23 comments

  1. Daxite
    Daxite
    • member
    • 0 kudos
    Love this mod! Exactly what I was looking for with a vampire home, doesn't feel overly "grand" or like I'm living in a desolate cave and has a good amount of vampire clutter and aesthetics, ideal size as well and fits in nicely with the rest of the world.
    Though my one issue is the lack of ambient music, would you consider ever creating an optional file that includes the music from Castle Volkihar? I was just going to edit the cells myself, but Creation Kit is broken for me since I kept my files downgraded to stop the AE update so I'd have to reinstall/redowngrade everything to get the CK working again.
    1. Rosehla
      Rosehla
      • premium
      • 153 kudos
      Thank you, that's what I was aiming for. :D
      I'll consider it, aye, it would just be the main version though/one with mannequins probably.
    2. Rosehla
      Rosehla
      • premium
      • 153 kudos
      Uploaded a file.
  2. namechooser
    namechooser
    • member
    • 11 kudos
     this is quite quite worthy and glorious too

    quite ample for my lordly preferences
    *just the right amount of Decor
    and upscaled lavishness
    while remaining true to the humble medieval crpg

    but the Lord said, those hanging ** look real drab and tattered, and must go down. 
    Gneric Banner Red 01
    I dont want htem blocking myglorious view of the halls and stonework
    these exquisite high quality wooden doors
    the detail of the masonry

    markfordelete any object i dont like, just those banners, and im total-happy. 
    1. Rosehla
      Rosehla
      • premium
      • 153 kudos
      Glad you like it. :)
  3. ellie4550
    ellie4550
    • premium
    • 6 kudos
    Rose, Like always you did such an excellent job. I remember telling you the first house was a bit dark. I love the second version without the creepy manequins and adding more light sources. You never disappoint me with your brilliance. I'll always say you are the best house designer. Love ya girl.
    1. Rosehla
      Rosehla
      • premium
      • 153 kudos
      Thank you! :)
  4. Dragonsthorn
    Dragonsthorn
    • member
    • 12 kudos
    Are your mods safe to eslify? I really like them but my load order is kinda full with other stuff, mostly gameplay related...
    1. Rosehla
      Rosehla
      • premium
      • 153 kudos
      Understandable. XD

      I do not actually know, with the homes. >..< I’ll have to ask other more knowledgeable people. 

      *Have been advised it's at own risk to flag if mod organizer/vortex advises its safe to, basically; that generally mods with new cells aren't, but it COULD be possible if no exterior landscape stuff has been heavily edited, etc. But again all at testing/risk. So. I don't think I'll be doing that.
    2. Dragonsthorn
      Dragonsthorn
      • member
      • 12 kudos
      Well, I tried to eslify one of your houses (the necromancer one), and it seems to work just fine. I think ESLified cells only break if another mod in the load order tries to edit a new cell they contain. It's why Myrwatch breaks if anything edits its interior (and only its interior - the exterior can be safely modded, in fact Skald's Mail and Provincial Courier Service just add a mailbox on its walls - it works because the cell Myrwatch's exterior is in already existed in Skyrim.esm, so it could be safely edited).

      tl; dr: what I have been told is that house mods are safe to eslify so long as they 1) don't contain facegen (so no NPCs), 2) don't contain SEQ files (again, no NPCs, although you CAN regenerate the SEQ file in sseedit), and 3) don't have any mod later in the load order edit new cells that the esl mod specifically adds.

      The mod of yours I eslified seems to work as intended since it has no seq, no facegens and there's nothing editing its interior, so yeah.

      Schlafenszeit/DexModsOfficial's series of house mods is all esl format, and they work flawlessly, so it might be worth it to ask him how he managed it if you plan to do it in the future. DexModsOfficial's profile at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
    3. Rosehla
      Rosehla
      • premium
      • 153 kudos
      Interesting. I’ll take a look at it and think about it, thank you! 
  5. FilthyCasual523
    FilthyCasual523
    • member
    • 12 kudos
    I love the work and passion that went into this, but the lack of ambient noise inside the castle makes it feel unfinished.
    1. Rosehla
      Rosehla
      • premium
      • 153 kudos
      I tried a couple ambients and didn't like them, so kept it just silent except for the couple cooking fires. I don't put music in my homes either cause for me, sounds bother me.
  6. Chart101
    Chart101
    • supporter
    • 0 kudos
    does it require a new save? i went there and it isnt disappearing lol i dont have any mods that are conflicting! thanks ! 
    1. Rosehla
      Rosehla
      • premium
      • 153 kudos
      Heya, it shouldn’t require a new save, no. Someone was kind enough to double check for me on their own current save and it was all good. So it might be something conflicting somehow? There’s two mods I’ve been informed of already that conflict so there are probably more. 
      I’m sorry you’re having this issue, hope it’s just a load order thing. 

      *edit or do you mean the bodies aren’t disappearing? I thought you meant ‘home isn’t there, isn't appearing’ and it was just a wrong word. But if you mean bodies; I think the game has a certain amount of ‘time away from area’ before bodies disappear. I’m not sure how long it is though. 
  7. SandGentleman
    SandGentleman
    • premium
    • 49 kudos
    Ah, released at last! I just love how remote it is, can't wait to check it out in game!
    1. Rosehla
      Rosehla
      • premium
      • 153 kudos
      :) Yep. Thank you! Felt like forever although it was a rather short time especially considering it’s size. I suppose having ‘motivation’ for once helped. Hope you enjoy. 
  8. darksong
    darksong
    • member
    • 5 kudos
    VERY nice work, but FYI the location is a direct conflict with Valtara Tower   https://www.nexusmods.com/skyrimspecialedition/mods/73621
    1. slygeezer
      slygeezer
      • member
      • 78 kudos
      True, but the mods are radically different in every way. Hard to imagine a PC that would feel at home in both.

      Thank you, Rosehla, for yet another fascinating player home! Now I have a reason to play a vampire character again.
    2. Rosehla
      Rosehla
      • premium
      • 153 kudos
      Oh rip. That’s too bad. >..< I edited my description to mention that, thank you. 

      Thank you Slygeezer. :) Indeed whole reason I created was cause I made a vampire character to test other stuff and fell in love with her. Thought she needed a home for her badass self and her clan she’d be making. 
    3. darksong
      darksong
      • member
      • 5 kudos
      Oh I agree they are different. I was only mentioning it so the author can put up a warning that these 2 will conflict physically in the game.

      Also mentioned on the other mod's page is that Sinister 7 for SSE https://www.nexusmods.com/skyrimspecialedition/mods/19178 will conflict with the tower, because it spawns a bandit camp there. So I'd assume it will conflict with Rosehla's keep as well.

      So now I need to decide if I'm going to use the mage tower, or the vampy keep in my load order. Unless I decide to make different profiles in MO2 for magey playthroughs and vampy ones
  9. Mirandae96
    Mirandae96
    • member
    • 0 kudos
    would you perhaps consider making the pools with a blood filled option? i like the feel of a blood countess sort of playstyle and your home is perfect for that! ... if not its ok just wondering
    1. Rosehla
      Rosehla
      • premium
      • 153 kudos
      No, sorry. It’d only be one too; since the other is communal and human guests and perhaps some clan members wouldn’t actually want to bathe in blood. Would be a beech to clean every time someone wanted a normal bath.