Skyrim Special Edition

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Greywander LE Author - Styyx SE Port

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Styyxus

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26 comments

  1. tinyjim
    tinyjim
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    I have vanilla attribute growth turned off but for some reason I am still gaining attribute points when I level up. Any idea why this is?
    1. Styyxus
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      no idea. it works fine for me, so there's probably something in your setup messing with it
  2. Darnexx
    Darnexx
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    I wonder, can you mod be installed mid game and still take actions? 
    I guess it would not recognize already existing character growth, right?
    1. Serokyo
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      pretty sure a fresh install would reset you to 100/100/100. not 100% sure though, this is usually one of the first mods i add
    2. Darnexx
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      I ended up starting again anyways, modding never stops lol xD
    3. Darnexx
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      So how does the Magicka growth work? So far I didn't notice that the Magicka became more on my Character.
      Kinda feel a bit confused by all the text XD

      Can't even cast somewhat stronger spells since my Orc, which is a non mage by default race has less than 100 Magicka :( 

      May should Edit: After increasing the % for Magicka I finally got enough to actually fight with it lol, just a settings thing. XD
    4. Damaskox
      Damaskox
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      My stats didn't drop when I enabled this mod mid-game.
  3. Damaskox
    Damaskox
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    Can I see stats with a console command?
    It's pain to go to the fancy window through many different buttons.
  4. qvshadow
    qvshadow
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    is there away to recover stats that were lowered?
  5. Serokyo
    Serokyo
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    one thing im still not sure about. is it better to get a stat low and keep it there, or get it low, let it refill, then repeat. 
    1. Styyxus
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      low but above the stress threshold is what you want for the max gain
  6. gaoptimize
    gaoptimize
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    I foresee a lot of jumping from roofs triggered by this mechanic.  Perhaps the damage should have to be caused by an enemy?  BTW: I plead guilty to this cheat when getting my acrobatics up in Oblivion.
    1. Styyxus
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      you control the buttons you press.

      honestly, it would take me hours to implement a mechanic that prevents exploits i don't use 
    2. Serokyo
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      i mean, people hitting themselves has ben used for centuries to build up pain tolerence and resilience, so getting yourself enjured in safe locations makes sense.
  7. tuoithocampho
    tuoithocampho
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    can you make some more funtion to this game? like hotkey to show stats ( since we should check regularly for stress and stop mid game and open MCM to check stats is some kind of annoyed, right? ) also a maintain funtion ( to keep setting from new game like FISS or setting loader series ). Thank mate to bring back a wonderful mod
    1. Styyxus
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      i might try the hotkey thing at some point but for the other idea, it's a no cause i don't use FISS at all and any attempt bringing it to MCM helper failed miserably. But i think MaskedRPGfan takes suggestions for setting loader mods
    2. tuoithocampho
      tuoithocampho
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      thank you <3
  8. Dash200017
    Dash200017
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    Is it possible to make this to an ESL?
    Can u pleeeeease make an ESL?  :D

    And leveling up via menu still adds health/stamina/ magika right?
    1. Styyxus
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      uploaded the eslified version now

      I recommend reading the description, it's there for a reason:
      Natural Character Growth and Decay disables the attribute gains on a normal level up (you can re-enable them in the MCM if you wish)
    2. Dash200017
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      Sorry mb.
      Tired of reading after installing about 900 mods. So i sometimes tend to skip stuff, except compatibility section.
  9. Phohovar
    Phohovar
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    The mod's description sounds great, but it would be painfully punishing to play with it alongside some difficulty/immersion mods such as Requiem.

    I as a player would constantly find myself in a situation where I have to deplete ALL my magicka and all my stamina just to survive the fight. I don't wish to be punished for it, I rather wish to feel rewarded for my planning and my skill.

    So I have an idea for you to consider:
    What if the optional version of this plugin will have actual Wounds mod to be responsible for the injuries mechanics?
    1. Styyxus
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      how is it good planning if you are constantly out of stamina and magicka. Isn't that literally bad resource management?
    2. Phohovar
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      With Requiem, you can be literally destroyed by a mudcrab at the earlier levels.
    3. Nostalgic
      Nostalgic
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      This is literally a port of an existing mod. All he's done is convert it so that it works on SE, being that it was improperly ported before.

      Also, not everything has to be compatible with Requiem. A lot of people don't use Requiem, so expecting everything to be catered to your particular playstyle is rather arrogant.
    4. Phohovar
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      I'm not expecting it, it's just a request
      Whether to refuse it or embrace it is for you to decide
    5. Styyxus
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      you can lower the injury rates or even turn them off if it's too hard for you. But making a thing out of it that i neither want nor use won't happen.
      as this mod isn't a wounds mod, nor will it ever become one.
      alternatively, see the permissions to see what you can make out of it.