Hi, I'm having a weird issue with the Verdant - Unfrozen patch: specifically my grass is enormously tall? I adjusted the ini's in Seasonal Landscapes/Unfrozen so that "iMaxGrassTypesPerTexure=15" and "iMinGrassSize=60" match in all three mods, which really helped the performance, and everything looks really nice, except the grass is so tall I can't see anything at all. Like, taller than my character. So tall I lost my horse standing right next to it. Toggling this mod fixes it, but obviously also removes that Verdant goodness. I'm guessing this is an incompatibility or missed requirement or LO issue of some sort?
Btw, what do you recommend for the iMinGrassSize setting? I'm using Folkvangr now and it has different .ini settings to Seasonal Landscapes. Should I disable the original Folkvangr .esp?
I just use whatever Grass FPS Booster tells me to lol. If you are using a Folkvangr patch then it will need Folkvangr enabled. My setting is: iMinGrassSize=60 and iMaxGrassTypesPerTexure=15 I don't know too much about the grass ini settings, you will probably want to ask someone who knows more
Find any grass with "large" in the name, for example, "Grass_MXGrassDry_Tundra_Large_02" [GRAS:xx021A47], or "Grass_BigReedsField" [GRAS:xx01B65A] and remove it from the Landscape Texture lists. It's not clear to me which one is causing the problem, I'm not a Skyrim Grass expert lol
If you can tell in what region and during what season the grass occurs, I can try to pinpoint it
Found it: LTundraSUM02 - EGrass07vu LTundraSUM03 - EGrass07vu Also took the freedom to delete LTundraSUM03 - EGrass34. The tundra now looks awesome (at least that's what I think). Thanks for the wonderful mod!
Thanks for providing the answer, I was just about to find the entries myself! I removed the EGrass07vu entries from following records: LTundraSUM02 LTundraSUM03 LTundraAUT01 LTundraAUT03 LFrozenMarshSUM02
Hi, after installing your patch (QW's Grass 2), seams appeared on my landscape. How do I fix it? This is the starting location (pine forest I guess) and it is only noticeable on snow in winter, so far
Lol ima give up before takin another step into this seasonal stuff 😂 i hope this whole thing is just a simple mod install someday without all the whacky LOD stuff and the install this, run that, then uninstall that and omg f it lol ive downloaded like 60 mods for this seasons ish and now im lost as hell, thx tho for this work. Iz never gonna be easier if peeps like u sont further the cause so thankS
This is not a complaint, just a reminder. Please use this mod cautiously. When I used it, I lost a lot of FPS. I checked the ESP file and found that the grass was simply blended together, causing two sets of grass to grow on your terrain simultaneously. This can kill your FPS.
My suggestion is to selectively manage the grass if possible. Try to ensure that only one mod's grass grows in each season. While maintaining the visual style of the other grass and the seasonal changes, remove any unnecessary grass and landscape to improve performance.
Praying for a Veydosebrome version should you ever get the time, or anyone else ever makes it. Thank you for the current patches, my current season setup is *chef kiss*
The holy grail would be to combine Folkvangr's standard beige 'fields of wheat' grass outside Whiterun with the the alternative Summer Tundra grass for Folkvangr, with the beige grass showing in the fall and the summer tundra grass showing in the, well, summer. It's a seasonal implementation of Folkvangr grass that's truly meant to be. It does seem like it would require the download file including a copy of the summer tundra grass assets because it was uploaded in the link as a straight overwriting replacer. Could be a really cool stretch project for cupcakeninja64 I would love to see made!
I second tis! I was trying to do exactly that myself but I lack all the technical know how, the framework is easy and patching is tedious but there are some steps I know im not connecting in my head. So if someone else takes it on Id be so happy and relived
No, it's definitely possible, I'm just lazy(busy). I've included some basic info in the description for people wanting to make their own patch! For this patch, you would want to:
Option 1
take the entries from Folkvangr's LTundra(01 and 02) and copy them over to LTundraAut.
Then, you would need new entries for the green grass, I would suggest just moving them to a folder called "green" inside their original folder. (So it doesn't conflict with the original brown grass. You can also just move the brown grass instead)
do the same for the meshes. You can find which ones are used by looking at the entries in LTundra and clicking (Ctrl + Click for SSEEdit) on the Grasses to find their mesh path
the annoying part: open the meshes in NifSkope and change their texture paths to the green grass (should be as simple as adding "green" into the file path)
Make copies ("Copy as new record into...") of the tundra grasses and change the model to the green ones
Add new green tundra grass into LTundraSpr and LTundraSum
Option 2
find another grass mod with similar green or brown grass (a lot of grass mods share resources)
use that grasses mod to replace LTundraSpr/LTundraSum or LTundraAut
cupcakeninja64 I managed to bring the wheat field from summer to auttum but I got stuck at changing the summer grass to green summer. If I change the summer grass to green the auttum one is also green. I'm stuck at making new green grass for summer, so any help would be appriciated.
Btw I'm following option 1 in your guide cause I like both the grass texture
I think I did it. Here is the patch, make sure to grab Folkvangr Summer Tundra for the summer to look green, this patch is just change the auttum to the wheatfield
Edit: Forgot to mention my patch is base on Seasonal QW's 2 on the optional file in this page optional file, let me know if something is wrong. Feel free to edit my patch and upload it back
Thanks so much!! Works perfect, spring/summer is green, winter is short grass and autumn wheat. If you ever make a grass cache, can you upload it as well to nexus?
I wish I can do that but I'm on 1.640 so no grass precache for me. But I just learnt that on QW2 main page has a guild for grass lod in CK but haven't tried it. Will try it later
Here you go, the patch I made earlier work with Folkvarg only as well, but I forgot to clean the master, I fixed it and should work with everything provided you have Folkvarg and Seasonal Landscape installed
hello! I have Folkvangr and Origin of the forest. What do I need to download to use your patch? I'm a little confused about the installation and I could use a little help.
Coffee2a, everything works fine) it was necessary to download the patch for Origins of Forest separately and for Folkvangr separately. and then one of yours. thanks for the help)
mrssingle I would recomend to choose the grass patch that has seasonal support in this download page, it will look better with season support. My patch is only change the auttum tundra grass to the wheat field in folkvangr, so without seasonal grass patch it will look weird
211 comments
It seems to only patch one of the grass mods, its either seasonal landscapes, cathedral landscapes, origins of forest or folkvangr
Btw, what do you recommend for the iMinGrassSize setting? I'm using Folkvangr now and it has different .ini settings to Seasonal Landscapes. Should I disable the original Folkvangr .esp?
My setting is: iMinGrassSize=60 and iMaxGrassTypesPerTexure=15
I don't know too much about the grass ini settings, you will probably want to ask someone who knows more
If you can tell in what region and during what season the grass occurs, I can try to pinpoint it
LTundraSUM02 - EGrass07vu
LTundraSUM03 - EGrass07vu
Also took the freedom to delete LTundraSUM03 - EGrass34. The tundra now looks awesome (at least that's what I think).
Thanks for the wonderful mod!
LTundraSUM02
LTundraSUM03
LTundraAUT01
LTundraAUT03
LFrozenMarshSUM02
https://i.postimg.cc/pV9MYCSr/Screen-Shot0.png
My suggestion is to selectively manage the grass if possible. Try to ensure that only one mod's grass grows in each season. While maintaining the visual style of the other grass and the seasonal changes, remove any unnecessary grass and landscape to improve performance.
Endorsed.
(busy). I've included some basic info in the description for people wanting to make their own patch! For this patch, you would want to:Option 1
- take the entries from Folkvangr's LTundra(01 and 02) and copy them over to LTundraAut.
- Then, you would need new entries for the green grass, I would suggest just moving them to a folder called "green" inside their original folder. (So it doesn't conflict with the original brown grass. You can also just move the brown grass instead)
- do the same for the meshes. You can find which ones are used by looking at the entries in LTundra and clicking (Ctrl + Click for SSEEdit) on the Grasses to find their mesh path
- the annoying part: open the meshes in NifSkope and change their texture paths to the green grass (should be as simple as adding "green" into the file path)
- Make copies ("Copy as new record into...") of the tundra grasses and change the model to the green ones
- Add new green tundra grass into LTundraSpr and LTundraSum
Option 2Btw I'm following option 1 in your guide cause I like both the grass texture
Edit: Forgot to mention my patch is base on Seasonal QW's 2 on the optional file in this page optional file, let me know if something is wrong. Feel free to edit my patch and upload it back
If you ever make a grass cache, can you upload it as well to nexus?