The SMIM plugin replacer changes some STAT formIDs which causes an incompatibility (missing references) with JK's Solitude Outskirts SMIM patch by Czasior. [Edit: yep, this was what caused me to crash.] If you have that, either don't use the replacer or you'll have to patch the patch or the replacer.
Thanks for this guide. I wanted to ask, how would one go about integrating this with the Lux lighting suite of mods, and also ensuring you can keep parallax and/or complex materials?
Any specific reason for the mods installed before SMIM? Are any of them required or suggested to be higher in priority than SMIM? I'm trying to establish a core mod group at the top of my left pane and anything that adds to that beneath it, just want to be sure if any of those mods need to be in my core group or can go lower in a different mesh category.
I am very honored to contribute ideas to this great list. I recently returned home to SKYRIM This list, along with another great list of meshes I recently discovered, A collection of mesh patches by Andrias Bartlett, will be featured as important items in a new MODLIST project I plan to create.
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If you have that, either don't use the replacer or you'll have to patch the patch or the replacer.
I am very honored to contribute ideas to this great list.
I recently returned home to SKYRIM
This list, along with another great list of meshes I recently discovered, A collection of mesh patches by Andrias Bartlett, will be featured as important items in a new MODLIST project I plan to create.
god damn skyrim has a lot of clutter