Skyrim Special Edition
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Asedael

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Asedael

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34 comments

  1. Asedael
    Asedael
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    If you think this mod was easy to make, I spent a week drafting it's inner structures and this is only one out of three drafts. So more is to come:

    • Some quests altered a little bit more — A New Debt for example will most certainly get some , ahem, love.
    • Merchants touch-up (more gold in their inventories, different vares depending on the region, something-something more logic in stock and etc.).
    • Numerous other fixes and tweaks.
  2. Kulharin
    Kulharin
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    Just curious, does the head hunters patch need to be updated?  seems to be some new functions in the bounty quests
    1. Asedael
      Asedael
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      Yeah, seems so. Thanks for the heads up, will update soon.
    2. Kulharin
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      Any news on this front?  Anything I can do to help?  I looked in xEdit but not sure what needs to be forwarded.  

      Is it unsafe to use the patch in it's current form?

      Thx

      EDIT: I think I got it sorted and updated the patch if you want to double check it.
  3. Kulharin
    Kulharin
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    double post
  4. distanzero
    distanzero
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    Hello, id like to request a patch for "at your own pace - companions" the patch for radiant requirements would also need to be patched, thanks!
    1. zinghunt
      zinghunt
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      +1 for AYOP Companions, combining both features would be super neat.
    2. oryaj
      oryaj
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      +1 
  5. ViktoriaLanders
    ViktoriaLanders
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    Great mod, endorsed!

    Two suggestions since the mod is going to be updated soon:

    • From what I can see the conflict with Scarcity is pretty simple, if SB is loaded after Scarcity then SB's changes take effect. So the need for a patch is not really needed. I think the two mods complement each other and overhaul the economy without the need of any other economy mod.
    • Patch for Timing is Everything SE, one of the most popular quest mods.
    1. ViktoriaLanders
      ViktoriaLanders
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      3. During To Kill an Empire you receive a 1500 bounty for killing the Emperor's decoy. Can that bounty increase accordingly?
    2. Asedael
      Asedael
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      Thanks for the suggestion, I'll take a look. Patches too. 
  6. xdjoao
    xdjoao
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    can you change prowler's profit to be less op?
    1. galaxy94
      galaxy94
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      Scarcity does this.. as does this mod. I am wondering how this mod's changes to Prowler's profit overlap with Scarcity
  7. krypto5863
    krypto5863
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    Any chance you'll also tweak inn room costs, and housing and mercenary prices? Otherwise, got any suggestions for mods that edit those?
    1. Asedael
      Asedael
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      It's planned in optional addon — those thing can conflict much and be part of a larger (better) mod than mine, so I want to keep it there. No ETA though, as I work quite slowly because of real life issues. 
    2. krypto5863
      krypto5863
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      Hope to see it soon! I like to keep things simple, and having a cohesive set of economy modifications is always better imo.
  8. oryaj
    oryaj
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    is this compatible with The Notice Board SE?
    1. Asedael
      Asedael
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      Well, it's compatible: meaning nothing should break when you use both mods. Notice Board reward will be inconsistent with the rest of skyrim, however, so some patching is certainly required.
  9. bIackjack95
    bIackjack95
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    looking forward to this all your mods are great
  10. zinghunt
    zinghunt
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    Hello,
    big fan of your mods. Love the idea here with the DB and TG riskier outcome instead of simply nerfing the sum you get. 
    I'm wrapping up my LO and patching it. In case I find some conflicts, should I just let you know or share some CR patches with you first so you can share/check them ? 
    Thx, keep up the good work.
    1. Asedael
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      Just let me know.
  11. Rjgerminal
    Rjgerminal
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    Hello! I love the changes you made with the rewards. Is your mod compatible with Bounty Preview and Favor Quests Separated?
    1. Asedael
      Asedael
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      Bounty Preview should be compatible, but I'm not sure. I personally use No Need to Ask... Bounty is Served as it's compatible with everything, easy to patch and much more immersive.

      Favor Quests Separated version 1.0 - 1.1 should be compatible if you merge few conflicting records in xEdit. Version 2.0 modifies bounties, but also adds leveled rewards to them. You can load my mod higher and let FQS overwrite it — nothing bad will happen, you will just let Andrealphus' mod handle the bounties and how they are rewarded. It may result in minor insistencies with rewards but everything else should work fine.
    2. Rjgerminal
      Rjgerminal
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      I'll use that instead. Thank you for the suggestion!