Last updated
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Created by
JebbalonUploaded by
JebbalonVirus scan
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This page was last updated on 03 September 2021, 1:54PM
- Changelogs
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Version 1.30
- - 16 Mannequins - finished up their placement and scripting and the storage system to hide and display with the buttons.
- - 46 weapon racks/plaques/CoatOfArms - mostly on lower level and 16 of the CoA plaques to match the mannequins and altars. All the racks/plaques are permanent, they don't hide with the altars/mannequins.
- - Spider Imbuing Chamber (Dragonborn DLC) - Inactive until you learn to use it. (specifically, you have to kill Merilar Rendas, in White Ridge Barrow, on Solstheim)
- - A spider - She is passive and will tend to hide in that area under the stairs.
- - Added Light switch buttons for each area. (Look on left as you are entering area - right as you exit)
- - Bookshelves have been updated (like vanilla, store books and they display)(compatible with Unlimited Bookshelves)
- - More clutter
- - Script optimizations - papyrus may warn about the changes but should be harmless. New games are clean.
- - The mysterious box that I send you could spawn inside walls/rocks if you are near them. Added to the script for the box to move to player. So, if you get message but don't see box - just move away a bit and it will jump to you. I even tried going indoors and it followed me, so loot that thing to make it stop.
- - Added bed furs! - Cool little experiment I've been thinking about for long time. When bed is activated and in use - fur bed covers will be enabled. Super experimental so let me know what you think. May release as standalone mod.
- - Changed the bloody hand used for Namira's Ring display to one from Nickorasu's Religious Reasources of Tamriel mod called Namira's Hand - Thank you Nickorasu!
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- version 1.2 - not released
- - Added more storage chests - now total of 32.
- - Added clutter to tables and bar. Dining, food, plates, tankards, mead, hanging racks with herbs, pheasant, rabbit.
- - Added cabinets for kitchen area with appropriate items.
- - Made the bartender and golden chicken figurines 'clickable'
- - Changed the armor display button visual to just shield and crossed swords. This looks better than the old one.
- - Started adding mannequins - 16 total and attached them to the display buttons system. They each have hidden storage that items are transfered to/from when disabled/enabled.
- - Weapon racks and plaques won't work as easily on the display button system so ended up moving them to permanent placements.
- - The stairwell light doesn't seem to cast light in the stairwell as it should. - Made it unique, meaning it will not use the vanilla mesh, so it won't be overwritten.
- - The Butler uses 2 different sound files. One is a constant loop of the gears running and the other is a movement type noise that only plays as he is moving. The movement sound - for some reason - seems to get carried back with the player when they teleport back - but only to interiors. ... Has anyone noticed this also? Any ideas why it happens? - it's like if I go to Dragonsreach and teleport to my Room mess around and teleport back. The sound continues to play as if the butler is hiding in the walls of dragonsreach or any interior - very odd!
- - I've been using the mod Crafting Requires Tools. - So with that in mind I added a few tools around to help with that. If you don't use that mod then, well, there are a few tools around the room to look at or throw at the butler or ignore completely.
- - Added round table and 3 chairs. Vilja follows me in there and Inigo can joins us with his summon spell. So, thought some chairs where we can look at each other would be nice. They use the other table and the bar but this will be nice addition.
- - Added a few idle markers - followers might use them too.
- - Changed game setting fSandBoxCylinderTop & Bottom to 1024 and -1024 respectably - other mods may alter this no problem in overwirting - the uppser level is higher than what vanilla setting allows, now Bulter/followers will go upstairs.
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Version 1.11
- - Added a bar set (with barkeep figurine)
- Added chandelier upstairs with switch in hallway (see images)
- Moved painting in that hallway to opposite side from Switch - May be adding more switches to that wall for displays in future.
- Improved lighting all over (I hope) should be brighter - only shadow casting light is from the lava column.
- Added more gold to my Butler (25000 total now) along with more random items for purchase.
- Added Combat Dummy
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- Upstairs now can display Daedric Artifacts - push the button and the altars will appear then place any artifacts by clicking the sigil stone pillar. Your items are not above the altars, those are dummy static objects that get enabled when the item is placed. For Oghma Infinium and Skeleton Key that get consumed or turned in - Clicking the button will check if you have complete the correct quest stages and issue a Token so that they will be displayed also. You don't have to do anything it is automatic.
- There is a button for Weapons and Armor that will display mannequins, weapon racks and shield plaques - in the future! It's not functional yet.
- Adjusted lots of things - if anything looks odd or misplaced, I apologize. You may start a new game to correct it or live with it - report it if you think it's important.
- Adjusted the staircase light to sit in the wells when not tracking player.
- Identified issue with the Teleport Effects - for some reason the sound can stick to and stack up on the player. My game loads into crack of thunder now. Changed the FX to be part of the spell's magic effect rather than a placed object at time of casting. - I attempted to remove the stuck sounds on my character without success. If you have same issue, may have to start new game to get rid of it.
- Changed the Bed to one that seems more inviting.
- - Added a bar set (with barkeep figurine)
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Version 1.01
- - Added My Butler, he is a dwarven sphere and will roam around the room. Talk to him to sell your stuff.
- Added Book Shelves and Cases - Shelves are not automatic yet, will try to make them functional later. The cases already have some books in them for you.
- Generated NavMesh for the room for the Butler to use.
- Edited the staircase light, will show up quicker when entering the stairwell.
- - Added My Butler, he is a dwarven sphere and will roam around the room. Talk to him to sell your stuff.
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Version 1.00
- - Butter Churn will now give 3 to 5 bowls of butter and is tied to same reset time as ingredient harvest (and urn) 2 days currently
- Renamed cell from JEB_Room to JebbalonsRoomCell - apparently the underscore is a delimiter used in the Save files. Programs like Wrye Bash that sort or display info about saves might have problems.
- Marked the Cell as NoResetZone - I had hard time finding info on this for some reason. This will keep storage from resetting for sure. No need to worry though update should be fine. It worked for my game. I didn't touch the container IDs so your save should still see all items.
- Adjusted speed on the Staircase light - should be much smoother now. Kinda proud how I did that... The speed is based on distance from player. As you get close enough to trigger, the speed will be pretty fast. Get closer into the stairwell and the speed drops down, smoothing out the movement. You can try moving up a step or two out by the wall then move in by the railing. It's that sensitive.
- Removed those big blocks upstairs. Still holding back on Mannequins ... Haven't decided on what displays to put up there.
- General Stores mod is growing on me, it would be a required mod and I haven't installed it in my own game yet so not sure if I will do it at all.
- Still need cabinets, bookshelves, more clutter, maybe a salt extractor ...
- Salt Extractor is working see screenshot
- Also, changed the Teleport spell's visual effects to one that will delete itself after use, the old one might stick around, like if you load save right where you had used the spell, you might catch a glimpse of it as you load in. This way the FX will remove itself after reload of cell.
Ideas are welcome.......
- - Butter Churn will now give 3 to 5 bowls of butter and is tied to same reset time as ingredient harvest (and urn) 2 days currently
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Version 0.99
- Initial release
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- Author's activity
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September 2021
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03 Sep 2021, 1:54PM | Action by: Jebbalon
Attribute change
'Description changed.'
February 2021
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08 Feb 2021, 9:31AM | Action by: Jebbalon
Permission change
Author changed their file credits.
May 2019
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29 May 2019, 7:12AM | Action by: Jebbalon
Mod image added
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29 May 2019, 7:12AM | Action by: Jebbalon
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29 May 2019, 7:12AM | Action by: Jebbalon
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29 May 2019, 7:12AM | Action by: Jebbalon
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29 May 2019, 7:12AM | Action by: Jebbalon
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29 May 2019, 7:12AM | Action by: Jebbalon
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20 May 2019, 7:38AM | Action by: Jebbalon
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20 May 2019, 7:38AM | Action by: Jebbalon
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20 May 2019, 7:38AM | Action by: Jebbalon
Mod image added
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20 May 2019, 7:13AM | Action by: Jebbalon
Attribute change
File 'Jebbalon's Room' changed to 'Jebbalon's Room'.
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20 May 2019, 7:13AM | Action by: Jebbalon
File added
Jebbalon's Room [version 1.30]
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20 May 2019, 7:10AM | Action by: Jebbalon
Attribute change
File 'Version 111 Script Hot Fix' category changed to Old versions.
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20 May 2019, 7:08AM | Action by: Jebbalon
Attribute change
Description changed.
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20 May 2019, 6:56AM | Action by: Jebbalon
Mod image added
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20 May 2019, 6:56AM | Action by: Jebbalon
Mod image added
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20 May 2019, 6:56AM | Action by: Jebbalon
Mod image added
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20 May 2019, 6:56AM | Action by: Jebbalon
Mod image added
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20 May 2019, 6:56AM | Action by: Jebbalon
Mod image added
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