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Janquel

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Janquel

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Forces COTN buildings to use vanilla textures instead of replacer textures, to avoid oddness with textures not intended to be used together

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So a few folks had asked why their buildings looked so weird every now and again, and what it ended up being boils down to this: COTN buildings use vanilla textures. On one hand, this is great! They benefit from your texture replacers! On the other hand, they mix-and-match cities, so sometimes things look a little weird together (or look weird being used on a mesh that didn't intend for it.

So this is a resource available for folks who want to keep the vanilla textures for these buildings while using fancy texture replacers elsewhere. The meshes in  question are pre-built to include changes for NSUTR and ELFX, so no worries using them with those patches. If you want to keep your fancy texture replacers only for the insides, then delete the meshes for the insides which come as part of this download - simple as that.

Not going to spend a bunch of time on this one, just throwing it out there for those who might want it. If folks want to take these and run and come up with specialized texture combos just for those buildings and release that, by all means: please do! All the textures are included and just are in a sub-folder cotn.

Thanks to Project Clarity for the cleaned vanilla textures used