This page was last updated on 23 November 2022, 3:34PM
Changelogs
Version 1.5
Version 1.5 (Not released yet - just filling in progress as i work for update content)
New Objects: - New Imperial tent base
Worldspace Edits: - some very minor shifts on Z height for objects inside imperial camp tents with new bases to remove snow.
Removed snow: - Removed snow from Imperial Military Camps - Removed snow from Fort Dawnguard - Removed snow objects within Civil War towers in the rift.
Environmental Changes:
Fixes:
Version 1.4
Version 1.4 - 20th Nov 22
Main SoS_Seasonspatch.esp is now unfortunately too large for ESL flag. other plugins will remain ESP-FE.
New objects: - Added new custom wooden shack floors for use where shacks or awnings are placed directly on landscape mesh. This enables 'no snow' decals to be added. - Added new custom stable floor base for Windhelm.
Worldspace edits: - Made worldspace edits to landscape mesh where it clips dirt through the bottom of some statics making it impossible to remove snow in those area''s without an edit (i try to avoid worldspace edits where i can and keep them minimal) edits at the following locations: + Ivarstead Nordic barrow + Labrinthian Nordic Barrow + Windhelm stables + Silent Moons Camp Nordic Barrow
Removed snow from existing assets: - Removed snow from Morthal, Windhelm & Winterhold. (due to the way that seasons of skyrim adds additional snow in winter it covers many objects that would otherwas not be covered in these already snowy regions. These changes then have to be accounted for in covered areas). - Removed snow from Castle Volkihar
Added snow: - Added snow to some Hearthfire assets
Environmental changes: - Improved a number of dirt cliffs, rocks and tundra statics to improve the transition of snow on the edges of dirt cliffs. (still more to go in next update) - Fixed some rocks that were swapping with Ice variants rather than snow in locations that did not make sense.
Fixes: - Fixed shelf position in the cave behind whiterun. - Changed blue palace floor to a swap rather than an overwrite to improve compatibility and improved the no snow decal so there are no longer any hard lines. - Fixed WR fence rubble
** New Files **
1) Winter Specific ESL file. Added a new optional file that addresses issues that Seasons of Skyrim cannot object swap for. This includes Stockade Gates. Unfortunately as these objects are not supported by Seasons Swaps this file is designed to be turned on manually when playing in winter in the same way that you need to for Grass Cache.
Obtained patch permissions to start working on patches for: - Lux family of mods - SMIM - FYX mods
Version 1.3.1
Fixed issue compatibility issue with "The Great City of Morthal" when applying snow shaders to a redundant mesh that is otherwas not used in game that this mod places in morthal. This resulted in a CTD when shaders were applied.
Version 1.3
Version 1.3 - 4th Nov 22:
- Removed snow from objects (barrels, straw, tables etc etc) under cover from the following: + Whiterun, WR farms, WR Bandit cave, WR imperial tower, Fort Greymoor + a few other bandit camp locations. + Riverwood + Solitude, Solitude Farms, Solitude Docks & exteriors + Markarth, Markarth stables/exterior + Riften + Ivarstead + nordic ruins at ivarstead
Note: mods that add clutter will still be covered in snow and will require a patch (soon..ish).
- Added new meshes & swaps for Imperial towers (round stone towers ie: first dragon attack at WR) - this should now effectively remove snow from the interiors of standard imperial towers across Skyrim. - Added new meshes & swaps Nordic ruins. All nordic ruins should have snow removed now - clutter and objects within most ruins will still have snow, but the structures are done. - Fixed tundra rock cliffs, blended edges so that snow doesn't end in a hard line. - Fixed issue with a riften mesh
Note: please be aware that if you are using Open Cities Skyrim the objects within cities will still have snow as OCS changes the reference/relocates to the Tamriel worldspace. I will remodel some of my assets to be fully compatible and release an OCS patch shortly. Other mods that add clutter items will need their own patch.
Version 1.2.1
Version 1.2.1 - 28th Oct 22: - Fixed compatibility issue with Seasonal Landscapes in Whiterun, not requiring a full patch at this stage. May need one in the future. - Fixed Mesh collision sounds in Solitude, Markarth, Whiterun. - Fixed a number of bases in Whiterun for users not using TOTS - Improved mesh compatibility with Lighting mods (lux) with a few major meshes. (perms have been given by GGUnit for a full patch soon) - Fixed stair collision for Riften watch towers.
Version 1.2
Version 1.2 Hotfix released 27th Oct: - Fixed Invalid Object error - Converted a number of direct overwrites to form swaps to reduce conflicts. - removed WR specific rugs for now will add back later. - fixed a bad form swap.
Version 1.0 beta
Extremely raw still, WIP. Next update in next few days.