Skyrim Special Edition
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In-vino-veritas

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invinoveritas99

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11 comments

  1. hoangdai94
    hoangdai94
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    @In-vino-veritas Both master mods got updated, do you think this patch need to be updated too ?
    1. invinoveritas99
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      Thanks for the nudge. I've looked at the patch under AIO 1.8.3 (recommended setting in FOMOD) and SCR 1.1.1 in SSEedit, and the existing patch should still work fine. Please let me know if it doesn't.
    2. hadaev
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      I spotted this thing
    3. invinoveritas99
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      Thanks - AIO 1.8.3 broke parts of the patch. Updating it now.
    4. hadaev
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      Since we here, do you by chance know why Children Refine case blackface on moded npcs and how to fix it?
      I tried to look in sseedit, only suspicious thing is rename of vanila eyes to brown, but it tried to make copy with vanilla name and it doesnt help.
      Maybe it because id and i need rename reference back?
      In short, i have no idea.
    5. invinoveritas99
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      I guess it's because technically SCR covers all the kids in the game, so any other NPC mod covering the same NPC will conflict (though not necessarily in a bad way).
      Firstly, make sure the NPC mod load order and plugin load order are the same. If using Rustic Children as base try turning if off (though you shouldn't need to). Assuming you use MO2, make sure nothing else overwrites the textures and meshes of the NPC in question.

      Also, use this as insurance (doesn't fix the cause of issue but softens the visual blow if it happens)
      Face Discoloration Fix at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
    6. hadaev
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      I mean new npcs from new mods, not modded vanilla. (encountered for cutting room flor and interesting npcs, should be all other mods). ALso older version of mod is fine and doesnt case black face.
      I checked difference and my only guess is changes to eyes.
      This is how it looks like in sseedit
      

      And every vanilla one now have eyes headpart. While new moded are not.
      I tried to put same on new children but cant find button in sseedit lol.
      Also i tried to copy vanilla childyeys record with new id, it doesnt help.
    7. invinoveritas99
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      OK I see. What I do personally is to install The Kids Are Alright, plus CRF and 3DNPC patches, but load that BEFORE Skyrim Children Refine, so the b TKAA and patches will give newly added CRF/3DNPC kids proper non-potato faces, but vanilla kids will all use Skyrim Children Refine.

      I notice your version is in Russian language - that might not work with my patch as the data is in English, I'm not sure.
    8. hadaev
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      Thanks for answer, will try to figure it out.
      Yeap, im importing text for my localisation.
  2. charliead1366
    charliead1366
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    Does this override the custom changes made by the original mod, where it states

    "?  Minor changes have been made to character aggression, confidence, and assistance to compliment Savage Offspring SKSE.
    ?  Not all children will actually fight – most won't and some already could!
    ?  Some NPCs have been made less aggressive, and others more.
    ?  And more..."

    ?

    I mean it's pretty minor but it's good to know
    1. invinoveritas99
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      Hi - no it doesn't override those changes, it carries them over. So you get the smaller tweaks made to some NPCs by the original mod, plus the changes made by AI Overhaul (which are more around reacting to serious threats and play/sleep/movement packages).

      Note that most kids' behaviour is unchanged by the original mod, and also some NPCs have behaviour changed by the original mod, but not any changes by AIO.