Skyrim Special Edition
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BecomingNplus1

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BecomingNplus1

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102 comments

  1. BecomingNplus1
    BecomingNplus1
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    Detailed NPCs is my suite of mods that equips various items to NPCs relevant to their roles (e.g., guards, mercenaries, farmers, etc.). As a result, Detailed NPCs enhances storytelling through small visual cues that provide insights (even clues!) to all the wonderful (and not so wonderful!) NPCs in game. Many of my mods can be used together to create layers of meaning.
  2. BecomingNplus1
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  3. BecomingNplus1
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    Not required, but I highly recommend the use of this mod with Immersive Armors 

    Immersive Armors Retexture and Mesh Fixes SE

    Also recommend
    Immersive Armours _ SSE CBBE Bodyslide
    Immersive Armor HIMBO Conversion
  4. BecomingNplus1
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    Added a file for users of SPID 6.3.0
  5. romain1014
    romain1014
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    hey
    thanks for this mod, have you planned to do the same mod SPID for "immersive weapons"" ?
  6. Noncorpo
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    Wild to see my tutorial pinned here haha.
  7. xnecron99x
    xnecron99x
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    So for some reason as i use this mod, I'm in Falkreath and the guards old armors are clipping thru their new replacements, is there any way to fix this?
    1. xnecron99x
      xnecron99x
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      Edit: I fixed it, nevermind, thank you
    2. HadToRegister
      HadToRegister
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      It would've been awesome if you explained HOW you fixed it, for the other people who might be having the same problem.
    3. Lazarus96
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      ^ He's right you know.
  8. mrb523
    mrb523
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    Works great. Thank you!
  9. BradTheBard1
    BradTheBard1
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    So on the preconfigured list it says "ALL" for the bandit entries. Does this mean that every single bandit will be wearing that armor?? Or will they still have a chance of wearing other armors like generic iron and stell etc.
    1. Devlman127
      Devlman127
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      It depends on the percent chance given, check the tutorial.
  10. dabbid021
    dabbid021
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    Anyone know why the immersive armor mod is not distributing armor to soldiers?
    In the regular Skyrim version it did so I can't figure out why it's not the same on AE.
    I installed immersive armors for npc's but it's only working for some. No soldier/guard has immersive armor on them.
  11. nrf133
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    Hi! Is there any way to remove the helmet from Legate Rikke? Thanks! :)
    1. TheSchroedingercat
      TheSchroedingercat
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      edit the line about her in the DIST file to remove the helmet.
    2. nrf133
      nrf133
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      and which line exactly? because, despite having seen and read tutorials, I still don't fully understand how it works...
  12. gorgorzort
    gorgorzort
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    This is a great idea for a mod, however I am really confused by what it does and does not do. Basically it tries to distribute IA via SPID while not stopping IA from distributing via scripts and allowing the original mod to take priority whenever it wants to, right?

    So currently I have the choice between
    A) using Immersive Armors as is and Detailed NPCs, but then IA's scripts will overwrite a lot of what this mod does (I tested it and it's a mess, I cannot get certain NPCs' armor configured by means of ini files because IA will change their outfits regardless)
    B) doing (A) but turning off armor distribution in the MCM as some comments suggested - but that did not work for me at all (IA still somehow overwrites my SPID config; also all those scripts would still run eventhough I do not need them)
    C) adding Immersive Armors Replacer ESP and Patches to the mix in order to deactivate the scripts in IA - but even combined with Detailed NPCs, some NPCs will be naked in that case (some comments said that would happen and I can confirm that); also it breaks CBBE, but at least ferrari365 made a custom patch for that and posted it in a comment on the mod's page.

    So to conclude, is there currently no mod or combination of mods that make IA be distributed exclusively via SPID without breaking anything?
    1. BecomingNplus1
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      eventhough I do not need them
      Then delete them. I did. 
      You only need the meshes, textures, and esps from IA for my mod to work.
    2. gorgorzort
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      Thanks for your reply, that sounds like it could solve my problem!
      To clarify though: Do I just delete the esp?
    3. SavvyChad
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      I think he meant deleting the scripts. Immersive Armor’s scripts are inside Hothtrooper44_Armor_Ecksstra.bsa. You could unpack it with https://www.nexusmods.com/skyrimspecialedition/mods/974, then delete scripts folder and other folders you don’t need.
    4. BecomingNplus1
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      SavvyChad is correct.
      Thanks SavvyChad. 
    5. JonThackery
      JonThackery
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      Hi, i'm facing the same problem, impossible to edit the spid distribution without mess up entire whiterun (i start ASLAL with companions to see if the NPC armor i've modified via spid works), almost everybody wearing Paladin armor LOL...So please SavvyChad, can you explain the procedure for delete the Immersive armor original mod manmade distribution ?

      Thanks (By the way this will help a lot a players who read the comment section i'm sure).

      EDIT: I've"de-checked" (with B.A.E.) the script folder as u said before extracted the Hothtrooper44_Armor_Ecksstra.bsa  
      but what do i must do now...?...i'm confused...
    6. Blackbird7w7
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      You just need to extract the bsa, as Savvy said, then delete the script folder and the bsa. It shouldn't have any impact since the scripts are meant to work only at launch, and both the replacer and CBBE patch modify textures (which is on the Armor_Compilation BSA) and meshes as loose folder (just like the one you just extracted right from the Ecksstra BSA)

      Keep the Ecksstra esm, tho. It's a master for this mod to work, for some reason

      Still, I'm curious on, if I have to repack the folders as bsa, or it's just fine to leave it like that
    7. NameUser131
      NameUser131
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      Can you upload your bsa file pls :3
    8. ftwranger
      ftwranger
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      download IARR to overwrite main immersive armor esp and save yourself the headache of deleting stuff and yes it's compatible with detailed npcs as written in their page



    9. TheSchroedingercat
      TheSchroedingercat
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      savvychad being a savvy chad here
  13. Gradashy
    Gradashy
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    Immersive Armors already distributes the armors to the NPCs, there is any change from the original one? Does this mod replace the original system or do both runs at the same time?
    1. riverbord
      riverbord
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      It should replace it but it seems the original distribution is running anyways for some reason
  14. mrlteus
    mrlteus
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    Can I disable all the distribution in the main mod MCM?
    thx
    1. riverbord
      riverbord
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      yes