0 of 0

File information

Last updated

Original upload

Created by

Neldor258

Uploaded by

Neldor258

Virus scan

Safe to use

11 comments

  1. colleeeenmk
    colleeeenmk
    • premium
    • 21 kudos
    There are conflicts with the "DialogueFollowerScript" between this and Simple Follower Extension AE?. it LOOKS like it might be easy enough to patch that, from reading and trying to understand the sources from both mods, but I am not an adept scripter and am not sure how to make it work quite right. Would it be possible to make a patch to incorporate the "Don't Move" feature here with the other mod's small changes?
  2. Gokual
    Gokual
    • premium
    • 23 kudos
    Is there an option or fixe , for follower that walk close to me and be there for fight ? Thank
    1. Neldor258
      Neldor258
      • member
      • 39 kudos
      Uhm, can you elaborate on that a bit? I don't quite understand you there...
  3. macnitrolpost
    macnitrolpost
    • supporter
    • 14 kudos
    What got my attention here is the "Dont' move" follower option. This  is something I have looked for in a long time. I am hoping this will stop followers from charging into battle when you want them to stay a little behind you and just defend themselves if they get attacked.
    However I am using EFF and i see that it is not compatible with effcore.esm.  I have tried  to edit  the incompatibility but was not succesful.
    I wonder if the author could favor us EFF users with a patch. 
    1. Neldor258
      Neldor258
      • member
      • 39 kudos
      Hi there! Please share a link to the page of the exact mod you're talking about and I might have a look.
      And yeah, that's exactly the functionality I also wanted - and therefore implemented.
      However, defence only is not easy to implement, so it works as such:
      - Follower will ignore combat
      - if Follower is hit, will engage in combat
      - when Follower exits combat, will return to 'Don't move.' modus
    2. macnitrolpost
      macnitrolpost
      • supporter
      • 14 kudos
      EFF - Extensible Follower Framework at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
      Thank you for the reply.  If it is not too much bother...    (:    
    3. Neldor258
      Neldor258
      • member
      • 39 kudos
      Hmm... That's looks like a pretty big thing to get into.
      I might have a look later, or maybe someone else will...
    4. DagothUrmst
      DagothUrmst
      • premium
      • 12 kudos
      it's possibly not compatible with any follower frameworks from my experimentation
    5. Neldor258
      Neldor258
      • member
      • 39 kudos
      Yeah, it can't be compatible with anything editing the DialogueFollower quest or any of its scripts of course.
      There'd be a patch needed, but I don't know whether I'll be doing one yet.
      If someone is interested in patching, they can ask and I'll most probably allow it.
  4. bientje
    bientje
    • premium
    • 182 kudos
    Is your dialoguefollowerscript based on USSEP? You didn't explicitly mention (only about the conflicting records)

    Thanks for the mod!

    EDIT: Relationship Dialogue Overhaul also adds an exclusion about Thane dialogue if you our married :)
    1. Neldor258
      Neldor258
      • member
      • 39 kudos
      Oh, actually I didn't have a look at the USSEP script. XD
      I only forwarded the edits. I will have a look what they changed though.

      EDIT:
      Just had a look. There were no vital fixes, but I incorporated them all now. Thanks for the headsup!