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- Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest
Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest
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Version1.4.16
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This page was last updated on 22 June 2025, 12:05AM
- Changelogs
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Version 1.4.16a
- Added a compatibility patch for the A Tale of Blood And Snow Verified Creation to Optional Files (changes will only appear on new saves if ATOBAS was already installed!)
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Version 1.4.16
- HOTFIX
- Fixed Redcap getting stuck at the College of Winterhold
- Fixed Redcap running back to the basement after Anise is killed in The Cabin In The Woods
- HOTFIX
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Version 1.4.15
- NEW FEATURES & DIALOGUE:
- Added 100 lines of new dialogue including new combat lines, greetings, goodbyes, idles, Riekling words, armor-specific lines, stealth lines, summon spell lines, drunk lines, lines for Redcap's Rose, & more
- Added four new craftable armors for Redcap:
MUDCRAB ARMOR - heavy armor, gives Redcap fortify heavy armor and waterbreathing & new dialogue, armor value is slightly lower than a full set of vanilla chitin heavy armor. Can be crafted at the forge with mudcrab chitin and tundra cotton
WOOD ARMOR - heavy armor, makes Redcap VERY weak to fire, causes Redcap to occasionally panic and flee if set on fire in combat, & adds new dialogue when equipped, armor value is slightly higher than a full set of vanilla leather armor. Can be crafted at the forge with 4 firewood + 1 iron ingot, or a bucket + 2 firewood + 1 iron ingot
ASH HOPPER ARMOR - This armor replaces the old version of Redcap's Chitin Armor. New 3d model, same armor value & passive buffs as before (light armor, equivalent armor to full set of chitin light armor w no shield, Fortify Movement Speed + Immune to Poison) Can be crafted at the forge with 2 pieces of chitin plate + 6 ash hopper legs
NETCH ARMOR - Light armor, gives Redcap Waterwalking & new dialogue when equipped, armor value is equivalent to full set of Netch Leather Armor minus the shield (does NOT require the CC to craft) Can be crafted at the forge w 3 netch jelly + 4 pieces of netch leather
- Added a Relax Anywhere feature - Redcap can now relax and sandbox around the area at any time by choosing his "I need you to do something." dialogue topic. Redcap will stop relaxing if you tell him to, if he is told to follow or wait, or when he is summoned with the Call Redcap spell. Redcap will also now automatically relax and sandbox when dismissed to his home location or to Redcap's Village, and when he is drunk in a tavern.
- Added automatic spear crafting toggle in 'About adventuring together' - when toggled on, Redcap will automatically craft himself up to 200 throwing spears once per day using firewood he has in his inventory
- Added fluffy shell textures to Bigpig to make him a soft fluffy boy! Bigpig will still use whatever boar textures you have in your game, the fluff is simply added on top
- Added a new custom 3D model for Redcap's Falmer Armor, and added an additional crafting recipe option to make it more accessible: can now be crafted at the forge with 5 pieces of chaurus chitin
- Added new stat tracker to Redcap's "Can I ask you some questions?" dialogue topic where Redcap can tell the player exactly how many sweet rolls he has eaten on your adventures
IMPROVEMENTS, CHANGES, & FIXES
- Redcap's textures (helmet, skin, armor, unique weapons etc.) are now 4K & look much nicer by default
- The Call Redcap spell will now automatically set Redcap to follow the player if he is summoned while he is waiting, dismissed, or relaxing
- The Call Bigpig spell will now automatically set Bigpig to follow Redcap if Bigpig is summoned by the player while he is dismissed
- Removed Bigpig's "Wait here" dialogue option, he will follow Redcap when summoned by the player or told to follow, and will wait with Redcap when Redcap is told to wait
- Telling Bigpig to follow or summoning him with the Call Bigpig spell will automatically set Redcap to not summon Bigpig in combat if he has been told to
- Made dialogue option telling Redcap to summon Bigpig in combat only available when Bigpig is not currently following
- Made Redcap's follower & recruitment dialogue only available after The Cabin In The Woods has been completed
- Moved Redcap's spear crafting dialogue to "I need you to do something" & made it available at any time not just when he's out of spears
- Redcap's Candlelight will now automatically extinguish while sneaking
- Riekling Villagers will now sandbox around Redcap's Village once they are freed instead of standing still
- Improved navmesh in Redcap's Village to facilitate better sandboxing
- Overhauled the boss fight encounter with Manos in The Hands of Fate: Manos has been significantly buffed with improved stats, perks, a custom class & combat style, and new spells. Added a named (deceased) member of the Chitin Fleet (now a skeleton) to The Fist, and additional lore involving the Fleet & hinting at future Redcap quests in a note carried by the new NPC, and in a new section at the end of Manos' journal. Manos will also resurrect the skeletal pirate to aid him in battle against Redcap & the player
- After The Hands of Fate is completed Redcap will now return to Redcap's Village by default when dismissed if the player has not set a home location for him, instead of defaulting to Anise's Cabin
- Moved dialogue option telling Redcap to teleport to the Village to "I need you to do something" instead of "About adventuring together"
- Added missing notifications for Redcap gaining the Sugar Rush buff when he eats his Sweet Roll Armor
- Adjusted the "Something is wrong with Bigpig" debug script to fire at the beginning of Redcap's response instead of after
- Streamlined notifications for Redcap getting drunk/sobering up, removed unnecessary "completed" misc objectives
- Streamlined notifications when freeing the Village Rieklings, removed unnecessary "completed" misc objectives
- Changed the "Redcap is full." message after feeding Redcap 3 sweet rolls through dialogue to a notification instead of a completed misc objective
- Revamped Redcap's sweet roll giving dialogue option to be more reliable and streamlined, added failsafe to ensure that it always resets after 24 hours
- Improved script for Redcap's Ill Met By Moonlight's alternate ending to ensure it works smoothly even if other mods affect Sinding
- The enchantment on Redcap's Rose will no longer affect the player in any way if friendly fire occurs, & is no longer able to affect other followers with the frenzy portion of its enchantment. Also shortened the frenzy effect duration, and made the frenzy effect able to affect Daedra
- Added missing LightFoot perk to Redcap and Bigpig (both forms) so they will not trigger traps
- Gave Bigpig (wereboar form) and Siodmak a custom combat style to ensure they never fall back or flee when fighting strong opponents like werewolves do in the vanilla game
- Redcap will no longer feed Bigpig when sneaking, will feed Bigpig slightly less frequently, and Redcap/the Player feeding Bigpig will now affect Bigpig's wereboar form as well if he transforms with the feeding buff active
- Redcap can no longer be given alcohol in a tavern while waiting or dismissed, and cannot be told to wait or be dismissed when drunk (he will relax and sandbox in the area until the player leaves the tavern after which he will sober up and begin following again)
- Made improvements to Redcap's Pirate Hat mesh to avoid minor clipping
- Changed the Call Redcap Ring's visual effect to be identical to the Call Redcap spell
- Added new cooldown failsafe for the Winter Wolf Mask power to prevent players from being able to unequip/re-equip the mask to spam the power more than once a day
- Made Winter Wolf Mask power only work outdoors
- Fixed Lon being able to give player multiple sets of Winter Wolf Armor if dialogue was exited early
- Fixed conditions on many lines referencing health percentages that were preventing them from ever playing, restoring quite a bit of dialogue and follower interactions that have been in the mod but were not able to play
- Made Redcap's combat lines referencing specific enemy types fire more frequently
- Reduced frequency of Redcap talking about his light being shiny
- Added missing condition for Inigo combat scene where Redcap is on fire to ensure it only plays when Redcap is actually on fire
- Slightly increased chance of certain Inigo interaction scenes firing
- Conditioned Redcap combat line asking which Dwemer spider is Scrap to only fire after Remi obtains Scrap
- Lowered frequency of Redcap asking to wait for Remi if she has fallen behind and added conditions to prevent him from asking if she is not in the same general location (ie. she is likely using her home mechanic to live somewhere but is technically still following)
- Tweaked script in Remi interaction scene about Redcap's Candlelight to ensure they both equip it when they are supposed to regardless of whether a mod-added item is taking up the same equipment slot
- Raised priority of Redcap's stealth mode dialogue so it is more likely to fire over other lines when sneaking
- Raised priority of Redcap's summon spell dialogue so it is more likely to fire over other lines when summoned
- Raised priority of Redcap's drunk dialogue so it is more likely to fire over other lines when drunk
- Equalized priority of quest commentary
- Equalized priority of follower interactions
- Slightly lowered armor value of Redcap's Pirate Hat
- Removed some unused texture files
- Fixed some minor typos
- NEW FEATURES & DIALOGUE:
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Version 1.4.5g
- Rolled the Pride Month Patch back to v1.5 to no longer include the Community Shaders/ENB fix by default. The fix is likely only needed for users who have Complex Material/Parallax enabled, so to use those features with the Pride Month Patch simply install the fix from Optional Files & load it after
Also, if you don't experience the melty texture issue, you don't need & shouldn't install the fix!
- Rolled the Pride Month Patch back to v1.5 to no longer include the Community Shaders/ENB fix by default. The fix is likely only needed for users who have Complex Material/Parallax enabled, so to use those features with the Pride Month Patch simply install the fix from Optional Files & load it after
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Version 1.4.5f
- Uploaded a fix in Optional Files for the melty distorted textures on Redcap's helmet with Community Shaders or ENB installed (this may only be an issue if you have Complex Material/Parallax enabled. If you don't see a weird warping effect on his helmet without it, you don't need this fix)
Also updated the Pride Month Patch to v1.6 to include the CS/ENB fix!
- Uploaded a fix in Optional Files for the melty distorted textures on Redcap's helmet with Community Shaders or ENB installed (this may only be an issue if you have Complex Material/Parallax enabled. If you don't see a weird warping effect on his helmet without it, you don't need this fix)
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Version 1.4.5e
- Added optional commentary & interactions patch for Anglerfish - Pixie's Creature Series which adds new combat dialogue for Anglerfish enemies, unique dialogue for fighting Big Caesar, & some fun lil interactions with Chow at the Riften Fishery
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Version 1.4.5d
- Updated optional patch for Gingerbread Atronachs - Fathom's Creature series to v1.1
Reworked Cookiecap script to make it end more reliably after 3 minutes
Added failsafe dialogue to turn Redcap back to normal in case the effect doesn't end after 3 minutes as intended - Ask Redcap how long he thinks he will be a cookie, and he will turn back to normal in 60 seconds if the original effect doesn't end first
- Updated optional patch for Gingerbread Atronachs - Fathom's Creature series to v1.1
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Version 1.4.5c
- Added optional interactions patch for Gingerbread Atronachs - Fathom's Creature Series which adds new dialogue and a very funny mishap
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Version 1.4.5b
- Added optional Description Framework addon that gives fun descriptions to all of the Misc items added by Redcap
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Version 1.4.5a
- Added Commentary Patch for Dreughs - Fathom's Creature Series
~ 20 lines of new dialogue including unique combat lines on all new enemies added by Dreughs, comments on new items and ingredients, and comments on the player wearing the Dreugh Chitin Armor
- Added Commentary Patch for Dreughs - Fathom's Creature Series
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Version 1.4.5
- Redcap's New Look - The 1 Year Anniversary Update!!!
Redcap has been on Nexus for an entire year, which doesn't feel real. Thank you so much to everyone who supports and enjoys him it means so much <3 (it's his birthday!)
REDCAP NOW HAS A HIGH QUALITY, UNBELIEVABLY DETAILED CUSTOM 3D MODEL FOR HIS HELMET - The new helmet, along with being a massive visual upgrade to Redcap's appearance is much closer to my original vision for Redcap's theme and concept than the simple red retexture of the vanilla game's Riekling helmet he has worn thus far. There are so many little details and small touches that make it even more special and unique, thank you to @NorthWindBlue on Discord for the amazing custom model and textures
The new helmet is included as Redcap's default appearance in the main mod, and will work with ALL of Redcap's armors including the Pirate Hat, the Sweet Roll hat, the Blades hat, and all of his vanilla equivalents
Despite the very high quality of this new model and textures being added to the mod, this update actually decreases the overall file size of the mod by removing some unnecessary meshes and textures left over from the old appearance
The textures on this new helmet are performance friendly and will cause no impact despite their visual quality, and I will be releasing higher quality optional versions of them and every custom texture in the mod with various options up to full 4K as a separate, optional texture pack on a later date
The Pride Month Patch has also been updated with the new helmet model and AMAZING new custom textures (check mod page images!)
Rewrote the part of Anise's journal calling Redcap's helmet a "crude hunk of metal" because that no longer applies :)
Thank you all for downloading Redcap this past year! Much more fun stuff to come <3
- Redcap's New Look - The 1 Year Anniversary Update!!!
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Version 1.4.0
- The Inigo Interactions Update!!!
Added over 250 lines of new Redcap dialogue (not counting Inigo's interaction lines)
Added follower interactions with Inigo by SmartBlueCat! 158 lines of dialogue, tons of banter, full conversation scenes, commentary on each other's quests and locations, and a friendship that continues to develop over a playthrough
Added ONE NEW SPECIAL ARMOR for Redcap - Bringing Redcap to Skyhaven Temple will unlock Redcap's unique Blades Armor, which gives the player a special buff that reduces damage taken from dragons and increases crit chance against dragons while Redcap is wearing it, and adds new dialogue Redcap will say when he has it equipped. Redcap's Blades Armor counts as light armor and has the armor value of a full set of vanilla Blades armor, minus the shield.
Added TWO NEW CRAFTABLE ARMORS for Redcap - Stalhrim and Chitin, along with unique passive buffs and new dialogue lines he will say when wearing each of them! Redcap's Stalhrim Armor counts as heavy armor, can be crafted with either light or heavy stalhrim armor, and will make Redcap 100% immune to frost damage, while Redcap's Chitin Armor is light armor that can be crafted with chitin light armor and will confer a 100% immunity to poison damage along with a slight movement speed buff. These armors will be added to the Redcap's Armor checklist quest automatically on new saves, and for existing saves a dialogue option has been added to his armor topics where you can ask him if there are any more armors you can craft him, which will add the new ones to the list (this is not required to craft and give him the armors, it is simply to add them as objectives in the checklist quest)
Added a custom follow distance system: Redcap's default follow distance package has been improved, and a new toggle option to set Redcap to follow closer, his default distance, or further away has been added under 'About adventuring together...' These options can be freely switched between at any time for player preference and for different situations that they may be helpful in: ie. if you're in an enemy-heavy area and sneaking, have him follow closer to make it less likely enemies will bump into him in his stealth mode!
Revoiced Redcap's intro quest dialogue and several of his older basic follower lines
Added new combat lines
Added new idle lines for towns, location types, weather, crafting stations, Khajiit caravans, etc.
Added new lines for several of Redcap's previous armors he will say while wearing them
Added new summon spell dialogue
Added new misc lines and Riekling words
Added new song Redcap will sing when drunk
Changed armor values of all of Redcap's armors to make them more distinct from each other and more balanced: All craftable armors are now equal in armor rating to a full set of their vanilla equivalents (not including shields), Pirate Hat and Sweet Roll armors have been given unique armor ratings
Massively strengthened passive buffs for all (but one) of Redcap's existing craftable armors to make them much more situationally useful, and again more distinct from each other in function: Dwarven (Resist Shock) changed from 15% to 50%, Elven (Resist Magic) changed from 10% to 25%, Glass (Resist Shock and Frost) changed from 15% to 50%, Ebony (Resist Magic) changed from 20% to 50%, Daedric (Resist Fire) changed from 30% to 100%, Falmer (Resist Poison) remains unchanged at 50%
Changed passive buff of Redcap's Pirate Hat to Fortify Health 30 points + Waterbreathing instead of Fortify Marksman because Fortify Marksman enchantments do not actually work on followers (Waterbreathing means he will not regularly surface for air when underwater)
Changed Redcap's Sweet Roll armor from heavy armor to light armor
Removed gold value of Redcap's crafted Misc item armors (that the player makes and gives to Redcap)
Gave Redcap a custom class so that his skill in Light and Heavy armor will level equally and overall his skill points will distribute more to skills that matter as he levels
Set Bigpig to follow Redcap instead of the player when told to follow
Set Bigpig to follow Redcap when in his wereboar form so that if he fails to transform back to normal at combat end (usually due to combat starting and ending immediately with one shot kills with sneak archery) he will transform back at the end of the next combat automatically without the player needing to use the debug dialogue option
Increased Redcap's base magic resistance to 30% (up from 10%)
Made most of Redcap and Remiel's interaction scenes a bit more likely to fire
Made Redcap more likely to play fetch with Meeko
Set Redcap and Meeko's introduction scene to set Redcap and Meeko as allies to reduce infighting and stop the player from being able to order one to attack the other
Set intro scenes for all followers Redcap interacts with to set both forms of Bigpig as an ally to reduce infighting and stop the player from being able to order any of them to attack each other
Moved dialogue option for Redcap to teleport to the Village to be under About Adventuring Together rather than his main dialogue topics
Conditioned Redcap's summon spell lines that refer to the player as Dovahkaa to not be said if Redcap has been told not to call them that
Conditioned Redcap's idle lines about towns and cities to only play outdoors
Reduced frequency of Redcap's sugar rush idle lines when he has eaten a sweet roll and conditioned them to not play when sneaking
Conditioned Redcap burning scathecraw from his inventory to not occur while sneaking, and reduced frequency
Added conditions to Redcap's Wait Here lines to ensure that they can't play if he is already waiting
Reduced frequency of Redcap feeding Bigpig
Increased frequency of certain combat lines referencing specific enemy types
Increased frequency of crafting station idles but made cooldowns longer
Stopped player from being able to ask Redcap what he thinks of the weather while in Blackreach
Fixed Remi occasionally staying drunk too long after drinking contest with Redcap
Stopped Redcap from being able to ask the player to talk about what to do with Sinding if the talk has already happened
Removed cooldown from one of Redcap's summon spell lines
- The Inigo Interactions Update!!!
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Version 1.3.4b
- Added Pride Month Patch which recolors Redcap's helmet to pink and blue (trans pride since this is my first pride since coming out <3) and adds 18 new lines of dialogue!
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Version 1.3.4a
- CC Goblins Commentary and Gogh Interactions Patch Update
Made Redcap and Gogh's main follower interaction scenes much more likely to fire
Set Redcap's version of the Spear of Bitter Mercy to not be able to be taken by the player
- CC Goblins Commentary and Gogh Interactions Patch Update
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Version 1.3.4
- Fixed The Red God not being able to be started unless Redcap was present for A Night To Remember
Improved Redcap's Armor system and Redcap's Rose to make them equip regardless of whether something better is in his inventory, and prevent him from unequipping armors for others added to his inventory unless the player specifically tells him to
Tweaked sweet roll scene in Redcap/Remi interactions to prevent rare occurrence of it getting stuck if Redcap could not path back to Remi
Increased frequency of Redcap eating his Sweet Roll Hat
Set two of Redcap's Meeko interaction lines to also play if Vigilance is following instead
Stopped Redcap's weather comments from playing in Blackreach
Tweaked Redcap's End Combat line about Anise to not fire while inside the basement in the case that a mod adds an enemy to the basement that dies before Anise does
- Fixed The Red God not being able to be started unless Redcap was present for A Night To Remember
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Version 1.3.3a
- Added Commentary and Follower Interactions Patch for Creation Club Goblins which adds:
Over 150 new lines of dialogue Full Redcap commentary on Goblins quest Blue In The Face
Follower interactions between Redcap and Gogh the Goblin which are on the scale of interactions between custom voiced mod followers - over 120 lines of interaction dialogue, tons of new scenes, and a mini quest that unlocks the ability for Redcap to wield the Spear of Bitter Mercy!
A new weapon for Redcap to wield (the spear, obv) which gives his attacks unique bonuses!
- Added Commentary and Follower Interactions Patch for Creation Club Goblins which adds:
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Version 1.3.3
- Added 31 lines of dialogue
Added new Meeko interactions including several new banter scenes and misc lines referencing Meeko when he is following
Added mod follower interaction failsafe to detect and refill follower aliases for followers Redcap interacts with under 'About adventuring together'
Added toggle to stop Redcap from referring to the player as Dovahkaa (or any variation of it) to facilitate roleplaying for non-Dragonborn characters who still complete Dragon Rising under 'About adventuring together'
Tweaked armor giving dialogue so that the player can now give Redcap multiple armors at once
Tweaked spearcrafting dialogue so that the player can now have Redcap make multiple batches of spears at once
Added stop combat dialogue for Nessa to stop infighting due to friendly fire
Reduced frequency of Redcap idles referencing animal followers like Thirsk Rieklings, dogs, armored trolls, etc.
Conditioned Redcap's Blackreach idles to not fire in interior cells like Sinderion's Lab, and reduced their frequency
- Added 31 lines of dialogue
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Version 1.3.0
- The Features & Follower Interactions Update
Redcap is now available on Xbox!
Added ~300 new lines of dialogue
Added follower interactions with Remiel the Dwemer Specialist by MapleSpice!!! 319 lines of dialogue, TONS of new scenes, full Remi commentary on Redcap's backstory quest, & more
Added 3-WAY FOLLOWER INTERACTIONS between Redcap, Remi, and Xelzaz - using all 3 followers together will result in full party banter between the three followers to a degree never seen in Skyrim custom followers, 163 lines including new scenes, combat banters, and more between the 3 followers - Including the solo interactions this means having all 3 will add ~2000 interaction lines
Added a new swappable armor system for Redcap, allowing you to unlock 8 new custom armors for Redcap, all of which change his appearance, have varied armor stats, and have special passive bonuses for Redcap while he is wearing them! Some armors can be crafted, and others are unlocked by special means through completing Redcap's quests or by using certain other features! Currently Redcap's available armors include Dwarven, Elven, Falmer, Glass, Ebony, & Daedric (which are craftable and will use whatever textures you have for these armor types) and several special armors including Pirate Hat and Sweet Roll which can be unlocked through special means!
Added new "Stealth Mode" for Redcap, now when you sneak Redcap will automatically cloak himself in shadow to avoid detection! Lore explanation for this has been added to Anise's Journal. Added tons of unique lines Redcap will say when he is wearing each of his new armors, and when he is in Stealth Mode
Added many new situational lines for cities, towns, unique locations, crafting stations, & enemy types
Added a new short follower interaction with Nessa if Redcap is wearing his Dwarven armor
Made Redcap and Nessa's introduction scene set them to allies to prevent the player telling them to fight one another and lessen the chances of infighting with each other
Added one new Xelzaz interaction line
Added friendly fire lines that will stop Redcap and Bigpig from fighting if they accidentally hit each other
Set Redcap & Bigpig's relationship to allies to prevent player ordering one to attack the other
Changed Bigpig's Debug dialogue to say "Something is wrong with Bigpig." instead of "I can't find Bigpig."
Fixed the Call Redcap Ring remaining a quest item indefinitely after Diplomatic Immunity (will only apply on new saves or if you haven't already done the quest on current saves)
Fixed minor typo in Lon's dialogue
Increased distance check on all Bigpig, Meeko, Vigilance, Dawnguard Dog, Death Hound, Thirsk Riekling, and Armored Troll interaction lines so they will be said more reliably
Added cooldown to idle line in Anise's Cabin
Tweaked sandbox package for Village Rieklings so they can move around in the Village more freely
- The Features & Follower Interactions Update
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Version 1.2.8
- Added follower interactions with Nessa by Craftian - 106 lines of dialogue, several new scenes, and a bit of Nessa commentary on Redcap's main quest
Made Winter Wolf armor set able to be improved by smithing
Fixed Redcap's custom Friendly Fire perk - will reduce his damage to 0 if he accidentally hits the player due to the vanilla Riekling spear-throwing animation glitch
Added a dialogue option to debug Bigpig if he becomes accidentally lost/disabled due to transforming back and forth too quickly (after Bloodmoon Rising) - Ask Redcap 'About Bigpig...' and then choose 'I can't find Bigpig.' and Bigpig will be safely returned to the Village able to be summoned normally again.
Fixed Manos forcegreeting the player again if Xelzaz is present but in a conversation scene with another follower when he is supposed to interact with Manos (in which case Xelzaz' interactions with Manos will be skipped and Manos will speak to Redcap as usual)
Fixed typo in Manos' Journal
Fixed one of the captured Rieklings getting out of his cage before being freed
Removed unintended journal entry announcing Redcap is full when he has been given three sweet rolls
Conditioned Redcap's lines about temples to not play at High Hrothgar
- Added follower interactions with Nessa by Craftian - 106 lines of dialogue, several new scenes, and a bit of Nessa commentary on Redcap's main quest
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Version 1.2.2
- Included updated quest script from 1.2.1 Hotfix that was not updated in the archive after adding the fix
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Version 1.2.1
- Hotfix - Fixed Siodmak's Journal not being removed from the player's inventory during Wereboar Art Thou
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Version 1.2.0
- The Bloodmoon Content Update
Added over 600 new lines of dialogue
Full commentary on the Daedric Quest Ill Met By Moonlight + a new ending for the quest based on your choices
Added two new original Redcap quests:
Bloodmoon Rising - started following Ill Met By Moonlight to hunt down a rogue Wereboar on Solstheim and help Redcap win Hircine's favor
Wereboar Art Thou - started at a certain point during Bloodmoon Rising
Added follower interactions with Xelzaz the Argonian Telvanni Follower by BluePwnsU - 420 lines of dialogue, tons of new scenes, and Xelzaz commentary & interaction with Redcap's main quest
Added new transformation functionality as a reward for Bloodmoon Rising
Added a powerful unique new armor set and mask (and a new power gained when wearing the mask)
Added many new situational dialogue lines making Redcap much more responsive to what is going on in your adventures
Changed visual effects for Redcap and Bigpig's summon spells to make them distinct from each other and make it much less chaotic when Redcap is set to auto-summon Bigpig in combat
Added an additional way to start The Red God quest, if Redcap was present during A Night to Remember the quest will start just by talking to Redcap, without needing you to get him drunk in a tavern first
Fixed bug where if players picked up Anise's journal before ever speaking to Redcap his intro dialogue would play out of order
Fixed dialogue topic in 'About Anise...' asking about Anise's death line so it will only show up if she has said the line (this will remove the dialogue option on existing saves, to restore it use the console command sgv FA01AniseDeathLineSaid 1)
Drastically reduced file size of Bigpig's voice lines
Added visual effect to Redcap's scathecraw burning and Bigpig's feeding
Added navmesh to the ramp in Redcap's Village allowing Redcap to walk up to the Totem of the Boar
Set Redcap's Home Mechanic dismiss lines to not play if Redcap is in the Village (if you dismiss him in the Village he will stay there instead of his home location)
Fixed a rare bug with the Legacy of the Dragonborn Followers patch causing Anise's journal to not be able to be picked up for some users
Increased Bigpig's size to that of vanilla boars to work with an upcoming mechanic in a future update
Conditioned all drunk idles to play less often
Improved Anise's animations during scenes and dialogue
Fixed lines about killing Alduin after completing Main Quest playing again when reloading save
Implemented fix for Redcap accidentally hitting the player due to vanilla Riekling spear throwing animation bug: should reduce any damage done to the player to zero in the rare occurrence that his spears target the player
- The Bloodmoon Content Update
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Version 1.1.0b
- Updated the optional EVG Animated Traversal Addon to ensure all records were compacted correctly and prevent LOOT from showing an error
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Version 1.1.0a
- Uploaded an optional commentary and interactions patch for Baby Shellbugs & Shellbug Follower that adds ~30 lines of new Redcap dialogue
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Version 1.1.0
- The Red God Content Update
Added ~200 lines of new dialogue
Full commentary on the Daedric quest A Night To Remember
A unique Daedric artifact for Redcap to wield, unlocked through a new mini-quest involving several new drinking scenes with Sanguine - give Redcap a drink in a tavern after A Night to Remember is completed and the quest The Red God will start!
Redcap now has a Home Mechanic - Speak to him 'About adventuring together...' and you can assign him a home location to return to when dismissed! Change his home to any location, mod or vanilla, (including his room in the Legacy of the Dragonborn safehouse) at any time!
Added an immersive roleplay reason for players to investigate Anise's Cabin and find Redcap via a notice in the Sleeping Giant Inn in Riverwood
Players are no longer required to do Chief of Thirsk Hall to give Redcap scathecraw via dialogue - Ask him 'Why do Rieklings love scathecraw?' in his 'Can I ask you some questions?' topic to unlock the give scathecraw dialogue option
Redcap will now randomly pick scathecraw when adventuring in Solstheim, letting him burn it from his inventory and receive the vitality buff without the player actively giving it to him
Improved the visuals of Redcap and Bigpig's summon spells
The 'About Anise...' and 'About Manos...' dialogue options that appear permanently once certain stages of Redcap's quest are completed have been moved from his main dialogue topics to 'Can I ask you some questions?' to streamline his main dialogue options
Tweaked conditions on combat lines referencing Bigpig for when Redcap summons him in battle but he is not following the player, now they will fire correctly whether Bigpig is currently following the player or not
Fixed Manos' Subduer not being able to use its frost enchantment and slightly buffed its base damage
- The Red God Content Update
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Version 1.0.2a
- Uploaded an optional EVG Animated Traversal addon that adds animated parkour spots to Redcap's new locations
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Version 1.0.2
- Fixed 'About Anise...' dialogue topic not appearing after introduction quest, adding several lines of dialogue
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Version 1.0.1
- Removed some harmless but unnecessary records
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Version 1.0.0
- Release
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- Author's activity
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June 2025
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22 Jun 2025, 12:05AM | Action by: PixieBomb
Attribute change
'Description changed.'
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22 Jun 2025, 12:02AM | Action by: PixieBomb
Changelog added
'Change log added for version 1.4.16a'
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22 Jun 2025, 12:01AM | Action by: PixieBomb
File added
'VC A Tale of Blood and Snow Compatibility Patch [version 1.0]'
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20 Jun 2025, 3:44PM | Action by: PixieBomb
Changelog added
'Change log added for version 1.4.16'
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20 Jun 2025, 3:44PM | Action by: PixieBomb
File added
'Redcap [version 1.4.16]'
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16 Jun 2025, 2:32PM | Action by: PixieBomb
Attribute change
'Description changed.'
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16 Jun 2025, 2:13PM | Action by: PixieBomb
Mod edited
'F.A.Q.'
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16 Jun 2025, 2:06PM | Action by: PixieBomb
Primary image changed
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16 Jun 2025, 2:06PM | Action by: PixieBomb
Mod image added
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16 Jun 2025, 1:43PM | Action by: PixieBomb
Permission change
'Author changed their file credits.'
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16 Jun 2025, 1:42PM | Action by: PixieBomb
Attribute change
'Description changed.'
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16 Jun 2025, 1:38PM | Action by: PixieBomb
Attribute change
'Description changed.'
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16 Jun 2025, 1:32PM | Action by: PixieBomb
Attribute change
'Summary changed.
Description changed.'
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16 Jun 2025, 1:31PM | Action by: PixieBomb
File added
'Redcap [version 1.4.15]'
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16 Jun 2025, 1:24PM | Action by: PixieBomb
Changelog added
'Change log added for version 1.4.15'
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12 Jun 2025, 10:22AM | Action by: PixieBomb
Attribute change
'Description changed.'
May 2025
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21 May 2025, 2:56PM | Action by: PixieBomb
Attribute change
'Description changed.'
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13 May 2025, 10:17AM | Action by: PixieBomb
Permission change
'Author changed their permission instructions.'
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13 May 2025, 10:17AM | Action by: PixieBomb
Permission change
'Author changed their permission instructions.'
March 2025
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23 Mar 2025, 8:37AM | Action by: PixieBomb
Mod edited
'F.A.Q.'
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- Mod page activity
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June 2025
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23 Jun 2025, 11:30PM | Action by: felicjaz
Untracked
'Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest'
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23 Jun 2025, 9:15PM | Action by: DarkThief78
Untracked
'Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest'
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23 Jun 2025, 9:04PM | Action by: Greenmailman
Untracked
'Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest'
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23 Jun 2025, 3:46PM | Action by: Xunnunu
Endorsed
'Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest'
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23 Jun 2025, 3:46PM | Action by: Xunnunu
Tracked
'Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest'
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23 Jun 2025, 7:48AM | Action by: BlackMouthMamba
Untracked
'Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest'
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23 Jun 2025, 7:20AM | Action by: mixynix
Tracked
'Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest'
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23 Jun 2025, 3:46AM | Action by: nrhopp
Tracked
'Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest'
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23 Jun 2025, 1:41AM | Action by: Zhaulus
Endorsed
'Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest'
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23 Jun 2025, 12:11AM | Action by: CalamityJam
Untracked
'Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest'
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22 Jun 2025, 7:26PM | Action by: Ericktamez1
Untracked
'Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest'
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22 Jun 2025, 7:09PM | Action by: junqing9
Tracked
'Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest'
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22 Jun 2025, 4:47PM | Action by: Spicymartian
Endorsed
'Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest'
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22 Jun 2025, 4:37PM | Action by: livingdeath6669
Tracked
'Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest'
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22 Jun 2025, 2:52PM | Action by: londonhascalled
Untracked
'Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest'
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22 Jun 2025, 1:46PM | Action by: SwagsterMcEpic
Untracked
'Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest'
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22 Jun 2025, 8:30AM | Action by: Yrbem150
Untracked
'Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest'
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22 Jun 2025, 8:23AM | Action by: craftie1
Untracked
'Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest'
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22 Jun 2025, 8:06AM | Action by: Ericktamez1
Tracked
Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest
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22 Jun 2025, 12:30AM | Action by: GigaAshley
Tracked
'Redcap the Riekling - A Fully Voice-Acted Immersive Follower and Quest'
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