Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Original meshes by JPSteel2 Lighting-partitioned meshes by me Project Clarity for free use of textures
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0
Initial release
So a few folks had asked why their buildings looked so weird every now and again, and what it ended up being boils down to this: COTN buildings use vanilla textures. On one hand, this is great! They benefit from your texture replacers! On the other hand, they mix-and-match cities, so sometimes things look a little weird together (or look weird being used on a mesh that didn't intend for it.
So this is a resource available for folks who want to keep the vanilla textures for these buildings while using fancy texture replacers elsewhere. The meshes in question are pre-built to include changes for NSUTR and ELFX, so no worries using them with those patches. If you want to keep your fancy texture replacers only for the insides, then delete the meshes for the insides which come as part of this download - simple as that.
Not going to spend a bunch of time on this one, just throwing it out there for those who might want it. If folks want to take these and run and come up with specialized texture combos just for those buildings and release that, by all means: please do! All the textures are included and just are in a sub-folder cotn.
Thanks to Project Clarity for the cleaned vanilla textures used