Tweaks a few things about the quest and its rewards, and fixes a few issues. A big change is that it tones down the very steep skill requirements in the text-based sequence during the nightmare quest. ESL
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Compacted new records in the ESL range. DO NOT use this version on a save that already used the version 1.0.6 (now gone), since the mismatch in IDs will no doubt cause problems. Go back to a previous save before updating. Apologies
Version 1.0.6
The script for the sapphire ring of marriage ("Sincerity") was improved with some (micro)optimizations:
-- Now it no longer kills you when your health is less than 15% in order to heal M'rissi. Instead, if your health is not higher than 10% of your base Health, it won't trigger (neither will the cooldown trigger), and M'rissi will not be healed.
-- The heal effect it was using was the vanilla Avoid Death effect, which is likely insufficient at high levels, and it may be changed by other mods. Now, it will restore all of her Health and half of her Stamina no matter what.
-- There was a mismatch between description and effect. It was taking 15% of your stats, not 10% as the description suggests. Now it takes 10% of your stats.
-- The 6 hour cooldown was not working because the lines of code handling it were commented out. Please offer feedback on whether this functionality works or not. Should trigger every ~6 in-game hours, and not every time M'rissi's health drops <25% after being hit
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Eternity ring of marriage was using the vanilla Mass Paralysis spell to get the paralysis effect. Since other mods may change this, I made a copy of this spell, and made it an irresistible 10s paralysis effect.
Fixed minor details in records
Version 1.0.5
- Restored missing tint layer on Isael that the creation kit mysteriously removed in the previous version
- M'rissi's summoning spell is now silent (i.e. no sound perceived by enemies even without perks)
Version 1.0.4
- Fixed minor inconsistencies in perks
- Made the Khajiit Search Party Leader more durable (so evil, horrible players have a slightly harder time x] )
- Added Chain Lightning to Teleria, since she was only having to access to Expert Destruction spells, which could drain Magicka too fast.
- Unnerfed Isael and Nightmare a tiny bit by making her level up with a 1.5 multiplier instead of just 1.2
- Reduced the Magicka cost of summoning M'rissi from 75 to 25, making it more accessible
- Fixed minor inconsistencies in magic effects of rewards
- Made Albret have even more money available (10000) so this NPC is rich enough to deserve a visit.
- Made Albret protected, to make sure he's not killed in a freak accident in the inn, but killable if you want to be extra murdery.
- Added extra stock to Albret of various things (books, arrows, staves, food, ingredients, circlets, necklaces, robes, lockpicks, weapons, and light armor)
- Changed a few names and descriptions for clarity
Version 1.0.3
- Corrected a Creation Kit goof on Nightmare npc
- Isael and Nightmare start off as level 25 NPCs instead of 10, since they are supposed to be challenging, and will be 1.2 times higher level than you, up to level 200
- The Khajiit party leader is boosted: min level is 25 (was 4), level is 1.2 times your level up to level 60, +100 stamina, 20% movement speed, can decapitate. Only really relevant if you make an effort to be a jerk in your playthrough and they attack you.
- Teleria (the thalmor wizard you fight at the beginning of the first quest and encountered later) was tweaked so her stats are in line with the changes to Isael, while being markedly less powerful than Isael. Removed needless perks that never apply, and her stagger immunity. Added mage-relevant perks (mage armor, ward absorb).
- Teleria's ebony dagger is no longer droppable
- Corrected minor mistakes in magic effects
- Lowered Albret's level to 10, as he is a "citizen" type npc, which usually never are above level 10. While this may be a silly change, some mods design their spells taking this level limit into account to determine what is a citizen npc to take advantage of.
- Did the same to S'hara. Normally she levels with you infinitely. Don't use her as a blood bank, though
- Clarified the magic effect description for sleeping with M'rissi as a slaver
- Food item rewards were toned down or boosted. Their selling price was also lowered significantly. The changes are as follows:
- Summerset Black Wine: Magic Fortify 200 -> 100. Rest is identical, lasts for 1 hour.
- Fixed the description with things that were added but not advertised
- Misc things you won't notice or care about in game
Version 1.0.2
The changes in the text quest now will actually trigger, because now the script will correctly be installed by mod managers. Sorry about that.
Version 1.0.1
Won't update anymore though, unless I figure out why the mod is failing to start for me.
-- Removed one ITM
-- Upgraded Albret's money to 3000, making him more useful as a merchant.
TLDR: M'rissi's quest rewards will be more balanced, and/or useful, some bugs were fixed, and the difficulty of a few things in the quests was rebalanced to be fairer.Try it if you like M'rissi
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Rewards
Albret (merchant): will have 10K gold for trading, and will sell a much varied selection of items, including ingredients, weapons, armor, staves, jewelry, scrolls, etc.
Sleep bonuses toned down slightly, they were too high and it was too easy to reapply them. This applies to all rewards, which included things like quadrupling the size of sweet spot from locks, and giving you 20% resistance to frost magic (on top of normal resistance).
Isael and Teleria no longer have lootable Daedric/Ebony daggers, and thus giving you effort-free access to high-tier items.
Summon M'rissi: spell cost reduced to 25 and is cast silently, reducing the chances it alerts enemies.
New food items a certain someone can cook for you were rebalanced, reducing OP effects such as 200 Magic Fortify and improving mild bonuses, lasting for a relatively shorter amount of time (all of them last for over an hour except a 30 minute one).
Quests
Isael/Nightmare have a 95% bonus to all magic damage. That, coupled with total immunity to stagger, a massive amount of magicka, and the ability to spam dual-cast chain lighting, made the difficult slightly off in terms of challenge as far as I'm concerned. I fixed this by toning down a bit the magic damage and adding more relevant perks. There is a small counterbalance to this: they start-off at level 25, and they're always 150% your current level, up to level 200. I don't like the straight immunity to stagger, but hopefully this makes the fight easier to defend against without being OP.
Teleria slightly rebalanced to act as a much weaker Isael (which seemed the original intent anyway), with the counterbalance that she doesn't have to rely on Thunderbolt exclusively, and therefore depleting magicka quickly (has access to Chain Lighting).
Khajiit party leader is significantly tougher, though this only really matters if you're planning to be an irredeemable bastard in her questline.
The nightmare quest was extremely harsh as to required skill levels to succeed. Except a couple of choices, they all required a skill higher than 90 in the respective skills to pass. I toned that down by making them higher or equal to 60, as well as adding the possibility of passing the first check if you have >= 200 Stamina during the oneiric adventure.
The marriage "Sincerity" ring no longer kills you when under 15% health, now it only takes 10% of all your stats if you can survive it, otherwise, it doesn't trigger, nor does it activate the cooldown. Additionally, it fully heals M'rissi and restores half her Stamina, instead of using the "Avoid Death" spell, and restores the 6h cooldown, which was missing.
"Eternity" ring of marriage paralysis effect is no longer just using the vanilla spell Mass Paralysis. Now it always causes 10s of paralysis, bypassing resistances.
Tangential stuff
Albret and S'hara's level were set to 10. Since they are "citizen" type NPCs that do not fight and most NPCs of this sort are level 10 or below, I changed it to make sure other mods that make the same assumption play together better.
Albret is also now marked as Protected to avoid accidental freak accidents in the inn.
Clarified the description for sleeping together as a slaver.
Cleaned up the magic effects, spells and their descriptions.
That's all for now. Happy adventuring.
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