Praying for a Veydosebrome version should you ever get the time, or anyone else ever makes it. Thank you for the current patches, my current season setup is *chef kiss*
The holy grail would be to combine Folkvangr's standard beige 'fields of wheat' grass outside Whiterun with the the alternative Summer Tundra grass for Folkvangr, with the beige grass showing in the fall and the summer tundra grass showing in the, well, summer. It's a seasonal implementation of Folkvangr grass that's truly meant to be. It does seem like it would require the download file including a copy of the summer tundra grass assets because it was uploaded in the link as a straight overwriting replacer. Could be a really cool stretch project for cupcakeninja64 I would love to see made!
I second tis! I was trying to do exactly that myself but I lack all the technical know how, the framework is easy and patching is tedious but there are some steps I know im not connecting in my head. So if someone else takes it on Id be so happy and relived
No, it's definitely possible, I'm just lazy(busy). I've included some basic info in the description for people wanting to make their own patch! For this patch, you would want to:
Option 1
take the entries from Folkvangr's LTundra(01 and 02) and copy them over to LTundraAut.
Then, you would need new entries for the green grass, I would suggest just moving them to a folder called "green" inside their original folder. (So it doesn't conflict with the original brown grass. You can also just move the brown grass instead)
do the same for the meshes. You can find which ones are used by looking at the entries in LTundra and clicking (Ctrl + Click for SSEEdit) on the Grasses to find their mesh path
the annoying part: open the meshes in NifSkope and change their texture paths to the green grass (should be as simple as adding "green" into the file path)
Make copies ("Copy as new record into...") of the tundra grasses and change the model to the green ones
Add new green tundra grass into LTundraSpr and LTundraSum
Option 2
find another grass mod with similar green or brown grass (a lot of grass mods share resources)
use that grasses mod to replace LTundraSpr/LTundraSum or LTundraAut
cupcakeninja64 I managed to bring the wheat field from summer to auttum but I got stuck at changing the summer grass to green summer. If I change the summer grass to green the auttum one is also green. I'm stuck at making new green grass for summer, so any help would be appriciated.
Btw I'm following option 1 in your guide cause I like both the grass texture
I think I did it. Here is the patch, make sure to grab Folkvangr Summer Tundra for the summer to look green, this patch is just change the auttum to the wheatfield
Edit: Forgot to mention my patch is base on Seasonal QW's 2 on the optional file in this page optional file, let me know if something is wrong. Feel free to edit my patch and upload it back
Thanks so much!! Works perfect, spring/summer is green, winter is short grass and autumn wheat. If you ever make a grass cache, can you upload it as well to nexus?
I wish I can do that but I'm on 1.640 so no grass precache for me. But I just learnt that on QW2 main page has a guild for grass lod in CK but haven't tried it. Will try it later
Here you go, the patch I made earlier work with Folkvarg only as well, but I forgot to clean the master, I fixed it and should work with everything provided you have Folkvarg and Seasonal Landscape installed
hello! I have Folkvangr and Origin of the forest. What do I need to download to use your patch? I'm a little confused about the installation and I could use a little help.
Coffee2a, everything works fine) it was necessary to download the patch for Origins of Forest separately and for Folkvangr separately. and then one of yours. thanks for the help)
mrssingle I would recomend to choose the grass patch that has seasonal support in this download page, it will look better with season support. My patch is only change the auttum tundra grass to the wheat field in folkvangr, so without seasonal grass patch it will look weird
For the xEdit picture (coz bad boy infinite loading screen every time I activate the mod, tried 3 versions) do we need to find this specific spot you took your "example" ? With same ID etc ... All of them in the same picture, or only one line ?
Edit 28/04: Well ... It seems like the solution was to NOT use the Cathedral light version that's available on their mod page. Edit2: Nope, in the end it's not even reliable, reworked a bit load order following xEdit pings and it doesn't work anymore, Infinite Loading screen are back. Whatever.
which version of Cathedral landscapes do I need for the Cathedral Landscapes only patch and and what is the load order? Cathedral Landscapes was last updated on Feb 17 2024
uh, you're only supposed to use ONE of the plugins? I think you sent me my own picture lol! Likely one of your plugins got esl'd (turned into a light plugin) and it is conflicting with my patches.
You'll see a red error with 'file not found' or 'error' or something instead of a name like 'FieldGrass'
203 comments
(busy). I've included some basic info in the description for people wanting to make their own patch! For this patch, you would want to:Option 1
- take the entries from Folkvangr's LTundra(01 and 02) and copy them over to LTundraAut.
- Then, you would need new entries for the green grass, I would suggest just moving them to a folder called "green" inside their original folder. (So it doesn't conflict with the original brown grass. You can also just move the brown grass instead)
- do the same for the meshes. You can find which ones are used by looking at the entries in LTundra and clicking (Ctrl + Click for SSEEdit) on the Grasses to find their mesh path
- the annoying part: open the meshes in NifSkope and change their texture paths to the green grass (should be as simple as adding "green" into the file path)
- Make copies ("Copy as new record into...") of the tundra grasses and change the model to the green ones
- Add new green tundra grass into LTundraSpr and LTundraSum
Option 2Btw I'm following option 1 in your guide cause I like both the grass texture
Edit: Forgot to mention my patch is base on Seasonal QW's 2 on the optional file in this page optional file, let me know if something is wrong. Feel free to edit my patch and upload it back
If you ever make a grass cache, can you upload it as well to nexus?
Edit 28/04: Well ... It seems like the solution was to NOT use the Cathedral light version that's available on their mod page. Edit2: Nope, in the end it's not even reliable, reworked a bit load order following xEdit pings and it doesn't work anymore, Infinite Loading screen are back. Whatever.
You'll see a red error with 'file not found' or 'error' or something instead of a name like 'FieldGrass'