Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Neldor258

Uploaded by

Neldor258

Virus scan

Safe to use

About this mod

Fixes some minor issues not covered by the USSEP and adds specific functionality.

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs
You know those little issues that just get on your nerves when you play Skyrim for the thousandth time?
Well, so do I and therefore I created this little mod to fix them for me.
If you are similar to me about playing Skyrim, maybe you will like it too....

I might update the mod whenever I notice another little issue mid-gameplay I want to fix.
Feel free to suggest any fixes yourself in the comments section!

_____________________________________
DETAILED LIST OF MOD CONTENTS:
(See changelog as well...)

  • 'RiftenHoneyside' (Player Home) now shares music type ('MUSTownTest') with 'RiftenWorld', avoiding the music change that happened every time you visited your home when entering from Riften.
  • Horses no longer follow the 'Greet corpse behavior' that caused them to walk up to anything that you had killed from horseback and just wanted to loot.
  • Optional: If 'NMFHorsesFollow' Global Variable is set to 1, the last ridden owned horse will follow the player in a (large) distance.
    Horses won't follow while the player is in combat (or in interior/anywhere else the horse won't get to anyway).
  • Trading option of the follower dialogue now is on top and flagged 'Goodbye'. 
  • Any negative trading options are flagged 'Say Once'.
  • Added two SharedInfo Topic Infos to the trading option to add variety.
  • The order of any follower topics is changed to be more gameplay friendly.
  • The two informative dialogue options of any housecarl follower are not shown if the actor is currently your follower.
  • Reimplemented the objective that will mark the wait position of your follower or animal.
  • Added a new kind of wait option for followers: 'Don't move.' that will cause them to wait sneaking no matter whether you engage in combat.
    (If the follower is attacked directly, it will engage in combat and return to new waiting state afterwards.)
  • Included console command batch file for updating changed scripts mid-playthrough (should be optional though).
  • 'Transmute Mineral Ore' spell now prefers iron over silver, turning any iron ore into silver ore before turning silver into gold.

_____________________________________
COMPATIBILITY:

  • USSEP: forwarded changes within conflicting records/scripts
  • Realistic and Balanced Horses: compatible
  • Horses for Followers: compatible (v1.1)

_____________________________________
RECOMMENDATIONS:


Have fun,
Neldor258