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dryya

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aenda

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33 comments

  1. CastleCOC
    CastleCOC
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    Insanely helpful, great foundation for modlists! :D
  2. davidr747
    davidr747
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    The SMIM plugin replacer changes some STAT formIDs which causes an incompatibility (missing references) with JK's Solitude Outskirts SMIM patch by Czasior. [Edit: yep, this was what caused me to crash.]
    If you have that, either don't use the replacer or you'll have to patch the patch or the replacer.
  3. ni1by2
    ni1by2
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    Thanks for this guide. I wanted to ask, how would one go about integrating this with the Lux lighting suite of mods, and also ensuring you can keep parallax and/or complex materials?
  4. iDeadSea
    iDeadSea
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    Great guide.
  5. ModcrabsAlt
    ModcrabsAlt
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    This is an incredible guide, thanks so much!
  6. Manzaeger
    Manzaeger
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    Thanks for the amazing guide! Though Steps 87-88 are kind of overlapping with 96-97
  7. bschnappes
    bschnappes
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    Any specific reason for the mods installed before SMIM? Are any of them required or suggested to be higher in priority than SMIM? I'm trying to establish a core mod group at the top of my left pane and anything that adds to that beneath it, just want to be sure if any of those mods need to be in my core group or can go lower in a different mesh category.
  8. bighugeSUCC
    bighugeSUCC
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    good s#*! thanks bro
  9. Menchi9873
    Menchi9873
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    IT IS GREATESTLIST!!!

    I am very honored to contribute ideas to this great list.
    I recently returned home to SKYRIM
    This list, along with another great list of meshes I recently discovered, A collection of mesh patches by Andrias Bartlett, will be featured as important items in a new MODLIST project I plan to create.
  10. disasterchief
    disasterchief
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    i think the silver clutter meshes from high poly project needs UV fixes to work with katariahclutter textures from ruins clutter improved

    god damn skyrim has a lot of clutter