Thank you! I have stickied your comment and put a little pointer to your mod in my description.I will also re-direct any future requests of that nature to your mod. I really appreciate it. :)
Some enchantments use different shaders and therefore are not covered by this mod. You can check in SSEEdit which shaders is used and which texture it points to.
Thank you so much. You have no idea how much hat made my day. ItÅ› rare that people just tell each other that on the internet. I really appreciate it! :)
That mod introduces more enchantment effects, I'd bet. You'd probably have to replace every single file in \textures\magus\mysticism and \textures\magus\thaumaturgy with a copy of the one file from my mod. Make sure they have the exact corresponding names as in that mods folder, so for example: gradpoison.dds & gradillusion01.dds
Let me know if you tried it and can verify it works. :)
I've usually avoided mods that add new enchantments for this reason actually. I always ran this mod and I figured it wouldn't cover new enchantments added by mods. This is useful info. I'm going to have to know how to do this when I install Thaumaturgy myself. Sounds like a simple, if maybe slightly tedious replace job at least.
installed on a big fully updated modlist and its working perfectly. If anyone is wondering, new enchants from mods are usually not effect by this but if you dual enchant something and have the 2nd place enchant be a vanilla one it wont glow, at least in my experience.
Hi. Can you please help with disabling glow for mod MArc - Muken's Arcane Archery? Unfortunately, your mod did not work for it. I can create a patch by myself if you can tell me what to edit in zEdit.
I don't know that particular mod but I can check it out and try to help you with it. Alas, I have no idea when I'll get around to it. Just looking at the folder structure of that mod it doesn't seem to add any new effect textures, though, so it probably uses vanilla files for the effect(s). You can start by looking at the magic effects entries in zEdit and go from there. There should be a place in there somewhere where it addresses a texture file.
When I have the time for it I'll go take a look but no promises, yet.
Most likely its EnchDamageBlueFXS [EFSH:0010ECCF], mod no edge glow is changing it in some ways but it looks like not fully. Any advice on what to change to hide it?
Use the file from this here mod, copy it to the respective folder and then rename it to the (probably *.dds) file's name. Let me know if that works. Or you could try to change it inside the ESP-file to the enchantment effect used by weapons (the one this one changes). I don't know if my explanations make sense. Let me know if I left anything unclear.
I managed to do it. It was a bound bow shader. The solution was to use your file to replace .dds from \Textures\Effects\Gradients\GradShockRune.dds Thank you for your help.
Sorry for the late response... Those are just you plug-ins but from those I can't really find a culprit that would interfere with my mod. When you install it with NMM does it prompt you to overwrite other files? Or rather something else might have overwritten the file. However it could also be one of the mods you use introducing new enchantment effects. Does it not work at all or just on some enchantment effects that are mod-added?
119 comments
-Body, Armor, and Weapon Glow
-Dawnbreaker Wisp Glow
-Candlelight and Magelight Glow
-Lightning Hand Glow
-Lightning Impact Glow
-Torch Glow
-ESL Flagged
AIO and Optional Files Available
Something got really messed up when I uploaded my new mod the other day. Thanks, Nexus! :D
I really appreciate it! :)
Unfortunately this mod https://www.nexusmods.com/skyrimspecialedition/mods/57138 seems to revert everything back.
Is there any way I can get it to play nice?
Let me know if you tried it and can verify it works. :)
Will give it a shot when I can and let you know :)
This is useful info. I'm going to have to know how to do this when I install Thaumaturgy myself. Sounds like a simple, if maybe slightly tedious replace job at least.
Should also be easy to patch for other mods by just replacing the respective textures that mod introduces with this mod's.
Can you please help with disabling glow for mod MArc - Muken's Arcane Archery?
Unfortunately, your mod did not work for it.
I can create a patch by myself if you can tell me what to edit in zEdit.
When I have the time for it I'll go take a look but no promises, yet.
Any advice on what to change to hide it?
Thank you for your help.
How did you install it?
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Lanterns Of Skyrim - All In One - Main.esm
6 6 unofficial skyrim special edition patch.esp
7 7 FISS.esp
8 8 Occ_Skyrim_Tamriel.esp
9 9 better_male_presets.esp
10 a SkyUI_SE.esp
11 b immersive movement.esp
12 c SMIM-SE-Merged-All.esp
13 d Immersive Wenches.esp
254 FE 0 PassiveWeaponEnchantmentRecharging.esp
14 e better leveling.esp
15 f magicvisualoverhaul.esp
16 10 icepenguinworldmap.esp
17 11 skyland balanced.esp
18 12 rich merchants of skyrim.esp
19 13 dd - enhanced blood main.esp
20 14 rings2hands.esp
21 15 50 more perk points.esp
22 16 barenziahquestmarkers.esp
23 17 better horses.esp
24 18 big_kill_moves_sp0.esp
254 FE 1 Open World Loot.esp
25 19 unleveled_items.esp
26 1a Skyrim Immersive Creatures Special Edition.esp
27 1b Extra NPCs.esp
28 1c lamposts of skyrim.esp
29 1d thunderchild - epic shout package.esp
30 1e gos - guards of skyrim.esp
31 1f masterthieftreasurestashes.esp
32 20 Extra Enemies.esp
33 21 Hothtrooper44_ArmorCompilation.esp
34 22 point the way.esp
35 23 HarvestOverhaul_Redone.esp
36 24 better loot.esp
37 25 Immersive Weapons.esp
38 26 smarter combat ai.esp
39 27 No Killmoves, No Killcams, No Killbites.esp
40 28 sos - soldiers of skyrim.esp
41 29 Populated Dungns Caves Ruins Legendary.esp
42 2a Skyrim Better Roads and Bridges - All In One - Merged.esp
43 2b static mesh improvement mod se.esp
44 2c inigo.esp
45 2d BAAB_English_MaxDamage_v1_2_5.esp
46 2e Immersive Patrols II.esp
47 2f Evx Pit 100 Battles.esp
48 30 collegeofwinterholdshopfixes.esp
49 31 Better Creature Loot.esp
50 32 Ars Metallica.esp
51 33 AutoConsumePotions.esp
52 34 Better Candlelight.esp
53 35 Carry Weight x100.esp
54 36 Combat Regen.esp
55 37 DiverseDragonsCollectionSE.esp
56 38 HothFollower.esp
57 39 Hothtrooper44_Armor_Ecksstra.esp
58 3a InstantMining.esp
59 3b Faster running walking and sneaking.esp
60 3c No PC Fall Damage.esp
61 3d Perk Points and More Gold for Bounty Quests.esp
62 3e SimplyFasterArrows.esp
63 3f LrsamwaysExpandedSkyrimWeaponry.esp
64 40 UnreadBooksGlow.esp
65 41 WeightLessTrueAll.esp
66 42 WeightLessTrueCrafting.esp
67 43 weightless dragon bones and scales.esp
68 44 WeightLessTrueGems.esp
69 45 WeightLessTrueIngredients.esp
70 46 WeightLessTrueScrolls.esp
71 47 WeightLessTrueSoulGems.esp
72 48 AHZmoreHUD.esp
73 49 Ordinator - Perks of Skyrim.esp
74 4a Apocalypse - Magic of Skyrim.esp
75 4b Apocalypse - Ordinator Compatibility Patch.esp
76 4c AdvancedWorkshopUnbound.esp
77 4d HOR_OrdinatorPatch.esp
78 4e Immersive Citizens - AI Overhaul.esp
79 4f alternate start - live another life.esp
80 50 open cities skyrim.esp
81 51 Immersive Citizens - OCS patch.esp
82 52 ELE_SSE.esp
254 FE 2 ELE_SSE_LoS.esp
83 53 Immersive Citizens - ELE patch.esp
Taken from LOOT. I installed the no glow mod by NMM, through the fast link and the zip file.
Those are just you plug-ins but from those I can't really find a culprit that would interfere with my mod. When you install it with NMM does it prompt you to overwrite other files? Or rather something else might have overwritten the file. However it could also be one of the mods you use introducing new enchantment effects. Does it not work at all or just on some enchantment effects that are mod-added?