There are conflicts with the "DialogueFollowerScript" between this and Simple Follower Extension AE?. it LOOKS like it might be easy enough to patch that, from reading and trying to understand the sources from both mods, but I am not an adept scripter and am not sure how to make it work quite right. Would it be possible to make a patch to incorporate the "Don't Move" feature here with the other mod's small changes?
What got my attention here is the "Dont' move" follower option. This is something I have looked for in a long time. I am hoping this will stop followers from charging into battle when you want them to stay a little behind you and just defend themselves if they get attacked. However I am using EFF and i see that it is not compatible with effcore.esm. I have tried to edit the incompatibility but was not succesful. I wonder if the author could favor us EFF users with a patch.
Hi there! Please share a link to the page of the exact mod you're talking about and I might have a look. And yeah, that's exactly the functionality I also wanted - and therefore implemented. However, defence only is not easy to implement, so it works as such: - Follower will ignore combat - if Follower is hit, will engage in combat - when Follower exits combat, will return to 'Don't move.' modus
Yeah, it can't be compatible with anything editing the DialogueFollower quest or any of its scripts of course. There'd be a patch needed, but I don't know whether I'll be doing one yet. If someone is interested in patching, they can ask and I'll most probably allow it.
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However I am using EFF and i see that it is not compatible with effcore.esm. I have tried to edit the incompatibility but was not succesful.
I wonder if the author could favor us EFF users with a patch.
And yeah, that's exactly the functionality I also wanted - and therefore implemented.
However, defence only is not easy to implement, so it works as such:
- Follower will ignore combat
- if Follower is hit, will engage in combat
- when Follower exits combat, will return to 'Don't move.' modus
Thank you for the reply. If it is not too much bother... (:
I might have a look later, or maybe someone else will...
There'd be a patch needed, but I don't know whether I'll be doing one yet.
If someone is interested in patching, they can ask and I'll most probably allow it.
Thanks for the mod!
EDIT: Relationship Dialogue Overhaul also adds an exclusion about Thane dialogue if you our married :)
I only forwarded the edits. I will have a look what they changed though.
EDIT:
Just had a look. There were no vital fixes, but I incorporated them all now. Thanks for the headsup!