As a mage the only issue is the lack of regeneration when you have your spells unsheathed.
I understand the logic of having an effect therefore you use mana but in the practical scenario of gameplay, it doesn't work as it totally forbids regeneration. If possible there should be an impact without stopping the regen, as it is, I just have to turn the function off totally to be able to play.
This would call for a broader magicka regen overhaul (and I just got my archmage reliquary set and am finally able to stop drinking potions all the time, let me enjoy it ! :)
I didn't understand what you were trying to say there since I don't really understand anything code related. When you added that you play on AE I just assumed that there might be something diffirent than SSE. TThanks for the clarification though, nice and clever mod.
It's safe to assume that anything that doesn't involve scripts or DLL plugins is compatible with both versions, thus the mention of the mod being script free. AE is just SSE 1.6
I like this idea but just for the charge (holding the spell down til the perfect opportunity). The spells on display don't bother me since I use animation mods to account for how they behave.
It is actually an extension of an idea that I implemented first on Conditional Stamina Costs. You can think of both mods together as Immersive Calories
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I understand the logic of having an effect therefore you use mana but in the practical scenario of gameplay, it doesn't work as it totally forbids regeneration.
If possible there should be an impact without stopping the regen, as it is, I just have to turn the function off totally to be able to play.
This would call for a broader magicka regen overhaul (and I just got my archmage reliquary set and am finally able to stop drinking potions all the time, let me enjoy it ! :)
The spells on display don't bother me since I use animation mods to account for how they behave.
How can I have just that part?