This seems to be on the right track. Looking at all the screenshots... It looks both clean and rugged, forlorn and vibrant. Probably, the lighting is for something in this. Doesn't look like this would require bothering with a patch for ELFX or Lux. The designs look inspired, the textures and colors don't seem overly new or old, or colored. There is some pretty decent mise-en-scène to emphasize atmosphere and aesthetics. I believe that it is particularly difficult to adress Ayleid in Skyrim, because the base game didn't bother at all with it. So, it becomes complicated to convey a feel that is both Vanilla and creative without looking out of place. Which is why i believe that the most difficult part in creating such a mod is... what to put inside. Meaning, the writting.
Any way, i wanted to share first impressions that are pretty positive. If everything is the same quality as what is shown here, this mod may become THE ayleid mod. I wish you the best luck, a lot of patience, and a speck of divine inspiration.
I posted like 2 weeks after Skyrim release (11/11/11) about Ayleid artifacts and their missing representation. I found it odd that just across the boarder, you could find 3 major subterranean Ayleid ruins. yet, in Skyrim, not a single artifact, interest, notion, or remains was to be found. Sure, some amazing mods have tried to fill that missing puzzle piece and gap, but it seems this one does it with a little more integration.
I have based this soley on the description and posts. I look forward to venturing into the living world of lost Ayleid tribe.
For the future I'd love to see a future ruin people have made a town out of. Like 80% of the traps and undead have been cleaned up. So people live in and out of a ruin. But maybe to clear out the bottom that has a Lich in it and undead army sort of thing.
Ah, another nice ruin never inhabited where every stone is still perfectly clean and every stairs like new. looks like it was abandonned right after finishing, not like all those nordic tumbs out there.
Well, that's kind of the point with this mod. It adds what is literally an ancient city that has been locked behind a door for that last couple thousand or so years. Its not like stone just randomly gets scratches and stuff on it from being left untouched for thousands of years.
Is this just an empty ruin? Player home? Do enemies respawn? If its just an empty ruin then I'll love to add some NPCs and merchants to make it a small dwelling or town.
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Any way, i wanted to share first impressions that are pretty positive. If everything is the same quality as what is shown here, this mod may become THE ayleid mod. I wish you the best luck, a lot of patience, and a speck of divine inspiration.
I have based this soley on the description and posts. I look forward to venturing into the living world of lost Ayleid tribe.
looks like it was abandonned right after finishing, not like all those nordic tumbs out there.
Still a nice work.
Ayleid Crystal Saber
Oblivion Weapons .
Nicoroshi Creation .
Ayleid Meteoric Iron Weaponry Now With Revamped Models and T however, I do not know how to port from oblivion to skyrim