Required if you want NPCs to be able to get the same debuffs.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.1.2
Added missing SPID distribution rules, whoops
Version 1.1.1
Disabled spell on display by default
Version 1.1.0
Added MCM Support
Version 1.0.1
Added individual control for on display and on hold spellcasting
Issue
My immersion breaks when I see shiny fancy fireballs and runes existing on your hand and your magicka bar is chilling. Having equipped spells out is magicka free even though you get benefits like lighting. Casting a spell costs magicka, however, you can hold it forever waiting for the perfect opportunity costing no magicka at all.
Functionality
Applies a small magicka/second drain to the character and the NPCs while having spells on display, or on hold. Each hand is accounted for and staves have half the cost. If the spells are equipped but unsheathed they will not cost, only having them on display (weapons out) will start draining magicka.
ActionCost (magicka/s) each hand
spell/staff on hand 0.5/0.5
spell/staff casting on hold 1/0.5
Customization
Use the MCM to enable/disable certain actions cost.
Installation
Standard install. Place in Data folder/user mod manager.
Updating
Spell would need re-distribution, also applies to customizing the values in xEdit.