0 of 0

File information

Last updated

Original upload

Created by

veracruze

Uploaded by

veracruze

Virus scan

Safe to use

Tags for this mod

35 comments

  1. itstight
    itstight
    • premium
    • 0 kudos
    years later and this is still proving to be a mandatory mod in my load order. tysm!
  2. Arthenin
    Arthenin
    • member
    • 8 kudos
    Thank you! :)
  3. scottstein001
    scottstein001
    • premium
    • 1 kudos
    How can I apply this to npcs in game?
    1. ssuamier
      ssuamier
      • member
      • 3 kudos
      I'm not sure if there is a general answer to this question. But for a start a custom NPC (follower) is easier:
      This tutorial shows where to put the exported mesh / dds files.

      You will need creation kit (or maybe SSEEdit is enough) incl stability patch, alternatively the AE creation kit if you need the extra features.
      The main issue with normal NPCs is that by default they all use the same mesh and individualize only via tri files.
      NPC replacer mods may add individual meshes.

      You will have to find out the NPC (i.e. modification from the base mesh) with these tools and replace them with the tools.
      For a start I definitvely would recommend to do such a change on a custom NPC with it's own mesh.
  4. MageGoatzxc
    MageGoatzxc
    • member
    • 2 kudos
    Does this work with custom races?
    1. veracruze
      veracruze
      • premium
      • 450 kudos
      You will need to open up races.ini file with a text editor (I use Notepad++) and add the race names (EditorID from their respective plugin) into the ini file, like the ones that are already present. After that, they should work; unless they use a different eye mesh (e.g. Charmers of the Reach).
    2. SPLITS3C0ND
      SPLITS3C0ND
      • member
      • 0 kudos
      Where would I find races.ini? I'm trying to use this mod to edit Bird Races of Skyrim SE, but there's no expression sliders for custom races unfortunately
    3. veracruze
      veracruze
      • premium
      • 450 kudos
      It's inside the .bsa file that comes with this mod.
    4. Drift91
      Drift91
      • member
      • 0 kudos
      @SPLITS3C0ND Unfortunately I don't think that mod will work even if you edit the races.ini file, as even if it uses a vanilla mesh, the vanilla beast races aren't supported.

      @veracruze Hey, would it be possible to get an update to have the vanilla beast races supported? Please and thank you. I was going to try to use the LE port on my Khajiit character, but I found that even if you edit the races.ini file it won't work because the beast races likely use a different mesh and would require different .tri files.
    5. ShadowOfVenus
      ShadowOfVenus
      • member
      • 0 kudos
      I would love to see an update for vanilla beast race support
  5. SeraVerte
    SeraVerte
    • premium
    • 5 kudos
    Is it possible to move each eye individually using mfg or script?
  6. Legendss
    Legendss
    • member
    • 2 kudos
    This mod helped although it still doesn't totally solve my issue. For some reason i find that presets i use have a slightly bigger left iris.
  7. DremoraD94
    DremoraD94
    • member
    • 0 kudos
    Yes..time to play as one eyed warrior!!
  8. ShadowOfVenus
    ShadowOfVenus
    • member
    • 0 kudos
    Is this safe to install mid-playthrough?
  9. Chiyosuke
    Chiyosuke
    • supporter
    • 1 kudos
    You are the goat. You fixed a problem I was having for weeks.
  10. AndersWasRight
    AndersWasRight
    • supporter
    • 30 kudos
    Does this let you adjust eyelid openness and such individually? I often feel like the default eyes are not symmetrical.
    1. veracruze
      veracruze
      • premium
      • 450 kudos
      You can use mfg command for that. Here is a steam guide on that.