I foresee a lot of jumping from roofs triggered by this mechanic. Perhaps the damage should have to be caused by an enemy? BTW: I plead guilty to this cheat when getting my acrobatics up in Oblivion.
i mean, people hitting themselves has ben used for centuries to build up pain tolerence and resilience, so getting yourself enjured in safe locations makes sense.
can you make some more funtion to this game? like hotkey to show stats ( since we should check regularly for stress and stop mid game and open MCM to check stats is some kind of annoyed, right? ) also a maintain funtion ( to keep setting from new game like FISS or setting loader series ). Thank mate to bring back a wonderful mod
i might try the hotkey thing at some point but for the other idea, it's a no cause i don't use FISS at all and any attempt bringing it to MCM helper failed miserably. But i think MaskedRPGfan takes suggestions for setting loader mods
The mod's description sounds great, but it would be painfully punishing to play with it alongside some difficulty/immersion mods such as Requiem.
I as a player would constantly find myself in a situation where I have to deplete ALL my magicka and all my stamina just to survive the fight. I don't wish to be punished for it, I rather wish to feel rewarded for my planning and my skill.
So I have an idea for you to consider: What if the optional version of this plugin will have actual Wounds mod to be responsible for the injuries mechanics?
This is literally a port of an existing mod. All he's done is convert it so that it works on SE, being that it was improperly ported before.
Also, not everything has to be compatible with Requiem. A lot of people don't use Requiem, so expecting everything to be catered to your particular playstyle is rather arrogant.
you can lower the injury rates or even turn them off if it's too hard for you. But making a thing out of it that i neither want nor use won't happen. as this mod isn't a wounds mod, nor will it ever become one. alternatively, see the permissions to see what you can make out of it.
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I guess it would not recognize already existing character growth, right?
Kinda feel a bit confused by all the text XD
Can't even cast somewhat stronger spells since my Orc, which is a non mage by default race has less than 100 Magicka :(
May should Edit: After increasing the % for Magicka I finally got enough to actually fight with it lol, just a settings thing. XD
It's pain to go to the fancy window through many different buttons.
honestly, it would take me hours to implement a mechanic that prevents exploits i don't use
Can u pleeeeease make an ESL? :D
And leveling up via menu still adds health/stamina/ magika right?
I recommend reading the description, it's there for a reason:
Tired of reading after installing about 900 mods. So i sometimes tend to skip stuff, except compatibility section.
I as a player would constantly find myself in a situation where I have to deplete ALL my magicka and all my stamina just to survive the fight. I don't wish to be punished for it, I rather wish to feel rewarded for my planning and my skill.
So I have an idea for you to consider:
What if the optional version of this plugin will have actual Wounds mod to be responsible for the injuries mechanics?
Also, not everything has to be compatible with Requiem. A lot of people don't use Requiem, so expecting everything to be catered to your particular playstyle is rather arrogant.
Whether to refuse it or embrace it is for you to decide
as this mod isn't a wounds mod, nor will it ever become one.
alternatively, see the permissions to see what you can make out of it.