Skyrim Special Edition
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Ryan---VersuchDrei

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VersuchDrei

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236 comments

  1. nightscrawl
    nightscrawl
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    Finally decided to upgrade to the latest version and update everything and was borked by the other mod being outdated. YOU SAVED ME! Thank you! 😭
    1. Tobias44142
      Tobias44142
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      I too finally upgraded to the latest version 1.6.1170, and it seemed whenever I entered certain cells like Radiant rainment or Hall of Attainment, that i would get a 100% consistent crash.  The latest crash logger told me the probable stack cause was console utility and here I am finding out that it was that older 1.629 version that may have been the cause.  So far at least I think thats the culprit.
  2. Maverick999
    Maverick999
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    Can 1.5.1 still be used in 1.5.97?
    1. VersuchDrei
      VersuchDrei
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      Yes.
  3. aftonborr
    aftonborr
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    I haven't used this before. I installed a modlist that uses it though. The thing is, when I hit ` to bring up the console it flashes and tabs me out of the game. Anyone know what's going on there? I'm confused. :( 
    1. VersuchDrei
      VersuchDrei
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      This mod doesn't interact with the UI elements of the game at all. It only sends commands to the backend implementation of the console. If you are encountering issues with the in-game console it's most likely not caused by this mod.
    2. VearCon64
      VearCon64
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      Will this work with the latest steam version 1.6.1170?
    3. DistantRain
      DistantRain
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      Yes.
  4. Sazie
    Sazie
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    I hope they eventaully stop updating skyrim se, so that people can finally play without checking their mods everytime there is an update to the game. It is very annoying but they will stop eventaully, I just hope it is soon. Thank you for this mod VersuchDrei, very much apprieciate it. I'm also greatful we have a downgrader mod, that and I keep a lot of my old files just in case. xD Mainly for game backup.
  5. sqarex5292
    sqarex5292
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    console is now using the 25A0 unicode character, also known as â–¯, instead of normal letters
    1. VersuchDrei
      VersuchDrei
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      ConsoleUtil doesn't affect the UI part of the console. It just sends commands to its backend implementation. So the described issue is most likely not caused by ConsoleUtil.
  6. JCThunder
    JCThunder
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    Guys I am confused , since some mods ask for the old Console utilities and others this one the  CU NG   , Are they the same cause I have both so I understand I should take one off and since this is the latest should I remove the old one ??

    I realise its a obvious reply but with Skyrim nothing is straightforward so I prefer to ask ??!! 
    1. VersuchDrei
      VersuchDrei
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      You only need one version. They basically do the same thing so it doesn't matter which one you choose. This one was only created because the original wasn't updated to the latest Skyrim versions, but if you are on an older version it doesn't matter.
  7. AlexintheVerse
    AlexintheVerse
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    this doesn't need the original see to go along with it does it? or is this the only ConsoleUtil i need?
    1. VersuchDrei
      VersuchDrei
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      This is the only one you need.
    2. AlexintheVerse
      AlexintheVerse
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      perfect cheer!
  8. Kplus8
    Kplus8
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    For those running into CTDs at boot with "EXCEPTION_ACCESS_VIOLATION" or the like, make sure you have Backported Extended ESL Support
    1. Chomke021ns
      Chomke021ns
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      +1
    2. DarkDominion
      DarkDominion
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      from the description page of Backported Extended ESL Support :

      Do not install this mod if you're using game version 1.6.1130 or later. It's redundant.
    3. jry
      jry
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      My question is, why didn't Bethesda fix the LOD issue that this mod is needed for?
  9. TorinCollector
    TorinCollector
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    I'm on 1.6.640. Which version of ConsoleUtilSSE NG should I install, please?
    1. VersuchDrei
      VersuchDrei
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      The latest.
    2. TorinCollector
      TorinCollector
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      Thanks!
  10. jayserpa
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    Hey VersuchDrei, for some reason the command "SetPCSleepHours" freezes the game when called via ConsoleUtil. It works fine when used via the console.

    Any chance you could take a look a it? :(
    1. Knightfury3000
      Knightfury3000
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      Oh hey, a minor internet celebrity who I enjoy
    2. VersuchDrei
      VersuchDrei
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      I assume it has something to do with the thread from which the C++ code is invoked, but I'll have to take a deeper look when I got more time tomorrow.
    3. jayserpa
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      Thank you! No big deal if it's too difficult to fix, but I appreciate you looking into it!
    4. VersuchDrei
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      My first hunch turns out to be correct. The problem is as follows:
      The SetPCSleepHours command causes an autosave just like regular sleeping does. The save function is then waiting for the currently running Papyrus thread to finish so it can write the state of the Papyrus engine to the savefile. But since you called this from Papyrus the save function is now waiting for itself, which causes a deadlock.

      Theoretically we could hook into the call to the save function and prevent it. But the function calling that is also used in different parts of the code so this would most likely also prevent the autosave when manually sleeping and that's a bit too intrusive imo.

      I can also create another function which queues the command to be run on the main thread. This would avoid the issue. The downside is that now the execution of the Papyrus code will not wait for the sleep to finish. So if there is any code coming after the call to ConsoleUtil it will actually execute before the console command.
      Are you depending on some of your code being executed after the console command? We could still try to make it latent in that case, but I'll have to see if someone on the RE Discord is willing to help with that since I don't know how to create latent Papyrus functions.
    5. jayserpa
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      Thanks for looking into it! Agreed regarding the autosave solution being too invasive. Second option would work in my case.

      I ended up just calling the wait/sleep menu for my mod instead of using the console command, so no rush from my side. But it could come in handy to have it fixed... Activating a bed to sleep comes with a few restrictions (Can't do it while sitting, can't do it while trespassing, must spawn a bed to activate, etc.) so using the command is an easy way to force the player to sleep for X number of hours.