Hi all! I've finally released this. Please, if you can, upload as more screenshots you can. I couldn't because my laptop can't keep good performance to make good screenshots lol By the end of the week I should also release an update to introduce a MCM, so if you don't like the texture mixing, you will be able to disable it. It will also come with DDC built-in compatibility.
I have no textures. Is it my fault? Nothing is overwriting it. I have updated SPID several times since last this was updated. Until I get a response, I'm going to assume that THIS MOD IS OBSOLETE.
Sorry about the caps but I'm stuck with this in a new playthrough and there has been no notice posted about this being updated or abandoned or special installation instructions, or requiring something special other than racemenu and SPID.
Immersive Dragons should be fine since it only changes the skeleton but not the dragon mesh as a whole. Not sure about Higher Poly Vanilla Dragons though.
it doesn't look right out of the box, but a patch would be simple to make, extract the BSA and then overwrite with variants to use with the correct type of texture to fit the new meshes, these could be taken from other GoT retextures (there are already dozens to pick from on the nexus) or just open up any one and just adjust the hue a bunch of times
EDIT: I made a patch but it was a bit of work to make the 14 different masks, but worth it.
had a funny glitch with this. nothing gamebreaking or anything, but i did install it first during a playthrough. Imagine my surprise when Paarthurnax was red. like a variant dragon red, not lacking texture red. But apparently it's not supposed to touch him at all cause he hasn't been affected on subsequent playthroughs.
Question. If I'm using GoT dragons for just Alduin and Paarthurnax, would I risk getting those mixed in with the rest to probably horrific results? Your Dragon War is my overhaul.
Is there like a RaceMenu lite that only includes the APIs? I want to use this mod alongside your other dragon mods but I don't like the racemenu character creation at all.
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By the end of the week I should also release an update to introduce a MCM, so if you don't like the texture mixing, you will be able to disable it. It will also come with DDC built-in compatibility.
Sorry about the caps but I'm stuck with this in a new playthrough and there has been no notice posted about this being updated or abandoned or special installation instructions, or requiring something special other than racemenu and SPID.
EDIT: I made a patch but it was a bit of work to make the 14 different masks, but worth it.
bruh